Grod

Joined: Sep 30, 2003
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  Posted:
Apr 04, 2016 - 03:09 |
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I can see pros and cons both ways. What do you think? |
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Antithesisoftime

Joined: Aug 20, 2014
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  Posted:
Apr 04, 2016 - 03:34 |
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Depends on her role on your team.
Surfers want Block (though Juggs are better for this)
Hitters want Block
Sackers want Wrestle |
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ph0enyx13
Joined: Nov 14, 2015
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  Posted:
Apr 04, 2016 - 03:35 |
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Depends on their job/what other skills. I wouldn't want a 4 strength or 5 agility witch on the ground with her av7. Block also works better with mighty blow. I would take wrestle on a sacker Witch. Wrestle, strip ball, tackle, leap. But I'd figure she would get fouled to death. |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Apr 04, 2016 - 03:35 |
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I don't know if it is better but I find wrestle more annoying as a fence sitting dwarf with one leg slightly more over one side than the other. |
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ph0enyx13
Joined: Nov 14, 2015
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  Posted:
Apr 04, 2016 - 03:38 |
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Wrestle and fend are fun because they make dorfs cry  |
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Grod

Joined: Sep 30, 2003
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  Posted:
Apr 04, 2016 - 04:30 |
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Wrestle seems to complement jump up ... But so does diving tackle, but not all 3 together. Also if a non block player hits a witch and rolls both down, av7 would make me reluctant even with a turnover... |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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licker

Joined: Jul 10, 2009
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  Posted:
Apr 04, 2016 - 05:11 |
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Wrestle on a juggs is better.
Block as a 1st skill on a newish team is better.
You can play with 2, so just make one of each and use whichever makes more sense  |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Apr 04, 2016 - 05:45 |
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I'm not so sure. DT plus W means they block or blitz and you have wrestle they dodge you have DT. I think they really compliment each other in the role, yes one can only be used at once but they are for different actions, they don't overlap when they are actually effective. The question is do witch elves have a better six skill development plan than having both? Having not played delfs much at all I don't really know, but in theory to me having both makes the player more versatile and harder to get away from without a turnover.
As for AV7, sometimes you have to risk it for the biscuit. A lino with said skills would obviously be safer but if you want a witch to do the role it seems a valid idea. |
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Semitence
Joined: May 18, 2013
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  Posted:
Apr 04, 2016 - 05:48 |
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I'm not sure it's worth planning a 6 skill Witch Elf. 5, sure. 6, if you get there, then it's just gravy. |
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ph0enyx13
Joined: Nov 14, 2015
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  Posted:
Apr 04, 2016 - 05:59 |
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The only 3 A skills worth taking that she doesn't start with are side step, leap, and diving tackle. For G access there is Block/wrestle, Tackle, Strip ball and then kinda eh skills like sure hands, dauntless, fend, and pro. |
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ArthurWynne
Joined: Sep 23, 2015
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  Posted:
Apr 04, 2016 - 12:07 |
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As long as I roll normals, I take Block on my first Witch Elf, and Wrestle on the second one if I run two.
If I roll a double as first skill, I take Juggernaut and then Wrestle. If I roll a stat first, I then take Block. (Unless it's AG and I already have an AG 5 on the team, in which case I build a leaping sacker with Wrestle.) |
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Seany18
Joined: Mar 12, 2016
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  Posted:
Apr 08, 2016 - 16:48 |
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licker wrote: | Wrestle on a juggs is better.
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Funny you say this in bb2 there is this great feature where if you have wrestle and juggs and you choose not to use juggs then your opponent blocks you down. |
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licker

Joined: Jul 10, 2009
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  Posted:
Apr 08, 2016 - 16:57 |
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Seany18 wrote: | licker wrote: | Wrestle on a juggs is better.
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Funny you say this in bb2 there is this great feature where if you have wrestle and juggs and you choose not to use juggs then your opponent blocks you down. |
lol...
Well it's better when it's properly implemented then  |
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