Chainsaw
Joined: Aug 31, 2005
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  Posted:
Apr 06, 2018 - 01:01 |
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This selecting of 3 MVPs makes team building less fun. Gone are the days of linemen rising through the ranks. I've barely registered an SPP on linemen in the 10 or so games I've played under the new rules.
Also it just adds a further delay to the end of the game. |
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Tomay
Joined: Apr 26, 2008
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  Posted:
Apr 06, 2018 - 01:18 |
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Agreed. It also changes the balance with those hard to skill players such as BOBs, I think the new seasons rules counteract the issue - so hopefully SWL will be sweet. |
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Zlefin
Joined: Apr 14, 2005
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  Posted:
Apr 06, 2018 - 01:21 |
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it's certainly quite a mixed bag of ups and downs.
the fact that the mvp's represent suhc a significant amount of the overall SPP you get means I feel pressured to place them where they'll do the most good, rather than what makes sense based on the match or just the randomness of the fans.
feels a bit too gamist (in the gamist vs simulationist sense) |
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koadah
Joined: Mar 30, 2005
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  Posted:
Apr 06, 2018 - 01:49 |
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Irgy
Joined: Feb 21, 2007
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  Posted:
Apr 06, 2018 - 02:06 |
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I think with the way seasons work (which I confess to not entirely understand yet mind you), you need some way to get those slow-skilling players to move along or they'll get too old to keep before they gain any skills.
I was still giving MVPs to linemen in my woodelf team. The tree was always in the list, and new replacement positionals would often make the list too, but otherwise they went to linemen. I want spread skills anyway. Maybe the various undead teams wouldn't.
Flavourwise, the old random system wasn't really that flavourful. It regularly went to ridiculous choices compared to how the way the game went. At least you can choose to base it on the game now, if that's what floats your boat. Otherwise (if you ignore what MVP stands for), you can just think of it as the players who you focus your training efforts on between games. |
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D_Arquebus
Joined: Aug 02, 2003
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  Posted:
Apr 06, 2018 - 02:48 |
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Only thing stopping the Coach from assigning Linos to the D3 is the Coach
Can base it on your best 3 performers, funniest 3 moments from players, your only randomly determined 3...
...or play it to min-max and then rail against the boring system
For what its worth I still assign Linos who get some SPPs to the cycle to grab that first skill or even 2nd skill... BUt would need to a special team (ie few positionals) to get to the 3rd/4th skill like some jammy Linos of years gone by with 7+ MVPs . I like to spread SPPs to get 2-3 skills on all players vs building Super Stars or above... |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Apr 06, 2018 - 05:49 |
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I like the new rules |
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gpope
Joined: Jun 04, 2010
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  Posted:
Apr 06, 2018 - 06:17 |
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I think d6 might have been better, spread things around without having to feed MVPs to random dead/crippled guys. Overall I think it's a net positive though. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Apr 06, 2018 - 06:36 |
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I prefer 2d6 for all players, highest roll on each team gets MVP, 12s on multiple players result in multiple MVP |
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Lyracian
Joined: Oct 29, 2015
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  Posted:
Apr 06, 2018 - 09:20 |
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Chainsaw wrote: | This selecting of 3 MVPs makes team building less fun. Gone are the days of linemen rising through the ranks. I've barely registered an SPP on linemen in the 10 or so games I've played under the new rules. |
Disagree. I think it helps a lot; I hated when dead players get MVP and who wants there Dirty Player gaining extra skills (and TV) |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Apr 06, 2018 - 09:37 |
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Keep in mind that most players don't play hundreds of games in a year. For someone who plays 10-20 matches in their table top league at home, the new rules just yield more actual team development so that's good. My understanding is that the current rule used to be a popular house rule in many leagues even before it became official.
I still give the MVP to Linemen every once in a while, when they happen to have made a pass, cas or score in game. Skill them up once. Rarely more than once though, if it's not a stat or double. Except Elves who like to get Blodge/Wrodge. And Dwarf Blockers if you wanna call them Linemen. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Apr 06, 2018 - 09:41 |
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The old system was better for rewarding better coaching. However calling it an MVP didn't really fit well. Random gift from the gods would have been better. It also lead to unrealistic plays.
I don't really like the new system either, but I tend to hate most changes. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Apr 06, 2018 - 09:42 |
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New system is much much better
If you don't like it, assign the D3 players randomly, like D Arquebus said
D6 instead of D3 would punish vamps because thralls would still get it
Lizardmen the skinks generally do nothing but score and the saurus do all the real work, and now you can keep MVP on saurus where it belongs
It's still easy to get most linemen to 6spp if you want them to
For undead type teams its probably better to spread skills out, because you don't have the apoth to focus on your superstars. It's very hard to wipe out a team with regen + bench + everyone has block |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Apr 06, 2018 - 10:05 |
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Yeah Block Zombies are much better than most coaches realize. |
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Sp00keh
Joined: Dec 06, 2011
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  Posted:
Apr 06, 2018 - 10:19 |
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Probably the biggest beneficiary of MVP rule is Underworld. You can pump all SPP into troll and blitzers
the other rats can get TDs, the gobs won't skill at all
The team also has apoth + regen on troll |
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