Stevar
Joined: Oct 31, 2017
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  Posted:
Nov 08, 2017 - 14:28 |
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Hello,
My Gutter runner AG5 has a double as first skill.
Mutation or I go for skill?
In the past, I would have taken very long legs that added +ma, but now it is not the case anymore. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Nov 08, 2017 - 14:34 |
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I'd consider Two Heads. Dodge into 2 zones on a 2+! Wrestle next.
Horns is not bad, either. Again, Wrestle next. |
_________________ Lude enixe, obliviscatur timor. |
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neubau
Joined: Nov 12, 2016
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  Posted:
Nov 08, 2017 - 14:34 |
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if you want to make him a sacker go with horns, leap, wrestle, strip. with ag5 you dont need very long legs or extra arms anymore, foul appearance is a bad skill for a player that shouldnt get hit that often anyway |
_________________
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Stevar
Joined: Oct 31, 2017
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  Posted:
Nov 08, 2017 - 14:53 |
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indeed without Block, he is not a great ball carrier.
A ball retriever is a good idea, horns and leap to jump in the cage, with wrestle. ( and die soon after ?)
two head if I don t consider leap later.
tought tought |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Nov 08, 2017 - 15:17 |
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Never underestimate the value of any MA9, AG5 guard. In a pinch, he simplifies one turn attempts, and on defense, he'll allow better hits on the ball.
Problem gutters face is that there are too many good doubles. Especially when they have AG5.
My top picks would be guard, horns, or skip for block or wrestle. On this guy, I'd probably take guard, skaven can never have enough.
AG5 is what you make of it, and there are several great options you can go with. |
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Kondor
Joined: Apr 04, 2008
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  Posted:
Nov 08, 2017 - 15:55 |
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I am boring. I would go with block or wrestle |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 08, 2017 - 16:17 |
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Horns, then Wrestle and Leap.
Two Heads is not bad but Leap saves some dodges.
Even 2+ dodges fail if you try too many. |
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licker
Joined: Jul 10, 2009
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  Posted:
Nov 08, 2017 - 16:46 |
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Why take block? This guy doesn't need it, if he's getting hit a lot you've screwed up.
I think you have 2 options.
Horns or skip for leap immediately. Depends somewhat on what your other gutters look like, but he should be getting spp easily so you can add sure hands (if he's your retreiver) or wrestle (if he's your sacker) pretty quickly anyway. You can also go horns/wrestle/leap as a progression.
Or leap/surehands/block.
I'd do the horns/wrestle build myself, if I didn't already have a sacker. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 08, 2017 - 16:54 |
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I'd take Wrestle too to build a sacker (that should have priority if you don't have one, because Skaven don't lack ball carriers, while they really need a sacker).
Block is better if the Gutter Runner is used as ball carrier because some teams with Stunty players or leapers can blitz him even if screened, Block makes knocking him down a bit harder and doesn't put him down if he rolls Both Down while blitzing. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Nov 08, 2017 - 17:10 |
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Horns. Done. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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spelledaren
Joined: Mar 06, 2004
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  Posted:
Nov 08, 2017 - 18:02 |
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I love Horns on Gutters. |
_________________ FUMBBL! |
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charlie1331
Joined: Sep 16, 2012
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  Posted:
Nov 08, 2017 - 18:22 |
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Isn't there a great horns vs dauntless debate? |
_________________ 2016 Chaos Cup Stunty Champion |
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PurpleChest
Joined: Oct 25, 2003
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There used to be, but we hunted all the deviant dauntless believers and slaughtered them. And their children. Now only Horns followers remain.
Horns for me. |
_________________ Barbarus hic ego sum, quia non intelligor illis -Ovid
I am a barbarian here because i am not understood by anyone |
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ben_awesome
Joined: May 11, 2016
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  Posted:
Nov 08, 2017 - 22:16 |
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Does horns apply before dauntless is rolled or after? |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Nov 08, 2017 - 22:37 |
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Horns is applied before Dauntless is rolled, so if a Gutter Runner with Horns and Dauntless blitzes a ST 3 opponent Dauntless will not be used. |
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