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Wraith



Joined: Aug 02, 2003

Post   Posted: Mar 01, 2008 - 10:36 Reply with quote Back to top

Fenrirsfollower wrote:
i like the chaos suggestions Nalerun made.. only thing that i don't like about them is all the teams have the possibility of 7 st 4 players bound to the team, and the option to get a star to make it 8..

7 st 4+ players is overkill in my eyes, and i know you deemed it fair with the price and i agree, but still after about 20 games you'll have a semi orge line and no LRB4 team would survive.

7 st 4+ players should be reserved for lizzies only cuz it's the only thing they have to survive on, and these teams would take that away rentering lizzies useless.

i however love the builds and i could picture these teams in the game and it would make sense.. plus one could finally make a full chaos tunnie where teams might be different from each other oppossed to now.

now i have no idea about how to balance out the 7 st 4 players, since i don't make teams or know anything about skill price and the like so i'll leave it up to you guys

FF.


Drop the chosen from 0-4 to 0-2 and add another 0-2 player type with average strength. The Slaanesh team is cool as is, Demonettes only have 3 ST. Another avenue is to turn the chosen into ST 3 and increase the ST 4 type player from 0-2 to 0-4. Yet another option would be leave as is, but make a new group of beastmen (0-6 Forsaken Beastmen 6 2 3 7 Horns, Stunty, etc...) and drop the regular beastmen from 0-12 to 0-6.

Just throwing out some ideas =)
spinball



Joined: Jul 01, 2004

Post   Posted: Mar 02, 2008 - 09:06 Reply with quote Back to top

I admit my team suggestion is to just add more carnage to a bloody game Smile
CircularLogic



Joined: Aug 22, 2003

Post   Posted: Mar 11, 2008 - 10:25 Reply with quote Back to top

Pro-Humans: A team dedicated to defense with a rather weak offense.

0-16 Lineman 6338 G Passblock 60k
0-2 Marker 8337 GA Tackle, Shadowing 90k
0-4 Guards 5339 GS Guard 80k
0-2 Wide Guard 6338 GA Sidestep, Diving Tackle 80k
0-2 Blitzer 7338 GA Block, Strip Ball 90k

Rerolls: 60k
Apo: Yes
Wiz: Standard
coalheart



Joined: Oct 27, 2005

Post   Posted: Mar 11, 2008 - 10:36 Reply with quote Back to top

They look fun to play with, think of the elfplay with a chance every pass to get it intercepted (gotta love the linos).

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CircularLogic



Joined: Aug 22, 2003

Post   Posted: Mar 11, 2008 - 10:44 Reply with quote Back to top

Yeah.. but they will have a really hard time on the offense. No high ST, only 4 ST-access-guys, no surehands, no passing access.
coalheart



Joined: Oct 27, 2005

Post   Posted: Jun 03, 2008 - 03:01 Reply with quote Back to top

Magic school

This a for fun team more than a serious one but still competitive. Aided by magic and arcane spells wizards sometimes fancy a good Blood bowl game and so they march to the pitch with their "volunteer" apprentices. The pre-game spell skill is there to reflect the quick spells they cast to aid them in that particular game. The G A S P access may seem a bit excessive, but spells more permanent in nature explain that plus that gives the team an edge to develop.

0-16 Apprentice 6 3 3 7 GA 50k Pre-game spell 1
0-4 Wizard 6 3 3 7 GASP 100k Pre-game spell 3

RR 80k

Apo, yes
Wizard, 1 free every game.

Pre-game spell, before each game a team member may roll for his pre game spell in the following table and apply the results. Apprentices may roll once and Wizards may roll up to three times. This lasts for one game only.

Pre-game spells

Roll 2d6 Effect
2 Negative effect
3-4 No effect
5 Choose any one general skill or trait
6 Choose any one agility skill or trait
7 Choose any one passing skill or trait
8 Choose any one strength skill or trait
9 Choose any one physical mutation
10 +1 to AV or to MA
11 +1 to AG
12 +1 to ST

Negative effects

Roll 2d6 Effect
2 Player gets bonehead trait
3 Player gets wild animal trait
4 Player gets really stupid trait
5 Player gets OFAB trait (consider all other players as thralls)
6 Player gets –st and stunty trait
7 Player gets no hands trait
8 Player moves and acts as a ball-and-chain player
9 Player gets -ma, -st, -ag, -av
10 Player misses the game
11 Player gets an SI, roll on SI table
12 Player dies

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Tappajasorsa



Joined: Mar 03, 2008

Post   Posted: Jun 03, 2008 - 10:37 Reply with quote Back to top

I like the magic school team.
If you add the costs and reduce (How? Beats me) the number of pregame dicerolling and I will try it.

I hope no one did this one yet...

SPACE MARINE team

0-16 Marines 6339 Pro GS 70k
0-4 Terminators 55310 Mighty blow GS 150k
0-2 Librarian 54410 Mighty blow, Dauntless GSAP 150k

Reroll: 50k
Apo: yes

And to fight them....

GENESTEALER team
0-16 Genestealer 7448 Claw, Razorsharp claws, Frenzy, Dautless, No hands, Wild animal GSAM 150k
0-6 Cultists 6337 G 50k
0-4 Hybrids 6338 GM 70k

rerolls: 70k
Apo: no
coalheart



Joined: Oct 27, 2005

Post   Posted: Jun 03, 2008 - 11:04 Reply with quote Back to top

Tappajasorsa wrote:
I like the magic school team.
If you add the costs and reduce (How? Beats me) the number of pregame dicerolling and I will try it.


The costs are there, 50k for apprentices and 100k for wizards, I know it's a lot of dicerolling but that's what make the team funny to play imho. We're trying it tabletop this saturday on a day long magic schools tournament.

As for your teams, I remember someone posted space marines before, but I can't seem to be able to find the thread. I like genestealers as well. If you're looking for something similar visit galak's website and you'll see a tyranid team roster in there (plus a lot of interesting concept teams).

http://www.blood-bowl.net/MBBLTeams/OtherTeams.html

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TexMurphy



Joined: Apr 05, 2008

Post   Posted: Jun 03, 2008 - 11:11 Reply with quote Back to top

CircularLogic wrote:
Yeah.. but they will have a really hard time on the offense. No high ST, only 4 ST-access-guys, no surehands, no passing access.


Who needs offense with defense like that...

This is what you do...

Pick up ball... throw it to the opponents half... play defense again and score on turnovers.. Wink

Tex
groovycheetah



Joined: Apr 09, 2008

Post   Posted: Jun 03, 2008 - 11:25 Reply with quote Back to top

0-1Master Rabbit 9 2 4 7 Leap,Dodge,stunty, eat a carrot. 80,000
0-16 Hare 8 2 4 7 Dodge, stunty, Eat a carrot. 40,000
0-2 Mutant Rabbit 5 5 2 8 Frenzy,Mighty Blow,Big Guy, Throw Team Mate, Bone Head, Eat a carrot. 110,000

eat a carrot: before u start making any action with a player with this skill u must roll for eat a carrot. on a roll of a 1 the player gets distracted and can not do any thing that turn. On a roll of a 6 u are able to eat the carrot and gain the energy form it. U can move double ur normal movement (that does effect blitz) and u gain the dauntless skill for that turn.

Re-Rolls 50 k
Apo No he does not know how to operate on a rabbit
wizard YES were would wizards be with out there pull a rabbit out of a hat trick.

Master rabbit - Agility, Mutation
Hare Agility, Passing
Mutant Rabbit Mutation, Strength
coalheart



Joined: Oct 27, 2005

Post   Posted: Jun 03, 2008 - 11:26 Reply with quote Back to top

No vorpal bunny?

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groovycheetah



Joined: Apr 09, 2008

Post   Posted: Jun 03, 2008 - 11:27 Reply with quote Back to top

and thats the MBBL league
coalheart



Joined: Oct 27, 2005

Post   Posted: Jun 03, 2008 - 11:35 Reply with quote Back to top

Dwarfs that won't feel like playing dwarfs! heh.

Dwarven constructs

0-16 Miner automaton 5 3 2 8 40k
0-2 Burrower 5 2 3 7 Chainsaw 60k
0-2 Quarry bomber 5 3 2 7 Strong arm, bomb 80k
0-2 Dozer 5 4 1 9 Mighty blow, frenzy 90k
0-2 Dwarven engineer 5 3 3 8 Leader, thick skull 90k

RR: 70k
Apo: yes
Wizard: runesmith

Fluff is prety easy to come up with Smile

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Last edited by coalheart on %b %03, %2008 - %11:%Jun; edited 1 time in total
rostern



Joined: Jun 12, 2006

Post   Posted: Jun 03, 2008 - 11:37 Reply with quote Back to top

Chaos elfes

0-4 Elfie : 6 3 4 6 claw rsc block

Lineman : 6 3 4 6 cHorns

Treechaos 3 5 1 9 : regnerate claw bonehead really stupid claw rsc

Warblocker 7 3 4 7 block dodge leap claw


Apo yes
RR 140k
coalheart



Joined: Oct 27, 2005

Post   Posted: Jun 03, 2008 - 11:43 Reply with quote Back to top

coalheart wrote:

Pre-game spells

Roll 2d6 Effect
2 Negative effect
3-4 No effect
5 Choose any one general skill or trait
6 Choose any one agility skill or trait
7 Choose any one passing skill or trait
8 Choose any one strength skill or trait
9 Choose any one physical mutation
10 +1 to AV or to MA
11 +1 to AG
12 +1 to ST

Negative effects

Roll 2d6 Effect
2 Player gets bonehead trait
3 Player gets wild animal trait
4 Player gets really stupid trait
5 Player gets OFAB trait (consider all other players as thralls)
6 Player gets –st and stunty trait
7 Player gets no hands trait
8 Player moves and acts as a ball-and-chain player
9 Player gets -ma, -st, -ag, -av
10 Player misses the game
11 Player gets an SI, roll on SI table
12 Player dies


May someone with math skill tell me what's the % chance of a given player dying before a game because of the snake eyes + double six roll on that tables?

It would be interesting to know Smile


Answer: 1 / 1,296 or about 0.077%

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