Sir_of_Death
Joined: Nov 19, 2004
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  Posted:
Jun 01, 2006 - 15:14 |
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Wotfudboy
Joined: Feb 17, 2004
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  Posted:
Jun 01, 2006 - 15:16 |
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I would always take tentacles on a big guy... you keep the poor opposition next to you so you can block next turn... great against pesky elves and gutter runners... |
_________________ See my blog: https://wotfudboy.blogspot.com/.
WIL. |
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Sysiphos
Joined: Feb 03, 2006
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  Posted:
Jun 01, 2006 - 15:17 |
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Iscariot
Joined: Jul 28, 2005
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  Posted:
Jun 01, 2006 - 15:18 |
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Blockkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Claws kill linemen, usually the only things people are daft enough to leave near a minotaur. Block stops turnovers and wins matches.
Always, always, always block.
And block.
Block. |
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Meech
Joined: Sep 15, 2005
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  Posted:
Jun 01, 2006 - 15:21 |
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WHat Iscariot said, plus, block! |
_________________ Putting the FU in fumbbl since 9/2005 |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jun 01, 2006 - 15:24 |
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Block |
_________________
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Brad
Joined: May 16, 2005
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  Posted:
Jun 01, 2006 - 15:29 |
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Block
Then Tents next Double - Effectivly Turns WA into BoneHead, as U can normally trap at least 1 ST3 next to him, and lets face, what good is a Mino but for hitting things. |
_________________ He who dies with the most toys.... Is still dead |
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Wotfudboy
Joined: Feb 17, 2004
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  Posted:
Jun 01, 2006 - 15:33 |
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Yeah, I read that wrong - I just thought I saw "which mutation" for some reason... block defintitely... hotly followed by tentacles... |
_________________ See my blog: https://wotfudboy.blogspot.com/.
WIL. |
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Sir_of_Death
Joined: Nov 19, 2004
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  Posted:
Jun 01, 2006 - 15:38 |
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THX to all, i've chosen block, it's true what u mean abour turnovers, bye
And thx again |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jun 01, 2006 - 15:41 |
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You're welcome and block was the right decision to make. |
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Gotrek_EL_Matatrolls
Joined: Oct 01, 2005
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  Posted:
Jun 01, 2006 - 15:44 |
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well, I disagree...
PRO it's my option. More useful for that guy, u can rr all the rolls. |
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Curro
Joined: Jun 07, 2005
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  Posted:
Jun 01, 2006 - 16:00 |
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Quote: |
well, I disagree...
PRO it's my option. More useful for that guy, u can rr all the rolls.
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Nah.. only 50% of them.
Did anyone suggested block before? |
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Voorn
Joined: Nov 23, 2005
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  Posted:
Jun 01, 2006 - 16:04 |
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Pro is not nearly as needed on a mino as block is. Even if you fail the wild animal roll you still keep your tackle zone and which leaves him far from useless. Block was the "correct" choice to make. |
_________________ Holder of the official Fumbbl titles of
1. EVIL INC 2. Evil Personified 3. Worst Coach
Gaming account self closed due to attempts to hack it and a lack of interest to play.
Immitated in chat by another member "S**n" |
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Gueulemer
Joined: Oct 25, 2004
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  Posted:
Jun 01, 2006 - 16:13 |
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BLOCK can't go wrong on a mino. It's simply the best way to avoid embarassing turnovers and failure to win.
Tentacles is also great, but nowhere near block for a Mino. I once had a RO with tentacles and i did like it, but as Malthor once told me, it doesn't provoke turnovers unlike diving tackle. So, a failed dodge attempt against tentacles results in loosing movement. Failed dodge attempts against diving tackle results in possible injuries and TURNOVERS!
Bottom line, tentacles is not that great... |
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Kyyberi
Joined: Nov 27, 2004
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  Posted:
Jun 02, 2006 - 15:22 |
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Hmm.. Despite what everyone else is suggesting, I'd go for Block.
As long as I see it, biggies are just walking turnover machines (if you block with them) or walking sissies (if you don't block with them) before they get Block. |
_________________ Shepherd says some wise words... |
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