Season LVII Deadlines
Round 1 - Thursday 24th September
Round 2 - Saturday 3rd October
Round 3 - Monday 12th October
Round 4 - Wednesday 21st October
Round 5 - Friday 30th October
Round 6 - Sunday 8th November
Round 7 - Tuesday 17th November
Round 8 - Thursday 26th November
Round 9 - Saturday 5th December
Click here to join!
White Isle rules
The league is always looking to recruit. We use the Fringe League
as a feeder league. You can join the fringe at any point of the season. You may be asked to play a season there before joining the main league (with the same team if you want).
This is an English-speaking, UK time zone league, so coaches wanting to join should be either:
a) British Isles residents;
b) citizens of the British Isles living abroad but within two time zones of UK/Irish time;
c) any English-speaking coach within two time zones of UK/Irish time whose home country does not have its own national league.
(However, we have been known to bend these rules ... quite frequently.)
Each round of matches will have a 9-day dead-line, but coaches are very much encouraged to complete matches faster than that as often as possible. So, the deadline for the next round will be set as soon as all the matches in the previous round have been played.
To ensure that a variety of types of roster are represented, the league uses the race categories adopted by the SWL (as listed below).In the competitive league as a whole, approximately one-third of the member teams would ideally be drawn from each of the three main categories (Rock, Scissors, Paper). (There is no minimum on Dynamite teams.)
However, as far as is possible, teams from each category will be spread as evenly as possible across the divisions in each tier when they are drawn.
As Primary teams can join the main WIL then their availability will be reflected in the make up of the main league.
The teams in each category is listed below:
Category Rock teams : Dwarf; Chaos Dwarf; Orc; Chaos; Undead; Nurgle, Chaos Pact.
Category Scissors teams: Lizardmen; Necromantic; Norse; Skaven; Khemri.
Category Paper teams: Dark Elf; High Elf; Wood Elf; Elf; Human; Amazon; Slaan.
Category Dynamite teams: Ogre; Vampire; Goblin; Halfling, Underworld.
(Note that teams are broken down into these categories on the basis of the potential damage they can inflict, not how much they can take. Any system chosen will always be somewhat imperfect and arbitrary - this is just our one!)
Individual Roster Cap
In order to avoid flooding the league with teams of the same race the races available to new coaches will be based on the make up of the WIL and will depend on how big the Fringe is (see below).
There is also a cap on the total number of teams in the league that can be drawn from any single roster, which is 10% of the total teams (rounding to the nearest).
Please note that this means that there may not be a completely even mix of teams in the league with all rosters represented. This is intentional. I consider it normal, fitting to the Blood Bowl fluff, and in fact desirable, for more popular teams like Orcs and Humans to be (relatively) over-represented compared to niche teams like Pro Elves and Khemri.
Birthday Potions and Kickstarter Gifts
For the purposes of maintaining a level playing field, please do not use birthday healing potions or any other scrolls or potions from the FUMBBL Kickstarter in WIL.
An extension of up to 2 days can be given if both players are sure to get the game played in that time. (N.B. Sometimes this extension will not be available if this will delay the start of another tournament but this will be indicated in group PM's).
If they can't guarentee that the game will be played the game will be forfeited on the deadline.
The rules used for forfeiting are based on the official FUMBBL tournament rules and are as follows:
-If no coach contacts the staff the forfeit will be random in a league neither team will get the points. In a cup then it will be random unless one coach has obviously been absent.
-If only one coach contacted the staff that coach goes through to the next round.
-If both coaches contact the staff I will look at the circumstances. This might result in a random forfeit or a certain team forfeiting.
Scoring and the Divisional system
5 points are scored for a win (or win by forfeit)
2 points for a draw
1 point for a loss
0 points for a loss by forfeit or concession
(Note on forfeits: If both coaches are judged to be equally responsible for the match failing to be played, neither team will get any points from the match.)
So: play your games! Just turning up and hanging on for the final whistle will get you a point!
Coaches who consistently forfeit or concede matches will be kicked from the league. Concessions are allowed but very strongly discouraged. The leagues and cups will be short so teams can easily be retired afterwards and a new team started.
A team can be retired after a season or cup finishes and replaced with a brand new TW 100 team in a regional division.
Note the Commissioner/WIL Admin group will put forward changes in the league to the community before bringing them in to get feedback and opinions from the players. They are also open to suggestions on changes from the community to make things better. However they will have the final say on any changes.