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HLY



Joined: Nov 03, 2009

Post   Posted: May 20, 2010 - 22:44 Reply with quote Back to top

Block Roll [ BOTH DOWN ] [ POW/PUSH ] [ POW ]
Block Result [ POW ]
Armour Roll [ 6 ][ 1 ]
Rolled Total of 7 + 1 Mighty Blow = 8
The armour of Lineking has been broken.
Injury Roll [ 5 ][ 6 ]
Rolled Total of 11
Lineking suffers a casualty.
Casualty Roll [ 2 ][ 5 ]
Lineking has been badly hurt.
The apothecary patches Lineking up so he is able to play again.

and he still left Sad
On1



Joined: Jul 12, 2004

Post   Posted: May 20, 2010 - 23:03 Reply with quote Back to top

HLY wrote:
Block Roll [ BOTH DOWN ] [ POW/PUSH ] [ POW ]
Block Result [ POW ]
Armour Roll [ 6 ][ 1 ]
Rolled Total of 7 + 1 Mighty Blow = 8
The armour of Lineking has been broken.
Injury Roll [ 5 ][ 6 ]
Rolled Total of 11
Lineking suffers a casualty.
Casualty Roll [ 2 ][ 5 ]
Lineking has been badly hurt.
The apothecary patches Lineking up so he is able to play again.

and he still left Sad


Left as in ending up in your reserves box? if the answer to my question is yes, i can inform you that only players that have been KO'ed can be apo'ed to stay on pitch.
Grumbledook



Joined: Aug 02, 2003

Post   Posted: May 20, 2010 - 23:09 Reply with quote Back to top

Yes the Apothecary has changed now, it forces a reroll of the injury roll and you can choose which result of the two to apply. If you choose badly hurt then it automatically works and the player moves to your reserves box.

Ergo that doesn't look like a bug
On1



Joined: Jul 12, 2004

Post   Posted: May 20, 2010 - 23:11 Reply with quote Back to top

After watching your replay (i can watch a replay of your game so far, even though you are still playing) i can see this is the case Razz So as grumble points out, this is due to apo change in lrb5-6.
James_Probert



Joined: Nov 25, 2007

Post   Posted: May 20, 2010 - 23:12 Reply with quote Back to top

also note you should be posting bugs in this forum, instead of here.

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