JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 28, 2012 - 10:57 |
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We all know that the RNG produces totally random numbers with a 1/6 chance for each, surely this makes Elf teams too good?
The game was designed to be used with dice, Chessex GW dice in fact.
If you read this article - http://www.dakkadakka.com/wiki/en/That%27s_How_I_Roll_-_A_Scientific_Analysis_of_Dice
you will see that GW dice average 29% ones so maybe the RNG needs to reflect this.
To quote the article "One thing to consider is that all games workshop games (and most boardgames in general) are designed with these dice and so should reflect this in the gameplay accordingly." |
_________________ Pull down the veil - actively bad for the hobby! |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Apr 28, 2012 - 11:06 |
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RNG BORKED LIKE LAMMER RABBIT IN GARDEN WITH POO!
I think that pretty much sums up the nuances of this argument, no? |
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Garion
Joined: Aug 19, 2009
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  Posted:
Apr 28, 2012 - 11:07 |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Apr 28, 2012 - 11:11 |
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No, no no no no.
Hard to tell what you're trolling here Jimmy; the rng, elves, GW or dice (probably a bit of a combination).
Interesting article; read it if you're a competitive gamer, however there's no way this topic is going to stay civil.
Locked. |
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