Iron-Fist
Joined: Dec 17, 2011
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  Posted:
Feb 04, 2018 - 21:24 |
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Hey all, I have a tournament coming up with a pretty specific format that I want more opinions on. I'm bringing dwarves, not exactly the most competitive team in one off format but I'm pretty experienced with them. Still, I want advice on a few tweaks, as this format is pretty weird.
The format is:
-1100k base team, min 11 players
-may recruit star players after 11
-150k to spend on skills (20k for normal skills, 30k for double)
-max 3 of any skill, max 2 per player
-resurrection after each round
The local meta is usually pretty mixed, maybe elves and skaven a little over represented.
With a max skills of 6 normal and 1 double or normal, I know i want max guard. MB on the troll slayers also feels solid, though I'm open to suggestion. Here is the list I've settled on:
-1x runner (block+dodge)
-2x blitzer (guard)
-2x troll slayer (mighty blow)
-6x longbeards (1x w/ guard)
-Total: 840 (260 pts to spend)
Some people like double runners just to max movement available, but I don't have quite the number of skills to maximize their utility (unless I drop a mighty blow for a block runner). With the last 260k I am torn.
Option 1: Boomer+4x rerolls
Dwarves with a ton of rerolls are just so reliable, even 2d against feels in safe-ish. Boomer is a very well costed star player who can really make a difference vs low ag cages.
Option 2: Wizard+2x rerolls
Wizard is a get out of jail free card for the slow dwarves, it can really put a damper on fast teams. 2 rerolls is not many though.
What do y'all think? |
Last edited by Iron-Fist on %b %04, %2018 - %23:%Feb; edited 1 time in total |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 04, 2018 - 22:11 |
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wots a wizzard? |
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Grod
Joined: Sep 30, 2003
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  Posted:
Feb 04, 2018 - 22:43 |
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Death roller and bribe! Apothecary is solid choice too. Depending on your playing style, as little as 1 reroll is enough. Spam guard and forget dodge and mighty blow. Maybe a diving tackler to use the double (ideally on a death roller) |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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Iron-Fist
Joined: Dec 17, 2011
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  Posted:
Feb 04, 2018 - 23:12 |
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Unfortunately they'll only let me take 3 of each skill, else I'd be guarded up! Editing op to clarify that.
You think 160+100 bribe for the deathtoller is worth it? I can give it up to 2 skills, block and diving tackle? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 05, 2018 - 01:31 |
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deathtoller FTW |
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Grod
Joined: Sep 30, 2003
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  Posted:
Feb 05, 2018 - 01:44 |
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7 skills... 3 long beards with Guard and standfirm (paired). Death roller with DT. DR has juggs and makes 3 dice blocks. Doesn't need block per se. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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Keothi
Joined: Jul 08, 2013
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  Posted:
Feb 05, 2018 - 05:56 |
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I'd put tackle on my slayers over MB; you said lots of Skaven and Elves? They're going to hit lots of things with dodge and you may not like to follow-up and hit a second time on all occasions. |
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Keothi
Joined: Jul 08, 2013
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  Posted:
Feb 05, 2018 - 06:02 |
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I also second the Deathroller option; and with ST7+Break Tackle he can be used to jump into a cage and still get 2D on the ball carrier. I would give him Pro vs DT personally as he comes with Loner and could soak a RR or 2 when you're using him. Diving Tackle also requires an AG roll to stand back up and block as a free action and at AG1 he's a poor choice for it. Although the standing up and moving 4 squares is good, but to be honest you don't want your death roller on the ground, you want him standing up, providing a ST7, Stand Firm, Guard roadblock. Pro at least increases his reliability and if he does fail to take down a key player; Pro gives you a chance at rerolling a 3D or 2D hit on an important block. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Feb 05, 2018 - 08:20 |
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Pro is fine on death roller too. Not sure why you think he needs an agility roll to stand up though. It sounds like you are thinking about jump up? |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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Iron-Fist
Joined: Dec 17, 2011
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  Posted:
Feb 05, 2018 - 21:15 |
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So if I end up using the deathroller 8 basically have to go with 10 dwarves plus him, meaning he has to be on the field. Any slip up there means he will be banned at half even,with a bribe.
How would you guys make that work? The scenarios seem pretty risky in my mind, especially if in addition to 260k I'm giving him 2/7 skills.
Thanks! |
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