Poll |
Which was your favourtie Teenage Mutant Ninja Turtle? |
Leonardo - Blue, Swords |
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11% |
[ 12 ] |
Donatello - Purple, a stick |
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23% |
[ 25 ] |
Raphael - Red, some forks |
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12% |
[ 13 ] |
Michaelangelo - Orange, nunchucks |
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14% |
[ 15 ] |
None |
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5% |
[ 6 ] |
I don't care / I hate you / Your an Idiot |
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18% |
[ 19 ] |
Pie |
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5% |
[ 6 ] |
Macavity |
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8% |
[ 9 ] |
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Total Votes : 105 |
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JockMcRowdy
Joined: Jul 07, 2004
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  Posted:
Jun 01, 2006 - 15:44 |
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I have been fortunate to receive some nice stat increases on these guys but not sure how to develop them.
http://fumbbl.com/FUMBBL.php?page=player&player_id=3046977
Do i go with the catch passblock route with the +ag thrower? or just stick with passing skills and make him a long bomb specialist?
http://fumbbl.com/FUMBBL.php?page=player&player_id=3075217
should the str4 guy be turned into a blitzer or sure hands and side step for a very usefull sideline cager
suggestions please.
and yes i know these sort of questions get asked all the time and ofter get sarcastic answers (often from me) but im bored
and yes i do realise my polll has nothing to do with this post but hey, why not. |
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f_alk
Joined: Sep 30, 2005
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  Posted:
Jun 01, 2006 - 15:48 |
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the one with AG 6 needs sprint, frenzy on a double and all other skills that break him quicker |
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Oli_B
Joined: Apr 24, 2006
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  Posted:
Jun 01, 2006 - 15:53 |
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The ag6 guy is already a reliable thrower, i'd use him as a thrower, but i wouldn't be able to resist passblock, so i think i'd get safe throw and passblock for him, with catch and dodge to follow. I'd use the st4 guy as more of a ball carrier with surehands, block and dodge. |
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Curro
Joined: Jun 07, 2005
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  Posted:
Jun 01, 2006 - 15:58 |
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I´d say block and dodge for the AG6 guy, if he survives to get two skills. Then I´d pick strip ball or leap, depends on the teams you play against. |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Jun 01, 2006 - 16:03 |
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Go safe throw, accurate, surehands for the AG6 thrower and only field him on receiving drives. You should already know how to use this guy, it's almost a guaranteed TD every time, once you get safethrow.
For the ST4 thrower, go blodge, surehands, NOS, tackle/stripball for kicking drives. Knock ball loose, try picking up ball with surehands, or at least put an ST4 TZ next to it. If you can get the ball, Pass/NOS will help you move the ball somewhere safe. |
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Gueulemer
Joined: Oct 25, 2004
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  Posted:
Jun 01, 2006 - 16:05 |
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Ag 6 thrower is sweet. Forget accurate and strong arm. Get dodge, block and sure hand. Leap is also interesting so he can retrieve the ball. As a priority, take dodge, block and pass block. If u get doubles, i would consider guard to assist cage breakers. Protect him well because he will get a LOT of "attention" from the other coaches.
As for the ST 4 thrower, make a blodger as well, then dump off... On double, NoS would fit just perfect. |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Jun 01, 2006 - 16:08 |
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I would give the AG6 Safe Throw, then Sure Hands ... maybe NOS on a double |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Jun 01, 2006 - 16:13 |
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The reason I suggest accurate, is that Longbombs with AG6 are still on 3+. With accurate, it will be a 2+ roll with reroll. Forget strong arm indeed, you don't need it with AG6. |
_________________ The plural of anecdote isn't data. |
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pac
Joined: Oct 03, 2005
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  Posted:
Jun 01, 2006 - 16:27 |
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torsoboy wrote: | The reason I suggest accurate, is that Longbombs with AG6 are still on 3+. With accurate, it will be a 2+ roll with reroll. Forget strong arm indeed, you don't need it with AG6. |
Aren't Long Bombs a 4+ to be accurate, even with AG 6? If you roll a 3, minus 2 for the range modifier, you get a modified 1 - which means a fumble.
With Accurate, a Long Bomb will still be fumbled on a 1 or a 2, so Strong Arm is still (technically) worth having.
IIRC, due to the 'modified 1 is a fumble' rule, there is no advantage when passing in having AG 6 over AG 5 (although someone will now come up with a rare situation where this is not the case ...). |
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Britnoth
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2006 - 16:30 |
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torsoboy wrote: | The reason I suggest accurate, is that Longbombs with AG6 are still on 3+. With accurate, it will be a 2+ roll with reroll. Forget strong arm indeed, you don't need it with AG6. |
This is totally wrong, he isnt a reliable thrower at all. He is good at getting the ball from tackle zones not making long bombs.
Leap is a bad choice as he can already dodge into 2 tz on a 2+, the reroll from dodge is much more useful. Same thing with NoS... he can just dodge out of a tackle zone or make a quick pass while in a couple tz with safe throw.
He should be used when YOU are kicking, not the str 4 thrower.... his skill is getting the ball from tackle zones. The str 4 can either be turned into a ball carrier to cage with blodge sure hands, or go block tackle and use him as a sweeper that can blitz 1 turn, pickup and pass the next. |
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skummy
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2006 - 16:33 |
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pac wrote: | Aren't Long Bombs a 4+ to be accurate, even with AG 6? If you roll a 3, minus 2 for the range modifier, you get a modified 1 - which means a fumble.
With Accurate, a Long Bomb will still be fumbled on a 1 or a 2, so Strong Arm is still (technically) worth having.
IIRC, due to the 'modified 1 is a fumble' rule, there is no advantage when passing in having AG 6 over AG 5 (although someone will now come up with a rare situation where this is not the case ...). |
Exactly right. In fact, a 6 Agility player doesn't throw the ball any better than a 5 AG player. Accurate is still important, though Strong Arm is not so big a deal. How often do you really need to throw the long bomb over the long pass? |
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torsoboy
Joined: Nov 23, 2004
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  Posted:
Jun 01, 2006 - 16:33 |
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I stand corrected; did the math wrong. |
_________________ The plural of anecdote isn't data. |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Jun 01, 2006 - 16:34 |
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Field both on offense. The Ag6 needs Safe throw and block as skills. interception may be the worth that could happen.
Use the Str 4 for running games: Take block and Dump off and NoS if possible.
This way you can: attack once per passing (unstopable) and running game.
Ag6 picks up and wait near the endzone. If opponent runs an aggressive defense (2-3 good players coming at him) he has else loosen the midfield (pass to str 4, play a running game) or the backcourt (long passing with the ag6).
Imo, you are variable, impossible to predict, unstopable!
(ps safe throw is a must have) |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Jun 01, 2006 - 16:48 |
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Due to fumbles on a modified 1, there is no difference between ag5 and ag6 for throwing, so I would get such essential skills as accurate (and strong arm if you happen to roll a double) for the first thrower. Safe throw is also a must for any thrower worth his salt. The second one should take block, sidestep, dodge, tackle. |
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shadow46x2
Joined: Nov 22, 2003
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  Posted:
Jun 01, 2006 - 16:56 |
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michaelangelo owns j00!!
--j |
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