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Alf115



Joined: Aug 17, 2005

Post   Posted: Jun 28, 2006 - 11:11 Reply with quote Back to top

I think Old World and Lustrians have normal players so that's ok, but Chaos Pact has 2 different type of players

- Chaos Marauders
- Chaos Beastman

How do I know which area they have access to. General, Agility, Passing, Strength, Mutations ?

http://fumbbl.com/help:Race+Playstyles+and+Strategy does not list the broken teams Wink

Thanks in advance.
Mithrilpoint



Joined: Mar 16, 2004

Post   Posted: Jun 28, 2006 - 11:14 Reply with quote Back to top

They are not listed because they are no more. They got canned from Fumbbl some time ago.

Chaos Marauders are basically norse linemen with only G access.
Chaos Beastmen are basically Chaos Beastmen (doh) with G and S access.

M

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Alf115



Joined: Aug 17, 2005

Post   Posted: Jun 28, 2006 - 11:16 Reply with quote Back to top

I know they got pawned Smile, but as I do have one team of each, I was sondering how to develop them.

Do chaos beastmen have Mutation access ?

Thanks Mithrilpoint
heinz



Joined: Mar 24, 2004

Post   Posted: Jun 28, 2006 - 11:18 Reply with quote Back to top

yes mutations on doubles just as regular goats

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Alf115



Joined: Aug 17, 2005

Post   Posted: Jun 28, 2006 - 11:19 Reply with quote Back to top

Thank you very much.
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jun 28, 2006 - 11:21 Reply with quote Back to top

besides, they're not that strong anymore with removal og G acces for BG. And since they are mixed they haven't any big strenght. 80k per reroll means their TR increases too much for that.

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Alf115



Joined: Aug 17, 2005

Post   Posted: Jun 28, 2006 - 11:33 Reply with quote Back to top

That's ok seb, they are fun to play.
Plorg



Joined: May 08, 2005

Post   Posted: Jun 28, 2006 - 12:30 Reply with quote Back to top

sk8bcn wrote:
And since they are mixed they haven't any big strenght.


The big strength is having a Skaven Gutter Runner on a Norse team.
With 3 Big Guys and some spare change.
PurpleChest



Joined: Oct 25, 2003

Post   Posted: Jun 28, 2006 - 12:55
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Plorg wrote:
sk8bcn wrote:
And since they are mixed they haven't any big strenght.


The big strength is having a Skaven Gutter Runner on a Norse team.
With 3 Big Guys and some spare change.


And a Beastman with horns, and mutation access, for blitzing. And a spare.

So Thats an entie BG LOS. A gutter to catch/run in TD's. 2 great blitzers and block across the team as standard.

I have no idead why people thought they were broken. Wink

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Fama



Joined: Feb 09, 2005

Post   Posted: Jun 28, 2006 - 13:12 Reply with quote Back to top

...not to mention the CHAOS WARRIOR...

Or bob. But meh. CW > BoB, if you have 20k to spare.

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sk8bcn



Joined: Apr 13, 2004

Post   Posted: Jun 28, 2006 - 15:01 Reply with quote Back to top

Norses? Norses strenght lies in the 4 JU frenzy str access players.

1 runner to score quick? And how do you balance the team?

1 CW or 2 beastmen: well nice addition.

3BG for loss who costs a lot and reroll meaning a big TR increase.

The team performs poorly at low TR due to the costs (positionnal or rerolls), stuggle to increase (AV7 and buy BG and rerolls) and end high TR whithout the same roster strenght.

Yeah they were broken when BG had G acces. Now that their realiability is gone, it's not that sure anymore.

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Voorn



Joined: Nov 23, 2005

Post   Posted: Jun 28, 2006 - 20:40 Reply with quote Back to top

Yes, they were a bit underpowered compared to the other better and more reliable teams. However, they were and are still fun to play as a gag team. Yes, only the actual "chaos" players got access to mutations.

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Furious_George



Joined: Aug 13, 2005

Post   Posted: Jun 28, 2006 - 20:43 Reply with quote Back to top

They were hideous, i had a one turning rat, 3 big guys, a chaos warrior and various other nasties, they could do everything... I eventually retired them once i realised what i was in danger of becoming Very Happy

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Voorn



Joined: Nov 23, 2005

Post   Posted: Jun 28, 2006 - 20:47 Reply with quote Back to top

Its too bad the team is unable to make full use of the nasties. With that large of a chunk of your team failing stupid bonehead and wild animal rolls every turn (and being unable to use rerolls) and the rest of your team wearing paper for armor not to mention rerolls costing so much you can never afford to have enough, the team ended up looking good on paper when looking at possibilities. In actual practice, it is a very rare occasion when you were ever able to make use of the teams strengths. The only 2 things the team could do reliably was lose and cause casualties.

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Gaming account self closed due to attempts to hack it and a lack of interest to play.
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shadow46x2



Joined: Nov 22, 2003

Post   Posted: Jun 28, 2006 - 20:49 Reply with quote Back to top

you should really just retire that broken team, and forget about the headaches of trying to remember who can get what

--j

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