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happygrue



Joined: Oct 15, 2010

Post   Posted: Feb 02, 2014 - 17:49 Reply with quote Back to top

Week 2 Picks

AFC EAST VS NFC WEST

Arizona Undercards VS Buffalo Hillbillies
In-Sane Louie Goats VS Seattle SewerHawks
Miami Krakens VS New Angryland Bulltrots
Ban Francisco Footy Fighters VS New York Jetz TIE

AFC NORTH VS NFC SOUTH

Atlatl 'n' Falchions VS Baltimorc Waaaghvens
Gnawleans Stanks VS Cleveland Drowns (too bad Mutt-Mutt didn't die last week...)
Lothern Bay Bolt Throwers VS Cincinatti Bludgeoners
Pittsburgh Pirates VS Carolina Black Panther Party TIE

AFC SOUTH VS NFC EAST

Indianecropolis Pej˛shkwe VS Flashington Redheads
Hacksonville Quagmires VS Philhala Arni (TIE)
Dallas Dendrophiliacs VS TIE
Tennesse Titanz VS New York Giant Leeches

AFC WEST VS NFC NORTH

Fangsas City Chiefs VS Detroilet Sewer Lions TIE
Chicago Weres VS Denver Mile Under Club
Oakland Elf Raiders VS Minnesota Wolfkings
San Dogo Chompers VS Green Ball Attackers TIE

_________________
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Relezite



Joined: May 21, 2007

Post   Posted: Feb 02, 2014 - 18:36 Reply with quote Back to top

Tow the Line!
Tennessee wins a slugfest with Indy (2-1) after an amazing 114 blocks are thrown.

Tennessee wins the coin flip and elects to receive. Indy fields a 5-man line with 3 tomb guardians in it and a narrow, deep back. Tennessee aims for a strong south-side run. The kick crosses the LoS and is given to the fastest south-side blitzer. Tennessee's opening tax is huge, a tomb guardian with -av, no regen, a skeleton BH, no regen, and another KO'd skeleton. Indy moves their deep core south to block the run but they are tied up and the runner criss-crosses deep north. A stry rookie skeleton knocks the ball loose, but the team can't follow up. After Tennessee fails to pick the ball up, Indy manages to move star rookie Craig Krenzel up to threaten the ball. But he is swept off of it and Tyler Emischen pushes himself into the endzone, giving Indy a 5-turn drive. 1-0 Tennessee

Tennessee plays the 100% vanilla defense. Indy sits heavy on the line and sets up its own south-side run. Their opening blocks dont achieve much and they try to push through. Tennessee knocks the ball loose and takes two skeletons off of the field. Jerome Bettis does some pretty fancy ball grabbing and gets it off to the blodge blitz-ra while two orc players are locked up south edge and Indy has a decent north blockade. Lots of good plays by Tennessee to attack the ball, but the blodge is strong with this one and he scores at the half. 1-1

Similar offense and defenses are deployed, and Indy uses the exact same strong south run, this time though the ball is a little safer and the the line is moderately stronger. Tennessee decides to hug the line strong, and at the end of the second turn only two players are not connected to the south drive. Indy does well on their next turn, including a badly hurt ag4 lineorc, and drives the ball within range, but unprotected. The ball is knocked loose and another skeleton is removed. Happy Gilmore gets the ball in unsafe territory but Indy fails to make any running room on its blocks. From there, Tennessee moves the ball to the more secure center, but Indy gets a good 1d block and knocks it into their own throw-ra's hands. Tennessee turns around though and injures said throw-ra on their own 1d block from the goblin. From this point, however, too many of Indy's resources are tied up deep south to fight for the loose north center ball, and Tennessee runs it in. 2-1 Tennessee.

Clutch moment of the game: Goblin Brian Coulter freeing the ball on a 1d block and injuring the carrier in the final minutes for the win.

MVP of the game: Tyler Emischen for his strong mobility leading to two touchdowns.

Correctly predicted: Licker, Relezite, Jeffro, Nekran, Happygrue, Robocoyote, JackassRampant, Ryanfitz, Nicodemus1
Tzij



Joined: May 01, 2011

Post   Posted: Feb 02, 2014 - 19:12 Reply with quote Back to top

Absolutely love the write ups, Rel. Great job.
Lorebass



Joined: Jun 25, 2010

Post   Posted: Feb 02, 2014 - 19:15
FUMBBL Staff
Reply with quote Back to top

Week 2 Picks

AFC EAST VS NFC WEST

Buffalo Hillbillies
Seattle SewerHawks
New Angryland Bulltrots
New York Jetz

AFC NORTH VS NFC SOUTH

Atlatl 'n' Falchions
Gnawleans Stanks VS Cleveland Drowns TIE
Lothern Bay Bolt Throwers VS Cincinatti Bludgeoners TIE
Pittsburgh Pirates

AFC SOUTH VS NFC EAST

Philhala Arni
Dallas Dendrophiliacs
New York Giant Leeches

AFC WEST VS NFC NORTH

Denver Mile Under Club
Oakland Elf Raiders VS Minnesota Wolfkings TIE
Green Ball Attackers
Kryten



Joined: Sep 02, 2003

Post   Posted: Feb 02, 2014 - 19:31
FUMBBL Staff
Reply with quote Back to top

Week 2 Picks

AFC EAST VS NFC WEST

Buffalo Hillbillies
In-Sane Louie Goats (Goats for the Goat God!)
Miami Krakens (three big guys singing a cappella)
New York Jetz

AFC NORTH VS NFC SOUTH

Atlatl 'n' Falchions
Gnawleans Stanks (smells so good)
Cincinatti Bludgeoners (smells even better)
Carolina Black Panther Party

AFC SOUTH VS NFC EAST

Indianecropolis Pej˛shkwe VS Flashington Redheads N/A
Hacksonville Quagmires (another week to burn longboats)
Dallas Dendrophiliacs (can't stop the Riverdancing Maniacs)
Tennesse Titanz (make that two fans!)

AFC WEST VS NFC NORTH

Fangsas City Chiefs VS Detroilet Sewer Lions N/A
Denver Mile Under Club (someone needs to mangle Denver)
Oakland Elf Raiders
Green Ball Attackers (leaping, no lulz)
Relezite



Joined: May 21, 2007

Post   Posted: Feb 02, 2014 - 19:57 Reply with quote Back to top

My Eyes Are Up Here!
Flashington and New York tie (2-2)

Flashington wins the coin toss and elects to receive. NY brings a wheelbarrow of inducements to this game including a merc thrall, 2 cards, 2 beers, and a wizard. NY's defense is a strong north back with a weak south back but a southern line, designed to force the run. Flashington ignores the opening and loads the line, lending resources to the north to cover the backfield. Line tax is strong, Flashington manages to ko two thralls while the Doctor secures the ball. NY creates a hole in the north and sends nearly everybody around Flashington's center collapsed line, then lightning bolt KO's the Doctor. Flashington scrambles south and manages to get the ball due to some clever pushing, but uses a reroll and trips trying to get into position for a throw. The Wall manages to grab the ball but bites one of this thralls so his protection is not great. Flashington uses the brunt of its south-center forces to get a good block on The Wall, but to no effect. No other actions are risked as The Wall just walks it right in. 1-0 NY

NY's defense this time is a strong middle triangle ready to gaze its way into either wing. Flashington plays 10 on the line. The kick is deep and one player is sent back to aid with it. Thralls are knocked down, but not out. NY tries to penetrate the center but doesnt get very deep and Flashington forms a loose north-center cage. 4 gazes hit the cage but the ball carrier remains safe. Flashington kills a thrall and continues moving the ball north, but good gaze work from NY and a lucky 1d block disarms the Doctor again. L. Fletcher KO's a vampire and the ball is thrown into a very good position for Flashington. They quickly put a lot of range between themselves and the vampires, and though the ball is knocked loose again, Flashington recovers easily for the score. 1-1

Flashington starts with a center safety defense with a northern line. NY addresses the line lightly and prepares for a slower drive. BLITZ! The ball is open and J. Riggins catches it perfectly. NY can't dislodge the ball or even trap Riggins very well and she escapes into a cage. Gazes tear this cage to shred however and The Wall is back, stunning Riggins and stealing the ball. Blocking goes south for Flashington as they injure their own linewoman on a skull and The Wall takes off. NY chooses to switch ball carriers instead of score, and it pays off after a little scare. 2-1 NY

NY uses the same defense, and Flashington nearly the same offense, but with one more player back this time. Bribes are handed out to each coach. Flashington is very weak on the line, knocking prone all 4 targets and wasting their bribe on a stun. NY uses their bribe to KO the st4 guard. Things look bleak as Flashington drives south, causing no damage. NY wastes their turn with a skull/push reroll into double skulls, feeding the Doctor her first cas. Suddenly, the south drive is impossible to stop. 2-2

Clutch moment of the game: Anguan Gobldin hurting himself on a reroll, clearing up the muddled tieing drive for Flashington.

MVP of the game: The Wall, who was invincible on his scores.

Correctly predicted: Licker and Ryanfitz
Relezite



Joined: May 21, 2007

Post   Posted: Feb 02, 2014 - 21:23 Reply with quote Back to top

Whose Ghoul Is It Anyways?
Minnesota shuts out Denver (2-0)

Denver wins the coin flip and elects to receive in the pouring rain. Denver brings a beer, a bribe, and star player Setekh to this game. Minnesota lines up with a short backfield weave and a spread out zombie line. Denver sets up a punishing 7-man line and two very deep ghouls. Perfect defense gives Minnesota the chance to pressure their shallow kick, though the specialized players are actually moved back and south. Denver utilizes Setekh's juggernaut skill to get a flesh golem away from the ball and dodges a zombie into a tackle zone in what might have been a misclick. Barrel Man does reach the ball despite how far back he was. Minnesota's response is brutal, injuring the ghoul and a zombie and walling off the ball in the deep south center. Attempts to pressure the cage are met with a chain surf KO and a block KO and the man advantage for Minnesota is growing. The fight on the south edge continues for quite a few turns and Denver starts turning around the attrition by surfing a zombie and KOing Kevin Williams in the same move. Minnesota is right back into it though, badly hurting another zombie but failing to pick up the ball as the action continues in this tiny section of the pitch. Setekh has been pulling his weight so far as a major cockblock for a lot of what Minnesota is trying to get done. Rolf Fouts fails a critical dodge and the werewolves do what they do when there are reduced numbers: take over. Lack of agile talent on the pitch catches up with Denver now that the ball isn't tangled up anymore and Cris Carter easily stalls out the remainder of the half before scoring. 1-0 Minnesota.

Denver sets up a deep Center-E defense with a loose line. Minnesota's offense is 10 strong on the line with Leshon Johnson back to receive. An out of bounds kick means they don't have to risk the no sure hands pick up in the rain. The mummies are tied up and the ball driven center. The north mummy punishes the zombie marking him with a KO, and Dead Jay Williams is sent deep and alone after a werewolf. Minnesota doesn't make any progress up the pitch, but headbutt KO's a Denver zombie. A mummy is brought in to mark the ball but it is dodged out and brought into a south half-cage. Setekh strips it, but it's too wide open still and Leshon recovers it for the score. 2-0 Minnesota

5-turn drive with similar offense and defense formations as the first drive. Denver taxes well, taking out a zombie and a flesh golem. Minnesota returns bigger though, KOing a wraith and mummy. The center is wrapped up and Denver drives north, but despite their best efforts, Rolf is caught and KO'd. With no chance to score in sight anymore, Denver goes on a rampage of serious injuries that Minnesota mockingly regenerates.

Clutch moment of the game: Rolf's failed dodge at the end of the first half to pave the way to Minnesota defensive score.

MVP of the game: Leshon Johnson for his swift extension of the lead in the second half. (Runner up: Setekh. His presence was the strongest this game.)

Correctly predicted: Kryten, Jeffro, Nekran, Sutherlands
Relezite



Joined: May 21, 2007

Post   Posted: Feb 02, 2014 - 22:05 Reply with quote Back to top

Frog Legs and Octopus Stew!
Green Bay ties Detroit (1-1) in a hard fought, down to the wire game.

Detroit wins the coin toss and elects to receive. GB brings a wizards and 2 beers in their hang glider defense. They expose their kroxigor on the south tip of the wing, confident in Detroit's lack of claw. Detroit plays strong center forward with Jordan Poyer back to receive. Detroit fails to tax the line and moves the ball into a north-center cage just shy of the LoS. GB opens up the cage and inserts a few of its side stepping diving blitzers. Detroit tries to push them off but Charles Woodson is stuck like glue. GB moves to take advantage of the opening but trips when leaping their guard in. Detroit uses a clever push to get Charles off of the ball carrier and shifts the run center-south. Charles catches up though and knocks the ball loose, only to fall into the superior runner, Marcus's, hands. Detroit finally starts gaining a man advantage by KOing two frogs, including Charles. With unmatched mobility on the open pitch, GB again disarms the ball carrier, but can't capitalize, and Jordan gets it back. A big block comes when The beast badly hurts the kroxigor. GB loses a critical turn to snake eyes and they can't control the twin ball runners. 1-0 Detroit.

Detroit's defense is wide and narrow, GB's offense is strong forward with the catcher serving as thrower. An invasion puts a couple holes in the defense, but nothing significant. GB opens well, KO'ing a tentacles warrior. Detroit tries to stick it's beast in as many frogs as it can, but it gets KO'd for the trouble. The sun causes an easy pass to fail and the Detroit attempts to lock it up. Brad Jones says nothing-doing though and gets the ball back. Very little happens for two turns except a stray frog lino is KO'd. Detroit is struggling to control GB players or even move much around the pitch. GB sets up a north side pass route but again with the snake eyes, the carrier goes down. Marcus swoops in and recovers the ball. GB is down to 3 turns to make something happen. Puka Lopa leaps in but fails to tackle Marcus. 2 turns. 2 turns and a WIZARD! Detroit courteously drops the ball for GB on a failed handover and the wizard drops his fireball on the cage in disgust, which only results in a single stun. In the 11th hour, with things looking really bad for the frogs, the legendary Charles Woodson swoops in and takes off down pitch with the ball. But there's Marcus, not to be outdone, driving Charles to the ground. Finally, Tramon Williams makes his first and only play of the game, driving the ball hard down into the endzone for a very thrilling finish. 1-1

Clutch moment of the game: Charles Woodson's great escape with the ball in the final seconds of the game.

MVP of the game: Marcus made his side of the game, offense and defense, look very easy.

Correctly predicted: Just JackassRampant
Sutherlands



Joined: Aug 01, 2009

Post   Posted: Feb 03, 2014 - 16:16 Reply with quote Back to top

Week 2

AFC EAST VS NFC WEST

Arizona Undercards
Seattle SewerHawks
Miami Krakens
New York Jetz

AFC NORTH VS NFC SOUTH

Atlatl 'n' Falchions (tie) Baltimorc Waaaghvens
Cleveland Drowns
Cincinatti Bludgeoners
Carolina Black Panther Party

AFC SOUTH VS NFC EAST

Philhala Arni
Dallas Dendrophiliacs
Tennesse Titanz

AFC WEST VS NFC NORTH

Chicago Weres (tie) Denver Mile Under Club
Minnesota Wolfkings
San Dogo Chompers (tie) Green Ball Attackers
Relezite



Joined: May 21, 2007

Post   Posted: Feb 04, 2014 - 01:54 Reply with quote Back to top

Just Briggs, Baby!
Chicago opens its season with a gritty (1-0) win over Oakland.

Chicago wins the coin toss and elects to receive. Oakland sets up a dynamic defense with heavy shallow-north backs and a south line, as well as a strong south wide-out presence. Chicago plays a soft line, only 5 strong, different from most of the offenses we've seen so far this week. It pays off, as the defense is allowed to reorganize, consolidating its center back and shifting the line north to the lone golem there but not gaining what most teams get via a perfect defense. Even though Chicago only gets to make two blocks on their opening turn now, one of them is huge, outright slaying a wrodge lineelf that the doctor decides is not worth it. The ball is secured and the drive is tightly center-north. Oakland does some ghoul marking and KO's the exposed wolf, but unfortunately the last of their dodge attempts is fatal to the team dirty player, who is also deemed not worth it by Oakland's doctor. Chicago pushes the north center drive, KOing Smashhead and widening the man advantage to 10 on 8. Oakland has an unproductive turn as they attempt to attack the north-forward corner of the cage but a wrestle and a non-DP foul on Spike Briggs amounts to nothing. Chicago spends every single block on Brannon Brooks, to no effect except the tightening of their cage. A turn with some possibilities is cut short of Oakland by a snake-eyes trip. Chicago unloads two more KO's and march the cage slowly forward. Oakland attacks the south-forward corner of the cage this time, knocking prone the wolf and sticking two marks on the ball carrier, desperate for an error with 4 less players on the field. Chicago sits still and pushes the marks off, and Oakland fails another, slightly more difficult dodge. With a surf and a piling on, Chicago methodically removes 2 more Raiders from the pitch, and the drive is all but sealed up. Oakland tries a 2-man non-DP foul on Spike but just get a rookie ejected for their trouble. Another KO and Oakland has 2 players on the pitch when Chicago scores on turn 8. 1-0 CHI

The KO rolls are about average for Oakland, bringing back 4 of the 6 players overt wo sets of rolls which give them a full 11 to field for their drive. Chicago's defense is heavy shallow center with no wide presence (a traditionally weak defense against dark elves). True to racial form, Oakland prepares a covered north reception 2-turn score offense. They only send 4 men down though, and not very far despite the quick snap kick off. Chicago continues its relentless KO'ing, this time on the assassin. Oakland brings the ball back and frees up more downfield resources. Coverage is sold though and Maneater is playing strong safety to any breakout possibilities. Major Wright is removed from the pitch and Oakland manages a sound 4-man DP foul on the biggest troublemaker, Briggs, but it goes way wrong and the player is ejected without even a stun. Oakland receivers aren't making much progress getting free, and a blitzer gets hurt. Oakland sets a north bait and runs the ball south, dodging the lightning bolt hurled at the ball carrier. The north bait doesn't hold though and the werewolves are free to mark the ball and the receiver. The safety werewolf is out of his league though and get's KO'd by his mark. Lucky Ducker is hit and dumps off the ball, but a good zombie roll leads to the interception. Oakland's chances are looking slim here, and another snake-eyed dodge seals the deal. Oakland settles for denying the second touchdown.

Clutch moment of the game: Second half well set up but extremely unfortunate foul attempt on Steve Briggs that could have easily enabled the 1-1 tie.

MVP of the game: Steve Briggs was a KO machine.

Correctly predicted: Jeffro and Lorebass
Relezite



Joined: May 21, 2007

Post   Posted: Feb 04, 2014 - 16:16 Reply with quote Back to top

A Flash In The Pan!
Arizona defeats Ban Fran (1-0)

SF win the coin toss and elect to receive. Arizona sets up a loose goblin line and a deep center-E defense. SF sets up a 7-man line with a heavier north presence but the ball is kicked south. The ball is well secured in a center-south run but SF does 0 damage to Arizona on multiple 3-dice blocks. Alphabet Soup gets to work shredding the armor of orcs, KO'ing a black orc. SF shifts its run to strong south but continues to have no effect on Arizona's players. Star draftee Tui Tuiasosopo gets a good block on star blitzer Jimmy Smith, killing him. Doctors manage to reattach his head to his shoulders and he just ends up missing a couple games instead. Tui is given the ball as a reward, but the drive stays put. S. Doege penetrates the cage and strips the ball, which bounces right back into tui's hands anyways. A solid block KO's an orc blitzer. The south drive is inching forward, but it has players tied up by goblins in the center. Big turn for Arizona who comes out swinging and injures a thrower and a black orc. SF takes a big risk and sends Tui out ahead of the cage, but the ball is taken from SF as a result. Arizona goes goblin to goblin and gets the ball into Flash Cody's hands who is gone with it before SF can respond. 1-0 Arizona

SF sets up a south line with a north defense and no south wide outs and Arizona mirrors it. A pitch invasion stuns two players per side. Arizona blitzes the goblin and piles on to the south line, trying to foul the troll but only stunning him and getting ejected. SF continues to have mostly ineffective blocks and actually frees up Arizona's star blitzer for them. SF moves mean down pitch to pressure the ball and Arizona responds by moving the ball into the south cage. Too many of SF's men, including all his goblins, are tied up in the north and Arizona breaks free in the south. Only an unwise troll block creates the opportunity for SF to come back, and they get the ball while injuring Alphabet Soup. However, they are deep in their own territory with 4 turns to play and surrounded by Arizona. SF is in charge here, but takes too long freeing up their ball carrier and has to gamble on a pass to a black orc, who drops the ball and fails to pick it up for the score even with a reroll.

Clutch moment of the game: SF trying to run Tui Tuiasosopo in front of their cage when they still had turns left to drive. This allowed Arizona to score on the defense and sent the tone for the game.

MVP of the game: Flash Cody, who had strong presence and the game winning TD, but was tragically injured in the second half. It remains to be seen if Arizona will retire him or not.

Correctly predicted: Licker, Relezite, Jeffro, Nekran, Happygrue, Robocoyote, JR, Ryanfitz, Sutherlands, Nicodemus
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Feb 04, 2014 - 18:28 Reply with quote Back to top

AFC EAST VS NFC WEST
Arizona
Seattle
Miami
Ban Fran/ NY Jetz tie

AFC NORTH VS NFC SOUTH
Atlatl / Baltimorc tie
Cleveland
Cincy
Carolina

AFC SOUTH VS NFC EAST
Hacksonville / Philhala tie
Houston
Tennesse / NY Giant Leeches tie

AFC WEST VS NFC NORTH
Chicago
Oakland / Minnesota Wolfkings tie

_________________
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and Tackle Zones; reddened blades of grass.
Arktoris



Joined: Feb 16, 2004

Post   Posted: Feb 05, 2014 - 06:07 Reply with quote Back to top

week 2 (remaining)

AFC East vs. NFC West
Seattle SewerHawks
Miami Krakens/New Angryland Bulltrots
New York Jetz

AFC North vs NFC South
Atlatl 'n' Falchions
Cleveland Drowns
Cincinatti Bludgeoners
Pittsburgh Pirates

AFC South vs NFC EAST
Philhala Arni
Houston Texasaurus

AFC West vs NFC North
Denver Mile Under Club
Minnesota Wolfkings

_________________
Hail to Frik! The latest charioteer to DIE for bloodbowl! - Slain, by Raiders of the Lost Tomb
Relezite



Joined: May 21, 2007

Post   Posted: Feb 05, 2014 - 23:34 Reply with quote Back to top

Week 2
Sunday Scramble!
Kansas City ties Detroit (1-1)

KC (0-0-1) comes in way behind this match up and is awarded a wizard, 2 beers, and 2 bribes; a healthy sum of inducements. Bribes are an expensive investment over star options, we'll see how that pays off for KC. Detroit (0-1-0) wins the coin toss and elects to receive, eager to deal punishment to the KC thrall line. KC decides on the vampire-condor defense we aw last week, with special emphasis on keeping Matt Cassel out of tentacle's reach. Interestingly enough, Wes Camp is among the line fodder here, though with only 2 MB, 0 PO, and 0 Claw, Detroit is a rose-tinted exception to the common Nurgle builds. Detroit plays a ballista offense with 7 forward and 2 warriors in position to protect the carrier. Detroit runs its drive into the north wing of the condor, using the beast to blitz and try to lock up vampires. KC removes a warrior and one of their one thralls with a super hungry Moeaki block but makes no attempt to penetrate the line. The beast goes dumb and so do the blocks for Detroit as the try to switch the run south. The ball is knocked loose and Matt Cassel is all over it but trips due to the reroll being used earlier in the turn on a bad block. The beast KO's a thrall and sticks himself in a more relevant position. Matt Cassel is KILLED on a non-dp 5-man foul, but thankfully for the franchise, he regenerates. KC is down to 8 on 10 so they choose to activate the fireball, hitting 4 of 5 in the blast and knocking the ball out again but failing to remove anyone from the pitch. Jamaal Charles gets the ball but the ball is cursed for KC today as he immediately trips and injures himself for the game. It's 10 on 7 for Detroit but after the fireball it's also a slow recovering turn where they cannot reach the loose ball. KC tries to move the ball downfield but either forgets about the triple disturbing presences or is trying to force through them and fumbles. Despite the man advantage, Detroit is unable to pin down and knock free the ball from Moeaki, but neither is KC able to overcome the powerful tentacles of Detroit and a string of turn 8 hungry vampires seals up the 0-0 half.

The beers KC brought stay in the fridge as they roll exceptional KO rolls regardless. Detroit use a loose line that still requires a lot of force with 2 warriors in it and a weaved back with warriors on the wings. KC sets up a 7-man line with a south run prepared and 2 back. Big opening for KC as they have to reroll double skulls but are rewarded by removing a pestigor and a warrior from the pitch (also at the cost of a bribe). Additionally they end up in a brilliant formation designed to block serious downfield progress. Detroit lines up against KC's wall but knocks nobody down. KC starts a high-north run and wastes their second bribe. Detroit does a pretty good job of movingits resources north to block the drive, including pinning Matt Cassel with the beast. Cassel makes a critical break free though and lobs the ball way south to Moeaki. The Beast makes some amazing south-north-south motions with GFIs this drive, but this last time a simple gaze free's up the score. 1-0 KC and a 5-turn drive for Detroit.

KC sets up a parallel line defense with a slightly weak south side. Detroit reads this and aims their run that way. Line tax is good, immediately making the drive 11 on 9 as Detroit presses south. Foul appearance makes an appearance and burns a KC reroll which then causes a turn over on a thrall block gone bad, keeping KC out of position. A hand off to Marcus makes the drive almost unstoppable, but the beast goes dumb, creating an opportunity. KC finds itself wanting for some vital dice rolls and Marcus makes it look easy as he walks it in at the whistle.

Clutch moment of the game: KC's decisions to try to take ball actions under the influence of multiple disturbances cost them the chance to score and set the pace with a 2-0 lead int he second half.

MVP of the game: Tony Maoeki was a total playmaker with 2 cas and a TD and countless important moments.

Correctly predicted: Nobody since I didn't get the list up before this game.
Relezite



Joined: May 21, 2007

Post   Posted: Feb 06, 2014 - 16:22 Reply with quote Back to top

Week 1
The Bog-Down Bash-Out
Jacksonville defeats Dallas (1-0), scoring on turn 14.

Jacksonville wins the coin toss and elects to receive. Dallas sets up a strong south line with a tree and covers the gaps with a shallow weave. Jacksonville has been awarded 600,000 in inducements for the this game, which they chose to use on 2 cards, 1 babe, 2 bribes, 1 wizard and 1 apothecary. They line up 8 on the line with all their big guys facing down Dallas's line and form their first cage right there after knocking down a few players. Dallas attempts to pin the edged of the cage but Jacksonville knocks almost everyone down and shifts the drive more south. Dallas knocks the ball free, but it lands in good Jacksonville territory so they settle for a KO on a marauder instead. Jacksonville responds by KO'ing Debarcus Ware and picking the ball up again, but the drive is not moving. Dallas gets little done, especially with the inertia dampener that Jacksonvillie has played on their carrier. Jacksonville starts exerting pressure with their big guys and after a couple injuries the man advantage is up to 10 to 8 and the ball is finally moving. Dallas gets enough men on it to knock it loose and take possession, but not for long as they are getting progressively more outnumbered. Finally, Dallas manages to break the ball free and run it up the sideline with protection, but the wizards stops short their hopes of a defensive score. The ball is passed back and forth down and up the field, but each time the opposing team manages to foil the score. 0-0 at the half.

Jacksonville is down to 1 card, no bribes and no wizard as the line up their defense with a loose front and a standard vanilla back. Dallas has got Debarcus back for this drive and sets up weak on the line with strong forward showings. Jacksonville kicks very shallow though and rolls a blitz, managing to easily secure the ball and protect it well at the south edge on turn 0. Dallas piles men on the ball, crowding the sideline and KOing both the blodge tackler and the ogre, the tackler receiving one of Jacksonville's apos to stay. The team start a prolonged fight on the south edge that sees a catacher surfed and injured and Victor Butler injured (but patched up). Dallas makes a play on the ball but it again is too heavily covered to reach and Jacksonville breaks free with his big hand goblin. This time, enough of Dallas's resources are scattered and prone that they can't stop the goblin from running in with 2 turns left on the clock for both teams. 1-0 Jacksonville

Jacksonville plays a strong center vanilla defense and Dallas builds for a south drive. The drive is drawn tragically short by a double skull tree block before any receivers can get in place though.

Clutch moment of the game: The shallow kick blitz that denied Dallas the majority of their offense this game.

MVP of the game: Tough call, but I'd like to give it to Leroy Lutu for being a vital piece of tackle on a team that otherwise has it only on a big guy.

Correctly predicted: Only Lorebass
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