Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 18:57 |
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Skarlock made it to legend but what should he take? He's a ma 7 ag 4 blodge sidestepping sure footer. Even if I would love to keep him safe he always ends up in the mix. Goblins rarely got the luxury to play it safe. They only thing he never does is getting thrown by Trolls for that we have another ma 7 ag 4 side stepper. As soon as chainsaw is out witch usually is soon rather then late he's my blitzer and often I have to hide chainsaw back. So I'm really torn I between DT or JU. Since he don't have tackle or strenght 3 many blitzes on ball ends with nothing and then I figured DT can be usefull but then it be good with JU. JU is usefull since he get hit a lot but the again he's a stunty and might as well be out anyways. Sprint is probably the smartest choice but then I have to try and learn OTTD and that with Goblins will be a bit of a pain as well. Hmmm one things is obvious I don't really like any of the options. Another plus with DT is that I don't have any I always go SS first if I would be lucky to roll double on second skill and frankly not many linegoblins live that long since well they're Goblins without apothecary privileges
Please help and convince me with what to do.
Cheers
Shakall |
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garyt1
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Joined: Mar 12, 2011
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  Posted:
Jun 02, 2016 - 19:10 |
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As I found getting a normal roll for a stunty legend skill is not ideal. But at least he made it. If not ttm'ing with him then don't get catch or sprint. Diving tackle goes well with side step in emergencies, but due to the temptation you might then get to having him killed I would go for Jump Up. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 19:27 |
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I did make a pie option but it's not there maybe I've to edit post before I get banned.. |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Jun 02, 2016 - 19:29 |
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Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 19:30 |
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Good point. Hmm I'd an option for let the Trolls make him into pie but it's gone. I can't figure out how to edit poll . Sorry bout that |
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Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 19:34 |
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Please explain why your skill choice is the best one. |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Jun 02, 2016 - 19:37 |
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Shakall wrote: | Please explain why your skill choice is the best one. |
For the synergy with Sure Feet and because it improves greatly the chances of 1TTD.
He's a fast goblin, maximize this quality. |
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ArrestedDevelopment
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Joined: Sep 14, 2015
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  Posted:
Jun 02, 2016 - 19:41 |
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Sprint complements +MA and surefeet quite nicely, synergy there doesn't need explained.
Jump Up works quite nicely too for a relatively fast gobbo, but will encourage fouls for sure - if he goes down within range it means your opponent is going to be weighing up whether it is safer to attempt a pick-up or sink the boot, or even both.
DT also makes him a more prominent boot option and more likely to be on the deck.
Any of the options might make winning a little easier. |
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Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 19:46 |
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Nothing attracts my boot like an player able to one turn on me that's clicking on auto-boot . But yes speed is king, only problem is that every GFI with an important player makes my heart stop a little bit. I don't know if got the nerve for it ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Jun 02, 2016 - 19:51 |
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Shakall wrote: | Nothing attracts my boot like an player able to one turn on me that's clicking on auto-boot . But yes speed is king, only problem is that every GFI with an important player makes my heart stop a little bit. I don't know if got the nerve for it ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
Sometimes if you don't risk, you can't have a gain.
Goblins are quite risky, so if you play them you must be prepared to gamble a bit.
Players are not meant to live forever, enjoy them as long as you can.
If you lose a Legend, you can make a new one.
Even if he dies his glory shall be remembered forever. |
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tmoila
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Joined: Nov 25, 2012
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  Posted:
Jun 02, 2016 - 20:18 |
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Ma 7 goblin with sure feet
Sprint ez
You really don't need any other explanation. Synergy is so obvious. 10 square movement is huge for these kind of teams. |
_________________ gg |
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Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 20:26 |
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How much movements is it from LoS to endzone? |
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Harad
Joined: May 11, 2014
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  Posted:
Jun 02, 2016 - 20:52 |
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Shakall
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Joined: Feb 15, 2005
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  Posted:
Jun 02, 2016 - 21:35 |
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garyt1
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Joined: Mar 12, 2011
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  Posted:
Jun 02, 2016 - 21:49 |
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MattDakka wrote: | Shakall wrote: | Please explain why your skill choice is the best one. |
For the synergy with Sure Feet and because it improves greatly the chances of 1TTD.
He's a fast goblin, maximize this quality. |
Move 7 even with sprint, sure feet and side step can't be much of a regular for good OTTD chances. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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