cthol
Joined: Nov 10, 2003
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  Posted:
May 01, 2013 - 18:28 |
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So I'm moving house and having internet service provider issues.
How much data will playing a game of bloodbowl take up? Any ideas? |
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Retro21
Joined: Jun 17, 2011
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  Posted:
May 01, 2013 - 18:53 |
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Are you going to try playing through your phone? |
_________________ There are only 10 types of people in the world: those who understand binary, and those who don't. |
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Smeat
Joined: Nov 19, 2006
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  Posted:
May 01, 2013 - 20:18 |
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(What does it matter to you? Does that change your answer?)
Couldn't be much - it's java, not a stream, so a discrete number of packets and none very large I'd think. But as for a hard number for UL/DL volume, no idea, sorry.
(Might want to ask in "Ideas & Bug Reports" /subforum - more tech-heads there than here, but I'd expect you'll get some response here as well sooner or later.) |
_________________ Let's go A.P.E.!
(...and what exactly do you think they do with all those dead players?...) |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
May 01, 2013 - 20:31 |
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I'm reasonably confident you could play on dial-up without issue. |
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Woodstock
Joined: Dec 11, 2004
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  Posted:
May 01, 2013 - 20:38 |
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Biggest data source is player images and team logos. Besides that it is pretty much nothing once you downloaded the client. |
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Smeat
Joined: Nov 19, 2006
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  Posted:
May 01, 2013 - 20:46 |
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OP may be worried about thru-put, but he may also be on a (very?!) limited data plan.
Either way, it shouldn't be a problem unless it's VERY limited. But still, some hard numbers would be interesting. |
_________________ Let's go A.P.E.!
(...and what exactly do you think they do with all those dead players?...)
Last edited by Smeat on %b %01, %2013 - %20:%May; edited 1 time in total |
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pythrr
Joined: Mar 07, 2006
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  Posted:
May 01, 2013 - 20:48 |
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very little, compared with other internet "activities"... |
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