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ShiftyFly



Joined: Jul 22, 2020

Post   Posted: Oct 31, 2020 - 15:17 Reply with quote Back to top

Idea: an extension to the theory behind underworld teams, warpstone teams. Background: when explorers stumble into warpstone-filled-caves, the weaker ones' bodies cannot handle the mutating power of warpstone and get crippled. However, when more hardy adventurers come into contact with it, it empowers them, giving them immense strength, rivalling that of a troll or ogre. The chaos gods found these adventurers and put them to the only use they were worth - BloodBowl!

0-16 warplings 6237 dodge, stunty, regenerate. GM 60K

0-2 warpstone blitzers 6238 foul appearance, regenerate, dauntless. GSM 90K

0-6 abberations 4519 disturbing presence regenerate. GSM 110K

0-1 warpstone beast 5619 loner, bone head, mighty blow, disturbing presence, foul appearance, regenerate, tentacles, SM 170k
C0ddlefish



Joined: Sep 17, 2019

Post   Posted: Oct 31, 2020 - 16:31 Reply with quote Back to top

6 Ultra Tomb Guardians, a mega Beast of Nurgle and 2 super Goblins. Plus Goblins++ for linemen. Looks amazing fun but almost certainly overpowered
Kzarik



Joined: Sep 25, 2016

Post   Posted: Oct 31, 2020 - 19:24 Reply with quote Back to top

Just at first glance...skill access is too good and the # of skills is too good for the price you placed on those. I bet its out of whack by an average of 30k a position.
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