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Kelnor



Joined: May 09, 2010

Post 3 Posted: Mar 03, 2012 - 05:25 Reply with quote Back to top

I did notice someone already suggested adding savage orcs to the orc roster, but my idea is that we have a whole team along those lines. This roster is only a first draft of course but it might be a good foundation. As you can see, the main gimmick is lots of frenzy. I think it's fairly well in keeping with the background. Let me know what you think!

0-6 Savage Orcs

MA: 5
ST: 3
AG: 3
AV: 9
Skills: Frenzy
Normal Skills: S
Double Skills: GAP
Cost: 50'000

0-10 Forest Goblins

MA: 6
ST: 2
AG: 3
AV: 7
Skills: Dodge, Right Stuff, Stunty, Frenzy
Normal Skills: A
Double Skills: GSP
Cost: 40'000

0-1 Forest Troll

MA: 4
ST: 5
AG: 1
AV: 9
Skills: Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Teammate, Frenzy
Normal Skills: S
Double Skills: GAP
Cost: 120'000

0-2 Hunting Spider

MA: 8
ST: 4
AG: 4
AV: 8
Skills: Wild Animal, Sure Feet, No Hands, Hypnotic Gaze, Shadowing
Normal Skills: SA
Double Skills: G
Cost: 90'000

edit: forgot the rerolls. 60'000?
cowhead



Joined: Oct 22, 2006

Post   Posted: Mar 03, 2012 - 07:21 Reply with quote Back to top

There's already a forest goblin team

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Nightbird



Joined: Aug 02, 2003

Post   Posted: Mar 03, 2012 - 09:35 Reply with quote Back to top

cowhead wrote:
There's already a forest goblin team


I don't think he means for this to be a stunty team.

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cowhead



Joined: Oct 22, 2006

Post   Posted: Mar 03, 2012 - 09:41 Reply with quote Back to top

fair enough, with all the new stunty ideas out there, i just assumed it was. my bad Very Happy

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arwaker



Joined: May 20, 2011

Post   Posted: Mar 06, 2012 - 16:39 Reply with quote Back to top

Savage Orcs should not have AV9. They don't have metal armor, so I think 8 is more realistic.
The lack of AV is a realistic adjustment for the additional frenzy.
Moreover, the general 0-16 for linemen should be used, rather than a 0-6.
General access is more realistic than S.

0-16 Savage Orcs

MA: 5
ST: 3
AG: 3
AV: 8
Skills: Frenzy
Normal Skills: G
Double Skills: SAP
Cost: 50'000



Why should the forest goblin have frenzy? In WHFB they don't have frenzy either. Maybe also here you should consider a reduced armor compared to the normal Goblin, maybe balanced with a higher MA. A 0-10 positional is strange.

0-4 Forest Goblins

MA: 7
ST: 2
AG: 3
AV: 6
Skills: Dodge, Right Stuff, Stunty
Normal Skills: A
Double Skills: GSP
Cost: 40'000


Frenzy for forest trolls is not fitting the fluff as well. Maybe something like stand firm (same as treemen have) might best show the wood-origin.

0-1 Forest Troll

MA: 4
ST: 5
AG: 1
AV: 9
Skills: Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Teammate, Stand Firm
Normal Skills: S
Double Skills: GAP
Cost: 120'000



The Hunting Spider is an interesting positional. But I think it's way too cheap. The combination of ST4, AG4 and hypno is terrible strong.

0-2 Hunting Spider

MA: 8
ST: 4
AG: 4
AV: 8
Skills: Wild Animal, Sure Feet, No Hands, Hypnotic Gaze, Shadowing
Normal Skills: SA
Double Skills: G
Cost: 150'000
pythrr



Joined: Mar 07, 2006

Post   Posted: Mar 06, 2012 - 16:56 Reply with quote Back to top

why do they get mutations?

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zakatan



Joined: May 17, 2008

Post   Posted: Mar 06, 2012 - 17:08 Reply with quote Back to top

i'm not a big fan of bringing animals on pitch, they just don't belong there.

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WhatBall



Joined: Aug 21, 2008

Post   Posted: Mar 06, 2012 - 17:17 Reply with quote Back to top

pythrr wrote:
why do they get mutations?

Don't go all LRB4 on us, I think P is Passing skills. Wink

zakatan wrote:
i'm not a big fan of bringing animals on pitch, they just don't belong there.

As long as they don't fly...

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Balle2000



Joined: Sep 25, 2008

Post   Posted: Mar 07, 2012 - 18:12 Reply with quote Back to top

saw this and remembered having seen savage orc rosters before. took a quick look around, and thought id might as well share it

here is some stuff from an online forum thats even been playtested

neilbatte wrote:
Savage orc M ST AG ARM SKILLS
0-16 5 3 3 7 Frenzy, warpaint.

Blitzer, M ST AG ARM SKILLS
0-4 6 3 3 8 Frenzy, Warpaint, Block

Thrower M ST AG ARM SKILLS
0-2 5 3 3 7 Frenzy, Warpaint, Surehands, Pass

Forest goblin M ST AG ARM SKILLS
0-4 6 2 3 7 Rightstuff Stunty, Dodge,

Troll M ST AG ARM SKILLS
0-1 4 5 1 9 Always hungry,Loner, Mighty blow, really stupid
Regen, Throw team mate.

I've left the troll and gobbo's as in the book, Warpaint works the same as thickskull, team rerolls etc cost the same as an orc team.
Cost wise I've added 10k to the base cost of the linemen Throwers and blitzers
although I'm not sure that any cost increase is neccessary as the drop in armour covers most of the sometimes dubious bonus's for extra skills.
Playwise it's similar to a human team rather than orcs as you have no blackorcs to hold the line, luckily thickskull helps a little to keep your linemen in the game a bit.
After a few skill increases the Frenzy becomes less of a hindrance and really helps thin out the opponents (mainly by throwing them into the crowd)
Next up is a special character I'm building although I've still got to sort out rules and test them yet.


the above roster does not bring much new to the table though...



Also this is from an irish bb league that have their own roster
Code:
Position      MA    ST    AG    AV    Skills    Normal    Double    Cost    Max
Lineman            6    3    3    7    Frenzy, Invulnerable    G    APS    50000    12
Black Savage       5    4    2    7    Frenzy, Invulnerable    GS    AP    90000    4
Blitzer            7    3    3    7    Block, Frenzy, Horns, Invulnerable    GS    AP    100000    4
Minotaur           5    5    2    8    Frenzy, Horns, Loner, MB, Thick Skull, WldAml    SM    GAP    150000    1
zakatan



Joined: May 17, 2008

Post   Posted: Mar 07, 2012 - 18:25 Reply with quote Back to top

invulnerable is a good skill...

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Balle2000



Joined: Sep 25, 2008

Post   Posted: Mar 08, 2012 - 05:05 Reply with quote Back to top

zakatan wrote:
invulnerable is a good skill...


it's the "thick skull" that the magic war paint provides (added this for those not picking up on zakatan's sarcasm)
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