Nelphine
Joined: Apr 01, 2011
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  Posted:
May 21, 2022 - 19:22 |
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For me a C grade skill is worth 10k |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
May 21, 2022 - 23:29 |
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As an aside, if the Linemen are expensive (such as Elven Linemen) it could be better to pick the G skill.
It's true that you pay it 20 TV, but if you get a bad G skill you wasted a slot and it's unlikely that the Linelf will survive till 2nd level-up.
Cycling is hard too, because on 3 Elven teams the Linemen cost 70k, which is almost the cost of a positional on another teams, and if you cycle them you will lack gold and a bench. Elves suffer lots of Casualties and you already have to replace the injured and dead, let alone spending gold to cycle.
I tried to randomize G skills on my Elven teams but it didn't work.
To fill the first slot the good skills are too few compared to the bad ones. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
May 22, 2022 - 00:24 |
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Well, the way I see it, you can't afford to start with a lot of positionals now that you need money for Dedicated Fans, and especially now that having more RR is rewarded. But if you build up random first skills for 15 games, with some G and S skills, you'll develop a few good players, which is all the room you have going into Season II, because you're going to take positionals you didn't have at first. |
_________________ Focus not on things you can't control, like bad dice, but instead on things under your power, like how far you flip the table. |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
May 22, 2022 - 00:35 |
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pfft, screw re-rolls! all money into recycling randoms! |
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Java

Joined: Jan 27, 2018
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  Posted:
May 22, 2022 - 12:47 |
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why not both?
most teams seem to be swimming in cash |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
May 22, 2022 - 13:00 |
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Indeed. The ease of hoarding huge Treasury + sneaky-buying Inducements (especially true for bash teams with high AV) is another flaw of this ruleset.
It would have been better to simply cap the Treasury at 200k without any EM table. The new Expensive Mistakes table is not effective in keeping the Treasury in check. |
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Java

Joined: Jan 27, 2018
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  Posted:
May 22, 2022 - 13:58 |
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The rules are perfectly balanced regarding cash
there's a thing called redraft that resets your cash every dozen games or so
It's easy to call something unbalanced if you ignore half of it |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
May 22, 2022 - 14:09 |
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There is no cash reset till a Re-Draft, therefore is perfectly possible to hoard lots of gold in-between 2 Re-Drafts, especially if the Season is 15-game long.
Also, if it's not possible to hoard lots of gold, then the Expensive Mistakes table is not necessary.
A fixed Treasury cap of 200k would keep in check the Treasury every game, unlike the Re-Draft every X games. |
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Java

Joined: Jan 27, 2018
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  Posted:
May 22, 2022 - 14:13 |
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Yes, of course, if you ignore half the rules and change the other half, it makes perfect sense. |
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MrCushtie

Joined: Aug 10, 2018
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  Posted:
May 23, 2022 - 22:33 |
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I'm going to be contrary and claim that Pile Driver doesn't suck!
Ultimate blitzer build is Tackle+Mighty Blow+Pile Driver+Sneaky Git+Dirty Player+Jump Up so he can keep doing it every turn.
Alternately, you roll Pile Driver on every single random S skill you go for, and then you get more games in Competitive because people think you've lost your mind and it's an easy win for them - what's not to like? |
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Medon

Joined: Jan 28, 2015
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  Posted:
May 24, 2022 - 19:18 |
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That is only a good build in 1 player vs 1 player matches (bloodbowl 1s, does it exist?). As soon as you have two players on the pitch it becomes more optimal to blitz with one and foul with the other. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
May 25, 2022 - 04:46 |
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Not necessarily. Sometimes you need all of your other zones to control space, maybe you really can afford to land the hit with just the one guy.
I agree that it's pretty marginal though. Its best use seems to be on expensive players in league environments, where getting ejected is sometimes a good thing late in the match, and where the right casualty can improve your odds. In Competitive, not so much. |
_________________ Focus not on things you can't control, like bad dice, but instead on things under your power, like how far you flip the table. |
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