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Chemnitz



Joined: Feb 07, 2008

Post   Posted: Mar 02, 2008 - 03:06 Reply with quote Back to top

I was lucking enough to roll up +MA and +AG bonuses for this Gutter Runner:

http://fumbbl.com/FUMBBL.php?page=player&player_id=5192269

So, how do I skill this guy? Do I make him a psycho cage-breaker with Leap and Strip-ball? Do I make a defensive stud out of him with Dauntless, Block, etc.? Do I make him a one-turner with Sprint and Sure Feet? Or something completely different? I'm open to any advice. Thanks!
paulhicks



Joined: Jul 19, 2004

Post   Posted: Mar 02, 2008 - 03:12 Reply with quote Back to top

any double rolls id suggest ( in this order): dauntless, horns, claw, rsc, frenzy (no-one would be safe near the sides)

normal rolls: block, strip ball, leap, sidestep, tackle

just the way id do it though.

i wouldnt bother making a 1 turner. you only need to chain push him once anyway to score a 1 turner

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SirAble



Joined: Apr 05, 2007

Post   Posted: Mar 02, 2008 - 03:51 Reply with quote Back to top

^^

what he said
DreadClaw



Joined: Nov 17, 2003

Post   Posted: Mar 02, 2008 - 04:16 Reply with quote Back to top

paulhicks wrote:
any double rolls id suggest ( in this order): dauntless, horns, claw, rsc, frenzy (no-one would be safe near the sides)

normal rolls: block, strip ball, leap, sidestep, tackle

just the way id do it though.

i wouldnt bother making a 1 turner. you only need to chain push him once anyway to score a 1 turner


I'd go same on doubles, but Block tackle leap ss strip ball instead

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harvestmouse



Joined: May 13, 2007

Post   Posted: Mar 02, 2008 - 05:19 Reply with quote Back to top

I'd personally give him that 1 turn option, though block of course is most important before that and probably leap.
Mattybee



Joined: Mar 22, 2007

Post   Posted: Mar 02, 2008 - 05:20 Reply with quote Back to top

paulhicks wrote:
any double rolls id suggest ( in this order): dauntless, horns, claw, rsc, frenzy (no-one would be safe near the sides)

normal rolls: block, strip ball, leap, sidestep, tackle

just the way id do it though.

i wouldnt bother making a 1 turner. you only need to chain push him once anyway to score a 1 turner


WHO ARE YOU

WHAT HAVE YOU DONE WITH PAULHICKS

WHY IS DIRTY PLAYER NOWHERE IN THAT LIST
Diabl0658



Joined: Oct 05, 2004

Post   Posted: Mar 02, 2008 - 05:42 Reply with quote Back to top

think about it, if it starts fouling and gets sent off it cant be killed!

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princevaliant



Joined: Nov 12, 2006

Post   Posted: Mar 02, 2008 - 05:45 Reply with quote Back to top

In order..

Normals: Block, Sidestep, Strip Ball, Leap, Tackle

(Block and Sidestep first to keep him alive imo)

Doubles: Dauntless, Horns, Multiple Block, Foul Appearance
Hyouyoku



Joined: Feb 02, 2008

Post   Posted: Mar 02, 2008 - 07:43 Reply with quote Back to top

On the double I'd give him:
Very Long Legs, Foul Appearance, Big Hand, Spikes, Guard, Nerves of steel.
In that order.

On the normal:
Block, Sidestep, Catch, Sprint.
And use him as fisher.
Get him to the end zone and throw the ball at him.
Focus



Joined: Oct 15, 2007

Post   Posted: Mar 02, 2008 - 07:51 Reply with quote Back to top

Hyouyoku wrote:
On the double I'd give him:
Very Long Legs, Foul Appearance, Big Hand, Spikes, Guard, Nerves of steel.
In that order.


You'd do what now?

Anyway I agree daunt then horns, not sure I'd go claw + rsc he'll rack up a ton of cas, likely age then likely be useless to you. Probably go daunt - horns - frenzy - Dump off. Why dump off? helpful for stalling or that free pass attempt to another player you want to score with and skill that won't cause a turnover if you fail and your opponent has already blitzed. If dump off sounds lame to you then FA. If you manage to roll 4 doubles without him getting RIP then I'd be very surprised.

Normal rolls Block - Strip ball - tackle if you have daunt by now SS if you dont - whichever of those two you didn't take - Leap - Pass Block.
paulhicks



Joined: Jul 19, 2004

Post   Posted: Mar 02, 2008 - 08:10 Reply with quote Back to top

Focus wrote:
Hyouyoku wrote:
On the double I'd give him:
Very Long Legs, Foul Appearance, Big Hand, Spikes, Guard, Nerves of steel.
In that order.


You'd do what now?

Anyway I agree daunt then horns, not sure I'd go claw + rsc he'll rack up a ton of cas, likely age then likely be useless to you. Probably go daunt - horns - frenzy - Dump off. Why dump off? helpful for stalling or that free pass attempt to another player you want to score with and skill that won't cause a turnover if you fail and your opponent has already blitzed. If dump off sounds lame to you then FA. If you manage to roll 4 doubles without him getting RIP then I'd be very surprised.

Normal rolls Block - Strip ball - tackle if you have daunt by now SS if you dont - whichever of those two you didn't take - Leap - Pass Block.



you dont like the idea of a player that can pretty much get to, take down and injure pretty much anybody on the whole pitch? Smile

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SillySod



Joined: Oct 10, 2006

Post   Posted: Mar 02, 2008 - 08:18 Reply with quote Back to top

Paulhicks got it spot on, but the fifth doubles is silly Smile

Also, if it gets daunt and/or horns I'd start considering tackle before strip ball.

Edit: ignore focus and honkytonk

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paulhicks



Joined: Jul 19, 2004

Post   Posted: Mar 02, 2008 - 08:28 Reply with quote Back to top

SillySod wrote:
Paulhicks got it spot on, but the fifth doubles is silly Smile

Also, if it gets daunt and/or horns I'd start considering tackle before strip ball.

Edit: ignore focus and honkytonk


youre quite right.. the 5th doubles was a bit silly. i actualy should have pointed out that id vever take all 5 doubles rolls because it would leave him without block and therefor not much of a blitzer anyway.

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SillySod



Joined: Oct 10, 2006

Post   Posted: Mar 02, 2008 - 09:07 Reply with quote Back to top

It was especially silly since "frenzy will make people scared to go near the sidelines"..... they will be far too scared to be anywhere but serfed if he already has claw/RSC/horns/daunt... Very Happy

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Putting the "eh?" back into Sexeh.

"There are those to whom knowledge is a shield. There are those to whom it is a weapon. Neither view is balanced."
Hyouyoku



Joined: Feb 02, 2008

Post   Posted: Mar 02, 2008 - 09:36 Reply with quote Back to top

Right...
Thanks for the warm welcome to the board.
Anyway I'd still suggest the oneturner rather than a STR 2 Blitzer.
Problem with oneturners is that they have a poor tendency to attract a lot beatings. Hence the survival skills.
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