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zakatan



Joined: May 17, 2008

Post   Posted: Feb 28, 2014 - 12:02 Reply with quote Back to top

There is this one tournament format which allow teams to play at least 2 games in spite of being single game KO format.

It starts as a normal KO tournament, and the losers of the first round start a second tournament. Each round of the main tournament, the losers move to the corresponding round in the losers bracket. In the end, the winner of the losers tournament plays against the winner of the winners.

I don't know if there is interest in this kind of format, but I for one would love to see it as an option in fumbbl.

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Roland



Joined: May 12, 2004

Post   Posted: Feb 28, 2014 - 12:15 Reply with quote Back to top

+1
I'll have to do this manually...
Christer



Joined: Aug 02, 2003

Post   Posted: Feb 28, 2014 - 12:51
FUMBBL Staff
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It has been brought up a couple of times in the past by various people. I even spent a tiny bit of time trying to figure out a way to automate the schedule in a reasonable way at one point. It's fairly tricky to map the format into the data model FUMBBL uses for tournaments.

Essentially, each match in a tournament has two primary attribues that describe where in the schedule the match is. These values are "round" and "position", and they're not always used (depending on the format). As an example, a straight KO tournament is represented primarily using the "position" attribute where the final game is position 1, the two semi finals are positions 2 and 3 and so on. Effectively, it's equivalent to a method used to represent a binary tree in an array from a computer science perspective. The way it's set up means that if a match is played in position X, the winner will be moved to position X/2 (rounded down) and whether or not X is even (ie, X%2 == 0) indicates whether the winning team will be the home or away team in the upcoming match. The round attribute is also used, but not strictly necessary for scheduling (primarily used for calculating winnings).

Now, double elimination makes things significantly more complex, where you need to not only keep track of two of these binary trees at once (which now that I am writing this stuff down realize could be represented by allowing negative position values) but you also need to be able to handle the transitions from the winners' bracket to the losers' bracket. It's not immediately obvious to me how they relate. There's also the special case with what to do with the last few games where a double elimination system will sometimes require a repeat match between the top teams (ie, if the team in the losers' bracket wins the match against the team that hasn't lost yet).

While nothing of this is impossible to implement, it's certainly less than trivial to figure out. It's on my fairly extensive TODO list, but for now I'm focusing all my development time on league changes (custom rosters to begin with).
zakatan



Joined: May 17, 2008

Post   Posted: Feb 28, 2014 - 13:07 Reply with quote Back to top

Thanks for the explaination Christer!

Looks more complicated than it seems at first sight, and as much as i'd love to see the double elimination, there's a bunch of other things i'd love to see first Very Happy (custom rosters being one of them).

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Roland



Joined: May 12, 2004

Post   Posted: Feb 28, 2014 - 13:19 Reply with quote Back to top

Christer wrote:
...but for now I'm focusing all my development time on league changes (custom rosters to begin with).


Exclamation Tell. Us. More. Exclamation

Very Happy
sonrises



Joined: May 02, 2013

Post   Posted: Feb 28, 2014 - 13:22 Reply with quote Back to top

Custom rosters!!! Exclamation Wink
koadah



Joined: Mar 30, 2005

Post   Posted: Feb 28, 2014 - 13:52 Reply with quote Back to top

sonrises wrote:
Custom rosters!!! Exclamation Wink

Ooooh! They're gonna be dancing in the streets.

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Sutherlands



Joined: Aug 01, 2009

Post   Posted: Feb 28, 2014 - 15:54 Reply with quote Back to top

Christer, going on what you said about negative values...

The winner traverses just like a single elimination tournament, going to value/2, and the loser goes to the other bracket in the negatives at -(value/2). Obviously the loser of a losing bracket match would instead be eliminated. Then at the end, -1 and 1 play each other, and if the person in the winner's bracket loses they play again.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Feb 28, 2014 - 16:02 Reply with quote Back to top

Often, the last round or two or whatever is presented as single-elimination. That would solve the "double header" problem.

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Feb 28, 2014 - 17:04 Reply with quote Back to top

Zakatan, could you please rename this thread to "Custom rosters!" =D

(all kidding aside, it does sound like a fun format)
koadah



Joined: Mar 30, 2005

Post   Posted: Feb 28, 2014 - 17:23 Reply with quote Back to top

JackassRampant wrote:
Often, the last round or two or whatever is presented as single-elimination. That would solve the "double header" problem.


Do you mean that the losers bracket can never do better than 3rd/bronze?

I don't think that would be worth the effort of creating on Fumbbl. I think that too many coaches just wouldn't play their second chance matches unless they have a chance at 1st/gold.

If the loser's champion gets to play the winner's champion and wins then they have to play again.

This format is great if you have to travel a long distance to compete. If you are playing from your own home it's a 'nice to have' but not much more than that.

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PainState



Joined: Apr 04, 2007

Post   Posted: Feb 28, 2014 - 18:16 Reply with quote Back to top

koadah wrote:
sonrises wrote:
Custom rosters!!! Exclamation Wink

Ooooh! They're gonna be dancing in the streets.


Tomb King Settra sits straight up in his golden throne and a evil grin comes across his face.

"Rah-Ma custom rosters!!!

One week of celebration in all the land for this grand event that is almost upon us."

The KPL shuts down in celebration for a day and then the killing resumes.

Which brings up an interesting question.

Are they more excited about the custom rosters?

Are they more excited about the Killing?

Or is it possible they are more excited about the prospect of killing with custom rosters?

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: Feb 28, 2014 - 18:30 Reply with quote Back to top

koadah wrote:
JackassRampant wrote:
Often, the last round or two or whatever is presented as single-elimination. That would solve the "double header" problem.


Do you mean that the losers bracket can never do better than 3rd/bronze?
No. I mean, once a team has played X-2 or X-3 games in an X-round tournament, the brackets then get folded in. In effect, the semis or quarters are for teams with 0 or 1 losses. Not sure how it would be implemented here, but I've been in a lot of these tourneys, local Magic club did it that way, and it went nicely.

Another way to do it would be to have no OT in the final, and the 1-loss team must affirmatively win, with ties going to the unbeaten one.

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bghandras



Joined: Feb 06, 2011

Post   Posted: Feb 28, 2014 - 18:49 Reply with quote Back to top

Christer wrote:
but for now I'm focusing all my development time on league changes (custom rosters to begin with).


Hurray! Hurray! Hurray!

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koadah



Joined: Mar 30, 2005

Post   Posted: Feb 28, 2014 - 18:59 Reply with quote Back to top

JackassRampant wrote:
koadah wrote:
JackassRampant wrote:
Often, the last round or two or whatever is presented as single-elimination. That would solve the "double header" problem.


Do you mean that the losers bracket can never do better than 3rd/bronze?
No. I mean, once a team has played X-2 or X-3 games in an X-round tournament, the brackets then get folded in. In effect, the semis or quarters are for teams with 0 or 1 losses. Not sure how it would be implemented here, but I've been in a lot of these tourneys, local Magic club did it that way, and it went nicely.


So you could have two teams with only one defeat? Doesn't sound fair to me.

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