Garion

Joined: Aug 19, 2009
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  Posted:
Sep 05, 2025 - 10:24 |
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Jayward wrote: | Yeah, I read it the same way. I'm curious as to what they mean by Brets being a high-risk, high-reward team |
I think they're referring to cage diving...
In lrb4 and lower Stand Firm was a trait and aside from its normal stand Firm function it also meant if you failed a Dodge you wouldn't fall over and it would be be a turn over. This meant some times a blitzer would try and Dodge into a cage and hit the ball carrier
Steady Footing is a nod to that. Now though the player can continue their action on a 6+ ... (16.67% chance) if they fail a Dodge. So I think it's referring to that kinda play. |
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Sp00keh

Joined: Dec 06, 2011
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  Posted:
Sep 05, 2025 - 10:27 |
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The mismatch of rosters vs GW's team box contents is horrible and pushes ppl towards 3rd party 3D printing, so it'd make sense.
And yes, I'd missed the 'rejigging' mention and yes it also sounds like dread
Lets say they just crush all the 0-4 down to 0-2, it'd affect:
Undead ghouls
Dark elf blitzers
Wood elf catchers
High elf catchers
Elven union catchers
Orc blitzers
Orc big uns
Chaos chosen blockers (u get 4 in the box)
Chaos dwarf blockers (u get 4 in the box)
Human blitzers
Human catchers
Human halflings are 0-3, but u get 0 in the box
Imperial bodyguards (u get 4 in the box)
Khorne khorngors
Khorne bloodseekers (u get 4 in the box)
Nurgle pestigors
Nurgle bloaters (u get 4 in the box)
Skaven gutters
Tomb king guardians
Underworld clanrats are 0-3, and u get 3 in the box
The GW photos of the new Tomb Kings team do show 4x distinct Guardians, in 2 poses
Probably orcs, DE, humans, skaven suffer the most there. rest of it not so bad
I could definitely see this happening |
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Jayward

Joined: Dec 22, 2020
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  Posted:
Sep 05, 2025 - 11:20 |
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3 of my top 5 favourite races are Humans, Orcs, and Skaven so I'm understandably perturbed!
Ogres only have 4 Ogres in their box, right? I think 2 Ghoul Undead would be pretty sad as well.
I'd have to assume that things like Assassins, Bull Centaurs, and Goblin Secret Weapons would stay as they have a booster pack |
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Garion

Joined: Aug 19, 2009
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  Posted:
Sep 05, 2025 - 15:36 |
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I can't see them doing this.
Based on the info they've provided the two in box rosters are both pretty strong.
Khemri are stronger than they currently are because the team's the same only TGs get brawler.
Brets have
0-16 Squires - that have Wrestle
0-2 thrower Knights - Dauntless, Pass, Nerves of Steel
0-2 Catcher Knights - Dauntless, Catch, Nerves of Steel
0-2 Blitzer Knights - Dauntless, Steady Feet, Probably Block
These are pretty strong rosters... therefore I do not think they will be nerfing the hell out of the existing teams....
It is possible they'll adjust teams in line with what you get in the box. And then like Necromunda (they are the same studio as Blood Bowl) release expansion boxes with 6 players in to make up the new player types found on certain rosters. Or just plug the gaps.
I dont think they'll be doing anything with the most recently released teams (in terms of reducing positions)... CDs, Gnomes, Vamps, as those boxes are complete |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Sep 05, 2025 - 16:45 |
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You're putting more faith into GW than I do |
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EastCoast
Joined: Feb 14, 2010
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  Posted:
Sep 05, 2025 - 17:39 |
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Jayward wrote: | There's a persistent rumour that the rosters re being changed to match box contents, i.e. Humans go down to 2 Blitzers 2 Catchers. I really, really, hope that's not true, but apparently it's something GW are doing across a lot of their games |
That's interesting. But thinking about Humans, if they went that route... what if they gave throwers MA 7, so you'd want both, and if they gave the catchers ST 3...
I mean depending on the route you go, you could make an interesting competitive team with just that box without breaking it.
I'd do something similar with Orcs. Make the throwers MA 6, Give the Big Uns starting Brawler. Their Lineman are already great.
Depending how you rejigger the roster you could make them work. |
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garyt1

Joined: Mar 12, 2011
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  Posted:
Sep 06, 2025 - 12:48 |
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Can’t be sure if a roster is strong before seeing the price. Dauntless can waste a lot of TV. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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Baron-Greenback
Joined: Sep 30, 2022
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  Posted:
Sep 06, 2025 - 14:49 |
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I reckon eye gouge will be an agility skill, in part as I can't imagine goblins not being able to access it - it sounds like a goblin skill. They might even blanket give goblins the skill (and goblin bruisers) and maybe a minor negatrait to balance - although this is just me being hopeful that the great goblin un-nerfing is about to happen.... Bit like a poor man's hypno gaze, maybe will need a roll to achieve.
Think the 'high risk' element of Brets will be squires all being AV8+. With all having wrestle I think they're going to be the cuddle norse, plenty of dauntless so they can manage to deal with high S teams.
Secure the ball I think is great. It is ridiculous how games are lost because a deep pick up is failed, in some cases multiple times. Anything with AG 3+ and no sure hands having a chance to pick up the ball nowhere near an opponent makes sense. This goes both ways; do I really want to win a game because the opponent just can't pickup the ball in their half? I think not being able to move after is sufficient penalty. I cannot see it being an ability that say Saurus can use, I think there will be a big list or as others say anything S4/+ that won't be able to use it.
Removing wildly inaccurate and officious ref is nothing but great news, these were both ridiculous.
All in all I'm pretty excited about the new ruleset - evolution not revolution - GW adjusting a few things which players have wanted adjusting for years but broadly keeping the same.
Roll on new release!!! |
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moph
Joined: Sep 16, 2020
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  Posted:
Sep 06, 2025 - 16:08 |
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I'm fine with winning if the opponent doesn't secure the ball before he tries the pickup. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Sep 06, 2025 - 19:07 |
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Baron-Greenback wrote: | Anything with AG 3+ and no sure hands having a chance to pick up the ball nowhere near an opponent makes sense. |
Agreed, but for that a +1 modifier would have been enough.
2+ pick up no matter the player's AG is too much.
A Zombie trying to pick the ball up should have a harder time than a Human or Elf Lineman. |
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