Critical_Code
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Joined: May 06, 2016
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  Posted:
Oct 04, 2016 - 00:29 |
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Just a quick question, I'm looking for others perspectives.
My ball carrier beastman has mv7 and nothing else. For his second skill he rolled a double five, and I'm not sure what to take. As far as I see I have three choices:
1-Mv8. Woosh! But is it worth it? Is the step up as significant as the one from mv6 to mv7?
2-Dodge. I'm a bit reluctant to take it as I'll only have one dodge player, making him an easy target for tacklers. But a possible future mv7 blodge two-headed ball carrier could be a beaut...
3-Skip it and take block. But, bah, less fun.
Opinions?
[Edit] Oh, forgot, the team. https://fumbbl.com/p/team?team_id=853847 |
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uzkulak
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Joined: Mar 30, 2004
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  Posted:
Oct 04, 2016 - 00:32 |
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ma8 and make him the ball carrier. |
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mrt1212
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Joined: Feb 26, 2013
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  Posted:
Oct 04, 2016 - 00:33 |
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MA8 is ridiculous and while precarious to be without block for a few games, if he takes MA8 he'll be on the fast track to get to the next level. |
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Uedder
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Joined: Aug 03, 2010
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  Posted:
Oct 04, 2016 - 00:33 |
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ma8 great ballcarrier and potential one turner too. |
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xnoelx
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Joined: Jun 05, 2012
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  Posted:
Oct 04, 2016 - 00:41 |
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MA8 also comes in useful as a defensive sweeper type. Even if you get another beast with AG, who therefore becomes your carrier, MA8 gives you a good player to deal with Elf/Gutter Runner types who make a breakaway. Although he'll really want Block (or Wrestle) and Tackle to do that job.
And it's about as good a OTS shot as Chaos are ever going to have, along with a much better two turn play.
Take the MA. |
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Nerf Ball 2014 |
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Antithesisoftime
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Joined: Aug 20, 2014
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  Posted:
Oct 04, 2016 - 00:45 |
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I'd be hard pressed to not take dodge on him, but at the same time, MA 8 gives you a legitimate that to one turn.
To be fair, he's still a one turn threat at MA 7, but only if you really know your push game.
That said, I'd probably go for the MA boost here. MA 8 makes for a great defensive sweeper as well as a speedy ball handler. With horns, he's ST 4 on a blitz, and has a range similar to a gutter runner.
I'd consider block, two heads, tackle, and sure hands as the rest of his build, if he doesn't double again and you don't take dodge here. |
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LucaAnt
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Joined: Apr 24, 2006
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  Posted:
Oct 04, 2016 - 00:55 |
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I would go for sneaky git, best skill of the game ![Very Happy](./modules/PNphpBB2/images/smiles/icon_biggrin.gif) |
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DarthPhysicist
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Joined: Jun 14, 2015
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  Posted:
Oct 04, 2016 - 01:20 |
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Carlo_Pellegatti wrote: | I would go for sneaky git, best skill of the game ![Very Happy](./modules/PNphpBB2/images/smiles/icon_biggrin.gif) |
No no no.... silly rabbit... he needs hail mary pass obviously... |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Oct 04, 2016 - 01:35 |
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If he were MA6 and rolled 5,5 I would probably take the Double.
But considering he already has MA7... MA8 is probably how I would go.
MA8 is very fast... especially for player with ST3.
Fast enough that if you Dodge away and run from a MA6 opponent man-marking you he cannot reengage with you unless he rolls some dice.. if is he dodges away from run and runs away... even if he GFIs 2 times you can catch him without rolling any dice.
With MA8 he can run from 1 End Line to the other in 3 turns without rolling any dice.
It would take an MA6 player 4 turns to do the same thing... or 3 turns with 6 Dice rolls. |
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pythrr
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Joined: Mar 07, 2006
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  Posted:
Oct 04, 2016 - 01:44 |
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move 8. FAST GOAT IS FAST |
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Critical_Code
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Joined: May 06, 2016
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  Posted:
Oct 04, 2016 - 01:57 |
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Thanks for all your advice!
Movement taken. There will be whooshing about, inevitably followed by him going splat in a ridiculously anticlimactic fashion, as is the way of most double stat players. ^_^ |
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MattDakka
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Joined: Oct 09, 2007
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  Posted:
Oct 04, 2016 - 02:27 |
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Critical_Code wrote: | Thanks for all your advice!
Movement taken. There will be whooshing about, inevitably followed by him going splat in a ridiculously anticlimactic fashion, as is the way of most double stat players. ^_^ |
Consider this: with MA 8 he should not die for a failed GFI. |
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DarthPhysicist
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Joined: Jun 14, 2015
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  Posted:
Oct 04, 2016 - 02:55 |
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MattDakka wrote: |
Consider this: with MA 8 he should not die for a failed GFI. |
Mind. Blown. |
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Antithesisoftime
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Joined: Aug 20, 2014
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  Posted:
Oct 04, 2016 - 06:35 |
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MattDakka wrote: | Critical_Code wrote: | Thanks for all your advice!
Movement taken. There will be whooshing about, inevitably followed by him going splat in a ridiculously anticlimactic fashion, as is the way of most double stat players. ^_^ |
Consider this: with MA 8 he should not die for a failed GFI. | God knows how many one-turners I've seen die to a GFI |
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