Poll |
AG6: Keep or take some other skill? |
AG6: 3+ dodges into cages FTW! |
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77% |
[ 21 ] |
Take Block: Better carrier! |
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7% |
[ 2 ] |
Take Leap: Add block and strip ball or dauntless or horns or whatever later, bam, cage breaker! |
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3% |
[ 1 ] |
Take some other skill (say below) |
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3% |
[ 1 ] |
Take Pie, reduce agility with fatness and reduce fouling! |
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7% |
[ 2 ] |
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Total Votes : 27 |
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Enigma179
Joined: Sep 19, 2010
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  Posted:
Nov 15, 2010 - 02:49 |
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So Muckup just earned himself a skill pushing him to emerging last game. Currently he has guard and +AG (that's right, doubles AND a stat boost), and against all odds he earned himself another AG boost.
Now my question is: Is AG6 really worth it? With AG5 he's enough of a target as is, but I don't know if the extra TV is worth the trouble. With AG6 he can dodge into cages on a 3+ reroll which is nice and all, but I could get him say, leap instead and hop in on a 2+ (Team reroll if needed)... or I could give him block, which I've been meaning to give him for a while, so he can be a ball carrier.
So should I go for AG6 or just stick with a standard skill? |
_________________ The greatest trick the devil ever pulled was convincing the world he didn't exist. And like that, *poof*... he's gone |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Nov 15, 2010 - 02:59 |
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+AG for recovering balls from impossible spots. Run in, run out, give to another gutter, TD. |
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asharak
Joined: Nov 27, 2007
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  Posted:
Nov 15, 2010 - 03:56 |
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In lrb4 i'd say +AG but in FFB where you are paying twice as much as for a skill i'd rather see normal skills first. Already having guard I'm not too sure what to do with him though. Ideally you want a different player cage-breaking, with him leaping his guard in to assist. However, without a second cage-breaker you'd just be making a sub-par player in the meantime. I'd still be tempted by leap though.... it would make a VERY mobile guard! |
_________________ Give a man a fire and he will be warm for the rest of the day.
Set a man on fire and he will be warm for the rest of his life. |
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Enigma179
Joined: Sep 19, 2010
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  Posted:
Nov 15, 2010 - 04:24 |
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Just realized if I get AG6 I could play super-awesome passing games: My thrower already isn't half bad (Sure Hands, Pass, Accurate, Strong Arm means Long bombs on a 4+ rerollable), but if I get AG6 this guy will long bomb on 3+, so this would be crazily useful. Also a fantastic reciever, still catching on a 2+ in 2 tacklezones. Of course, I would pull off that play a grand total of once before he would have his internal organs ripped out of him by a foul. I wonder if AG6 players make special sounds when they get RIP'd from a foul.
So overall, the most versatile choice would seem to be boosting AG, making him an all purpose ball retriever (3+ pickup in 3 tacklezones), dodger (3+ dodge into a cage, and more importantly can get out of trouble if surrounded), passer (3+ long bombs!), catcher (catching 3+ in 3 tacklezones once more), and assist (guard and the ability to get almost anywhere)
While Asharak's argument is quite true, I personally believe that being able to dodge that well gives me just as much if not more mobility (3+ rerollable is slightly better then 2+ for entering 3 tacklezones for example). Block seems like a realistic choice for keeping him on his feet, although for the most part the roles I listed above won't keep him in possession of the ball for that long.
I think AG6 will be my choice here, but I'll leave the decision until later just in case someone comes up with a better argument. I personally don't think he'll get fouled any more then an AG5 gutter would, and if he dies at least I got a decent chunk of TV back. Although I really hope I can last him until the team-wipe so he can have a nice peaceful retirement. |
_________________ The greatest trick the devil ever pulled was convincing the world he didn't exist. And like that, *poof*... he's gone |
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studmandudebro
Joined: Apr 28, 2009
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  Posted:
Nov 15, 2010 - 04:50 |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Nov 15, 2010 - 04:52 |
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studman wrote: | imma foul him so hard |
quoted for truth (and sense in this mad world of forum comments) |
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Lakrillo
Joined: Sep 12, 2007
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  Posted:
Nov 15, 2010 - 08:43 |
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Remember that a pass is fumbled on a modified or unmodified 1. So he will either fumble the ball or make the pass on 4+ (3-2=1 for longbomb)
Currently there is a bug where the pass goes to teh target and a turnover happens, but i intend to look into that soon hopefully. |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Nov 15, 2010 - 08:46 |
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AG6 and Guard... on a ST2 blockless rat? He will die very soon. |
_________________ Everybody's favorite coach on FUMBBL |
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