43 coaches online • Server time: 17:18
Forum Chat
Log in
Recent Forum Topics goto Post Roster Tiersgoto Post Gnomes are trashgoto Post Cindy is back?
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
licker



Joined: Jul 10, 2009

Post   Posted: Feb 10, 2014 - 06:25 Reply with quote Back to top

In his 3rd game of the season Tony Beaston of the New Angryland Bulltrots tries to stake a claim to the early MVP chase taking the lead in total TDs with 4, and topping the rushing list as well.

Tony can't compete with either Tyler or Chris in the all around categories though, so he'll have to continue his assault on the scoring title to have a chance to stick around in the conversation.

Andy 'the bishop' Dalton also flashing some potential tied for the league lead in interceptions and tying up Chris and Anguan Gobldin on the Scoring Throwers list. Anguan is also on the top list for a triple (CAS, Completion, and Score).


In other news coach Sutherlands is working on a secret project for coach licker which will hopefully blow off your socks.

A shout out to Billy the Bow of the Buffalo Hillbillies for his early lead in the top passer catagories, with 5 completions and 26 yards passing.

DaJon Harris of the Tennessee Titans has the early basher award with 7 CAS through 3 games and has also racked up 19spp to lead that category as well.

I'm sure there's other players out there worthy of mention, but if you don't play your games... well you don't get mentioned Wink
Relezite



Joined: May 21, 2007

Post   Posted: Feb 10, 2014 - 06:50 Reply with quote Back to top

Week 2 (7/16)
Party On The Goal Line, No Dwarves Allowed!
Carolina beats Pittsburgh (1-0)

Carolina wins the coin toss and elects to receive. Pittsburgh sets up a wide 5-man line with hobgoblins directly behind them and the bulls in the center as safeties. Carolina sets up for a strong north run. Fans invade the pitch, but they must have been elf fans because they successfully dodged most everyone, just knocking over a few heavy hitters from both teams. Carolina makes a quick attack, sending the ball up the north wing with dump off protection and two open receivers. Dump-off works like a charm and Carolina elects to draw out more turns, stalling at the goal line. Luke gets injured but patched up by one of the two doctors Carolina has brought. They respond by extending the stall, which they can do with all the tackle so far off, and injuring the st 4 dwarf, who also gets patched up. Despite a string of KO's by Pittsburgh, Carolina pulls off some brilliantly risky and frustrating up and down action at the end zone, at one point almost losing the ball, but eventually successfully stalling to turn 8. 1-0 Carolina

Carolina sets up their defense with a south line and a north cluster. Pittsburgh sets up most of their drive towards the north as well. Big Ben catches the high kick and a 3-skill lineelf that was put on the line is injured. Another player is injured and one is KO'd and it's quickly 11 on 8 in Pittsburgh's favor. They take advantage of a group foul on Steve Gronski to push the open south. Carolina tries another dud foul on the bull, then moves to pressure the cage's south-forward corner. Another elf gets KO'd and a Pittsburgh fouler gets ejected. Big Ben moves the ball up north, and Carolina gets a no-effect 2d blitz on him. Finally, Luke Kuechly strips the ball on a -2d block and Carolina pitches it down to empty field. Pittsburgh can't recover the ball and get a player in position to score in time.

Clutch moment of the game: Turn 5 Chris Hoke gets a clean blitz on the stall, but has to reroll a GFI and doesn't get a knock down, allowing Carolina to finish the stall out and forfeit Pittsburgh's first half offense.

MVP of the game: Luke Kuechly, for his key dump-off and strip ball in both halves.

Correctly predicted: Relezite, Jeffro, Ryanfitz, Kryten, Sutherlands, JR


Last edited by Relezite on %b %10, %2014 - %23:%Feb; edited 1 time in total
Relezite



Joined: May 21, 2007

Post   Posted: Feb 10, 2014 - 18:55 Reply with quote Back to top

Week 2 (8/16)
The 12 Woman Defense!
Washington beast Indianapolis (2-0) with defensive plays.

Washington wins the coin toss and elects to receive. Indy is packing Hack Enslash on this defense, which is a 5-man line with all the tomb guardians (1 is absent this game) and a modestly deep center back. Washington plays a strong center attack, using the power of their ample guard to confront the tomb guardian line. They slap up the line but almost lose the ball on a pass, having to reroll a bounced catch to avoid sending the ball potentially into Indy territory. Hack Enslash goes straight to work, KO'ing the thrower on a blitz. unfortunately he is not as well protected as Indy thought as the Doctor is pushed into range of him and a block sends him to hospital. Indy keeps pace though, and KO's a strong blitzer on their next turn. C. Mann shortens the next Washington turn with a bad dodge, a Indy capitalizes with a 2-game injury on the star Washington catcher. Washington responds in kind by hurting without regen the blodge guard blitz-ra, making it 8 on 9 and retreating the ball to mid-center. A bad foul attempt on C. Mann evens it out again at 8 on 8 and Washington's agility begins to shine on the more open field. They send the ball south and keep it protected by a series of dodge-driven half-cages. Indy's play is solid, but a strong 1d block hurts, with regen, their top guardian. Indy surfs and kills an emerging start linewoman in rebuttal, and the doctor is not deployed. Craig Kenzel gets the ball, but it swiftly removed and put into the hands of L. Fletcher. Washington has run out of turns on the offense, however and as the clock wins down, no score is what you would call a successful Khemri defense. 0-0

Washington lines up a strong north line with a slightly deep flap-hat defense. Indy ties up all its guardian force on the line and makes a very risky run south after a riot calms down. They lose the ball and it is thrown back into their field, mid-pitch. L. Fletcher is sent in to cover. Indy clears up the ball but the Khemri ag2 weakness starts to shine through as Andrew Luck fumbles the pick up. M. Coleman in on the pick up for the defense, and Indy is out of position to stop the score. 1-0 Washington

Washington employs an identical defense, and Indy focuses more on a strong line, possibly to create more downfield threats with the shortening amount of time they have to tie the game now. BLITZ! Washington puts pressure on the line and sends two ladies back into Indy territory to cover the ball. Jerome Bettis attempts a dodge to make something happen with the ball, but injures himself with regen and gives Washington more presence on the open ball. The agile J. Riggins in there in a flash with the ball in good protection. It's too much for the struggling Khemri and Washington puts a second defensive point on the board to end it. 2-0 Washington

Clutch moment of the game: Probably Andrew Luck's failed pick in the second half that opened up the opportunity for the first defense score. Indy was left down 0-1 with a 4-turn offense which for Khemri is unlikely to produce a tie anyways.

MVP of the game: J. Riggins for her agile presence on the ball, 1 CP, 1 TD, and 2 CAS.

Correctly predicted: Everyone that was on time.


Last edited by Relezite on %b %10, %2014 - %23:%Feb; edited 1 time in total
Relezite



Joined: May 21, 2007

Post   Posted: Feb 10, 2014 - 19:41 Reply with quote Back to top

Week 2 (9/16)
It's Hard Being Pretty!
Philly sets up their first post-Superbowl win (3-0) over Jacksonville.

Jacksonville wins the coin toss and elects to receive. Philly sets up a dirty player line with a Center-E defense. Jacksonville is bringing a wizard, a bribe, and a babe to their offense, which features all three big guys on the 7-man line and a diamond back. Jacksonville struggles on the line, but secures the ball on the south side. Philly KO's the st4 marauder, but also KO's their own DP on a bad dodge. Jacksonville brings the ball north and behind its three big guys. Justin Killer is employing a hit and run strategy, badly hurting another rookie marauder before retreating again. Up 11 to 9, Philly attempts to wrap up the Jacksonville cage, but mistakenly puts all of its tackle on the wrong side and Jacksonville takes the ball through. Philly collects another rookie marauder and backs up Chris Harrison to cover the end zone. Jacksonville goes for it on the goal line and trips, sending the ball back into Chris's range, who picks it up and passes it to Justin Killer, who breaks free of Jacksonville range. With Justin at the end zone and Chris 3 squares away, the wizard is deemed a bad call and Jacksonville has to allow the turn 8 defensive touchdown. 1-0 Philly

Jacksonville, wizard still in hand, sets up a strong Euro defense with 2 of 3 big guys on the line. Philly sets up a 5-man line and plays a forward offense with Chris deep for the ball. Jacksonville's troll is injured with regen on the opening drive. They send the rat into Philly territory but Chris runs the ball up the north line as fast as he can. The wizard is popped on Chris at this point, who drops the ball, prone. The ogre is sent in to cover the ball, but the Minotaur throws the turn on a bad block. The ogre is KO'd and Chris recovers the ball, putting himself in position to score. Jacksonville makes a 1d attempt on the ball and that amounts to nothing and Chris runs it in. 2-0 Philly

Philly deploys a center-E similar to their first set up. Jacksonville lines up with 7 forward, and looks to be preparing to TTM to buy time for the tie, but perfect defense ends up canceling the chances of this. The ball pick up is failed, and Chris is there again, with Justin's back up. Jacksonville is stuck in the center cluster and Chris runs it in again. 3-0 Philly

Jacksonville's 2-turn offense fails when Luc Fistaborn enthusiastically catches a loose ball after his turn is over.

Clutch moment of the game: The snake-eyed GFI on the goal line int he first half that set the tempo for Philly's chain scores.

MVP of the game: Chris Harison, with one CP, two TDs, and the actual MVP, earning 12 spp this game.

Correctly predicted: Arktoris, Relezite, Jeffro, Sutherlands, Lorebass, Licker, Jeffro, Ryanfitz


Last edited by Relezite on %b %10, %2014 - %23:%Feb; edited 1 time in total
Relezite



Joined: May 21, 2007

Post   Posted: Feb 10, 2014 - 21:01 Reply with quote Back to top

Week 2 (10/16)
Thrall Bake Sale Sells Out On Both Sides!
NY and Tennesse tie (2-2)

NY wins the coin toss and elects to kick. They set up with a south thrall line and an strong north side defense with no south back. They are bringing 450K in inducements to this game, 200K of which are cards, an option the NY coach is traditionally very fond of, as well as 2 beers and a wizard. Tennessee employs a strong forward with extra force in the north to counter the blitz and a lone thrower in back. They take a thrall out on the opening blocks, but drop the ball in well protected, but still dangerous territory. A push, a bounce, and a gaze get the ball into Gobldin's hands, who passes it back while KO'ing a thrall. So NY possesses the ball but is already at 9 on 11. The Wall has the ball and his lucky charm though, and while Tennessee KO's another thrall, a troll blitz runs flat into The Wall early in the turn, giving NY lots of time to react. Well, lots of time to get hungry as The Wall rerolls his bloodlust, only to have David Carnage succumb as well, tripping while desperately trying to reach one of the dwindling number of thralls on the pitch. Tennesse is too tied to get anything more than a stagnant 1d blitz and they hurt their goblin trying to get him in a better position. The Wall is finally brought down on the next blitz, and NY trips on a follow up dodge to get at the mostly open ball and possibly score. Jake Locker gets the ball and starts shrugging off vampires as he drives south. Three 1's strike in a row for NY, first the snake eye'd dodge by Gobldin, then the lightning bolt which is dodged by Jake. The Wall loses his lucky charm and Jake trips trying to push the ball deeper, but a lucky lineorc grabs the ball. Odds look good for the defense, but a black orc shows rare catching talent and blitzes his way into the end zone with the ball on turn 8. 1-0 Tennessee

Beers make sure the thralls come back for the NY offense. Tennessee sets up a vanilla defense with strength on the line. NY sets up its offense prepared for a south side run with 4 vampires. Tennessee tries to block the south side pass, but Stoneburner breaks free and Boldin shows his skill and completes a 13 yard pass for the td. 1-1 and a 7 turn offense for Tennessee.

Both teams set up a similar line, but this time BLITZ! The kick is deep north and the vampires are chasing it but it's too far away to cover. Tennessee's line is too far away to do much good, so instead they KO a vampire and a thrall. Jake gets the ball and misses his long bomb, but it flies in the general direction he needs it to to get it away from the NY pressure. The Wall opens a hole and NY's kicker grabs the ball. NY loses another hungry vampire though. The Wall takes a huge troll hit and has to be patched up. NY gets enough good scramble though to put the ball into Gobldin's hands and he runs it in for the defensive score. 2-1 NY

NY fields a new defense, a slightly deep center-E with a loose thrall line. Tennessee, with less to fear from the blitz, plays a 10 orc line. Jake gets the ball deep and alone as Tennessee takes two thralls off the pitch. NY tries to penetrate but loses two MORE thralls the next turn. NY succumbs to too many bloodlusts on their next turn, loses a vampire and a thrall and they are being rapidly outnumbered. NY loses two more players and it's academic from here. 2-2

Clutch moment of the game: Stoneburner's dodge and Gobldin's vital connection on NY's two-turn offense.

MVP of the game: Jake Locker for his ball control and lightning bolt dodge.

Correctly predicted: Only JR


Last edited by Relezite on %b %10, %2014 - %23:%Feb; edited 1 time in total
Relezite



Joined: May 21, 2007

Post   Posted: Feb 10, 2014 - 22:53 Reply with quote Back to top

Week 2 (11/16)
Pull Yourself Together!
Denver and Chicago tie (1-1)

Denver wins the coin toss and elects to receive. Chicago fields a clustered center-E defense, confined to the 5 squares in the center of the pitch. Denver has a 7-man line a Y-back ready to receive. A pitch invasion stuns 2 defenders and 3 attacker, including two of the receiving ghouls. Denver brings back an extra zombie to cover the ball but fails to pick it up. Chicago puts pressure on the north side of the line in front of the ball but doesn't make any headway into the Denver side of the pitch. Denver gets the ball this time and clusters in the middle after successfully murdering a zombie, no regen. Everyone is recovered from the invasion now and Chicago is again trying to pressed the north side of the drive, but rolling only stuns. Denver sits tight and takes out a wight with a foul, but gets ejected in the process. Chicago does the exact same thing, taking out super star wight Dead Jay Williams, in exchange for an ejection. The ball is moved laterally north, but Denver is getting nothing accomplished. Chicago continues to sit in front of the drive so Denver pushes far north and foul kills a wolf, who regens, and the offender is also ejected. The ball carrier breaks free of the cage and drives towards the end zone, but Henry Meltdown is after him faster than your average flesh golem and he takes down the carrier planting the ball into the remain wolf's hands. Wrestle gets the ball down and Denver picks it up again at the goal line. Henry's dodge doesn't go well this time and week 1 MVP Spike Briggs is punished with a fatal block that he does not piece himself together from as Denver walks it in on the 8th. 1-0 Denver

Denver's defense is a variation of the center-E with a deeper center piece and a loose zombie line. Chicago plays very forward but sacrifices their chance to pick up the ball on a bad foul. Dead Jay Williams is removed from the pitch again as Chicago takes the ball and drives it north. Denver's mummies are stuck on Dan Ryan, and they KO their own ghoul on a 1d skull blitz. Denver starts hemorrhaging players on bans and KOs and are quickly facing 6 on 10 with their slower players locked down. Pressure from Ethan Gouge, the exceptional skeleton, forces Chicago to score and give Denver a 3-turn drive. 1-1

Numbers have dwindled and KO rolls were terrible for Denver, who is fielding 6 on 9 for this last drive and only 1 ag 3 player. Chicago's defense is again clustered, but small this time, and Denver gets a high kick, which they catch. They bring the ball to the center and fiercely try to protect it. Chicago gets the ball loose, it bounces into a zombie's hands, they get it loose again, but by this point they have used all their high ag resources and a zombie can't dodge for the pick up pass attempt.

Clutch moment of the game: Zombie catch on Chicago's final turn that led to them being unable to pick pass and score for the win.

MVP of the game: The mummies were exceptional bruisers this game, and so I'll give the MVP to Dan Ryan for being so instrumental in tying them up in the second half drive.

Correctly predicted: Just Sutherlands
Relezite



Joined: May 21, 2007

Post   Posted: Feb 11, 2014 - 04:50 Reply with quote Back to top

Week 2 (12/16)
The Ball Is RIGHT THERE!
Oakland ties Minnesota (1-1) and somehow no elves die.

Oakland wins the coin toss and elects to kick. Oakland brings a wizard, 2 beers, and an extra apo to their southern crossbow defense. Minnesota loads the line with 9 players. They stun up the line and prepare a south side drive. Oakland plays a passive, disconnected defense, trying to block off the viable progression routes. Adrian Peterson hungrily KO's an elf left near him, and shortly thereafter the rookie wolf smells a good surf that he follows up on, making the match up 11 on 9 as the ball progresses slowly south. Oakland's defense weakens as its players become distracted by the opportunity of fouling a prone Peterson. Minnesota, disheartened by Oakland's lackluster foul, attempt to teach them how to really do it by foul killing their st 4 rookie. The doctor, impressed by their handiwork, patches him up to see if they can do it again. A fireball opens up the Minnesota cage and a tackle blitzer is in there after the ball but rolls four exceptional pushes and nothing is achieved. Tracy Porter, embarrassed he preemptively went deep for nothing, returns to the scrim, red-faced. Leshon Johnson backhands the offending rookie, sending him off the locker room for some ice. He gets 2d blitzed again, but decides to hold on to the ball and lets his teammates open a path for him on turn 8. 1-0 Minnesota

Minnesota lines up a center-3 defense with a loose zombie line, and Smashhead Ashmead, offended by his inferior mark John Randle, murders him on Oakland's opening block. An awestruck line jockey attempts to emulate his role model and lands on his face instead, forfeiting the rest of the turn. Kevin Williams Ko's the assassin on a blitz and Cris Carter goes super deep for the ball but he is completely unprotected. Smashhead kicks him in the groin and he decides to hang out in the shower for a few days moaning in lieu of going to Detroit next week. The twin runners for Oakland connect, and the ball is suddenly way up pitch beyond the reach of the Minnesota players. Peterson carves up a rookie in his way to the ball and the lesser runner does not hesitate to run the ball in. 1-1 with a 5-turn drive for Minnesota.

Oakland plays a south line again with a weaved back and a side stepper to foil the south push. The ball is kicked shallow and Sio Moore is there for the BLITZ! Easy recovery by Oakland and good protection. Good, but not perfect as the jack-of-all-trades zombie, Blair Walsh is there to knock out the ball. The fans are calling his name. Walsh! Walsh! Walsh! He goes to them, the eager hands of dark elves pushing him along to surf with his crowd. The teams are fighting bitterly for the ball at the north edge. Oakland KO's the weaker wight and Minnesota KO's key ball handling machine Sio Moore. Smashhead, amazed at the incompetence of both sides, dodges out, KO's the ball carrier, then goes right back to where he was standing. We are now 5 total turns after the start of this drive and the ball has moved a whole square towards the end zone. Kevin Williams picks it up and it moves a whole 'nother square before he is knocked down as well. Kevin Willams is surfed and killed by Oakland's fans but then after being tossed in the garbage Minnesota fans sneak in and reassemble him. In the end though, the most steadfast, unflinching, unstoppable player on the pitch is the ball, which is not going anywhere in this slobber knocker.

Clutch moment of the game: Easily the BLITZ! This second half event created a quagmire so deep the tie was set in stone from the word go.

MVP of the game: Matt "Smashhead" Ashmead who turned it on in the second half, and rolled a nearly perfect portfolio of blocks: a RIP, a SI, a prone, a stun, a push, a KO, and a surf.

Correctly predicted: Licker, Lorebass, JR
Relezite



Joined: May 21, 2007

Post   Posted: Feb 11, 2014 - 06:28 Reply with quote Back to top

Week 2 (13/16)
The Best Defense Is A Good O-Fence!
SD and GB tie (1-1)

SD wins the coin flip and elects to kick. The sun is glaring bright as they set up their standard center-E of blitzers with a loose line of nobodies. GB sets up with a heavy line of frogs and no clear intentions. They break south with the kick off, Krox Matthews landing a PO KO but Charles Woodson put his gloves on the wrong hands and drops the ball. Ryan Diem penetrates the line for SD, but he is running alone. Brad Jones takes over for Charles as ball handler as Diem is brought down hard, stunning him. SD hits the GB line strong but can't make a dent. GB sees an opportunity to foul the notorious Kill Byrds and shifts the drive north to take it, but it amounts to only a stun. SD offers no resistance to this plan except a sly wink towards the ref, who catches and ejects the GB DP on the next stun. SD takes a clean shot at Charles Woodson right after the turn change and KO's him. GB seems to realize they are loosing time and start to push the north run. SD is too tied up on the line with Krox to respond properly and show up so late in fact that GB is free to stall. They do so and 'accidentally' step on Ryan Diem's ankle on the way there. SD's tackling coach, as it turns out, has been on an extended holiday and their players spend all their effort pushing around frog and finally one of the rookie linemen just hurts himself instead. Jones scores on turn 8. 1-0 GB

GB sets up a modified center-E with a forward Krox sitting behind a center line. SD plays a 5-man line and attacks on both wings. A pitch invasion ensues and it is huge. SD loses 5 players, including their entire north attack, where the ball conveniently goes, whereas GB loses 3, including Jones. SD is not getting flustered though and they makes the best of what they've been given; take the ball with the catcher and move it far north. GB can't reach it and they make no attempt. The ball is carried all the way back to the SD end zone and the catcher declares 'BASE!' which apparently star ballhawk James Starks does not know what that means as he goes after him. He doubles back and charges up the north line again as the rest of his team is busy KOing rookie frogs. SD spoils the man advantage a little on bad foul that leads to an ejection as the ref proves that no amount of coy winking can spare the hammer. The catcher, whose name is probably Chris Growlkowski, runs to the back again, maybe couriering some lovers notes back and forth between fans while the rest of his team is working. Working they are, as Krox goes stupid twice in a row, the frogs are losing players and scrambling to keep from getting locked up in the center of the pitch. Finally, Growlkowski remembers what he is supposed to be doing and hands the ball off to Karst Hadl who runs it way down field. Barkus Gilchrist puts himself in a brilliant anti-leap position that I am going to have to remember but will probably forget by the next time I play GB. GB makes a desperate attempt at pinning DTs on Karst, but it's not enough and he easily runs in on turn 8. 1-1

Charles Woodson trips in the end zone on a OTT attempt right after spending 95% of the game KO'd and should definitely be fired.

Clutch moment of the game: Charles Woodson losing his job on the goal line.

MVP of the game: Chris Growlkowski. He saved the awful invasion for SD, and apparently never runs out of stamina.

Correctly predicted: Sutherlands, Happygrue
Relezite



Joined: May 21, 2007

Post   Posted: Feb 11, 2014 - 19:47 Reply with quote Back to top

Week 3 (1/16)
Am I Watching The Seahawks/Broncos Superbowl Again?
NE crushes Buffalo (3-0)

Buffalo wins the coin toss and elects to receive. NE's line is very talented and they choose to keep the hobgoblins well protects with bulls on the wings. Buffalo brings a wizard, a beer, and an extra apo to the offense, which wisely chooses not to fight NE's line and prepares twin wide receivers. The receivers are sent deep and Buffalo builds a south-side nest for the ball, leaving the possibility of a run or a throw and attempting to negate NE's slower northern assets. The south run is engaged relatively lightly and both receivers are put into double coverage. Things get bad for Buffalo quick though, as they attempt to exploit nerves of steel for a quick two-turn score, but the catch roll snake-eyes and Willy McKillest picks up the bounce for NE's second big dwarf catch of the season. Buffalo KO's a hobgoblin and tries to create a net around Willy. NE consolidates their forces by breaking to the north and sets up a badly hurt on Chris McCullingtheheard, the second setback for Buffalo this drive (2 apos, almost entirely 1-skill team, should have apo'd objective analysis). Buffalo turns around and gets a good foul on Cory Killin though, taking him out for two games after the apo is used to fix his skull. Without a serious guard or leap threat from Buffalo, NE is running a guard based 2-man cage and devoting more players to trying to lock up and bash the elves. Willy's steady march towards the end zone is not being interrupted until Buffalo gets tired of the lack of progress and pops the ball out with a lightning bolt. They get it down to 1 TZ coverage but fail the pick up. Tony Beaston doesn't fail though, and his sure feet work fine this game, marching him in on turn 7. 1-0 NE

Thermal-Undies goes for a OTT but hurts himself on the dodge. Two more players are KO'd (one comes back) on NE's turn 8 and they mock Buffalo by completing a pass with a dwarf.

Thigns are looking really sour during NE's offense. Buffalo lines up 8 on 11 with no leaping options and no wizard. Their defense is loose and their backs are deep. It looks like a turtle drawing into it's shell. With nothing to fear from a blitz, NE loads the line. The opening blocks all remove their marks, and both doctors are used to keep any permanent damage off the roster. It's 11 on 5. 10 on 5. 10 on 4. 10 on 3. Beaston runs it in again. Maybe the most boring drive of the season so far. 2-0 NE

They line up 11 on 6 again. BLITZ! The dice are testing the patience of new coaches. A desperately set up catcher is surfed, another is pinned. Steve Grogan runs it in easy. 3-0 NE

Buffalo has a 2-turn offense with twice as many players, but as the lone catcher trips and knocks himself out we hear a melancholy violin and the curtain falls.

Clutch moment of the game: Willy McKillest's turn 2 bounce catch was probably the only suspenseful moment in the game.

MVP of the game: Tony Beaston for 2 TDs and superior elf ball handling.

Correctly predicted: Relezite, Licker, JR, WingedHuman, Jeffro, Nekran, Lorbass
happygrue



Joined: Oct 15, 2010

Post   Posted: Feb 11, 2014 - 19:51 Reply with quote Back to top

Relezite wrote:

Charles Woodson trips in the end zone on a OTT attempt right after spending 95% of the game KO'd and should definitely be fired.

Clutch moment of the game: Charles Woodson losing his job on the goal line.


Agreed, it was pretty clutch, given that I had the other push(s) to avoid GFI ready to go but rolled too many pows and used the RR to boot. That said, if I'd played better D in the 2nd half rather than getting caught up in a scrum and letting the ball slip by maybe I wouldn't have needed to OTT in the first place. As for firing Woodson - can't do it. Half of the league would run me out of town because they want the honor of crushing his skull themselves. Wink

_________________
Come join us in #metabox, the Discord channel for HLP, ARR, and E.L.F. in the box!
Image
burgun824



Joined: Feb 11, 2009

Post   Posted: Feb 11, 2014 - 19:55 Reply with quote Back to top

Relezite wrote:
(2 apos, almost entirely 1-skill team, should have apo'd objective analysis).


I would like to point out that had I not saved that apo I would have lost Kent Hull to death and he ended up with the VP and a new skill...so Razz
licker



Joined: Jul 10, 2009

Post   Posted: Feb 11, 2014 - 20:05 Reply with quote Back to top

The apo question was really one of team preservation over going for an early season win/draw.

I can't blame bugnutz for just being 'happy' that one of his stars was 'safe'. You know damn well had he come back for the next drive I would have continued to hunt him and foul him.

Early season, Buffalo still in 2nd place in the AFCE, no real reason to risk players in that game. 2nd half of the season, if Buffalo is in play off contention the math should probably be different, but even there, there is something to keeping a 1st year team healthy and hoping to compete better in their 2nd season.

Though I would posit that WE need to compete whenever they get the chance because the odds of them blowing up completely over a short stretch of games is pretty high.

Not using the apo there though basically sent the signal that the rest of the game was going to be played in preservation mode, which allowed me to take some liberties I might not have otherwise taken.
Relezite



Joined: May 21, 2007

Post   Posted: Feb 11, 2014 - 20:07 Reply with quote Back to top

In my opinion, based on the resources he had, it was tantamount to declaring the game lost. Which it might well have been. He just had no playmakers without his WDs.


Last edited by Relezite on %b %11, %2014 - %21:%Feb; edited 1 time in total
Relezite



Joined: May 21, 2007

Post   Posted: Feb 11, 2014 - 20:12 Reply with quote Back to top

I guess I need to insert more opinion into the analysis in order to stimulate conversation =D
burgun824



Joined: Feb 11, 2009

Post   Posted: Feb 11, 2014 - 20:23 Reply with quote Back to top

Relezite wrote:
I guess I need to insert more opinion into the analysis in order to stimulate conversation =D


Yes. The write ups are fantastic and I've enjoyed reading them, but questioning peoples decisions is the fastest way to prod the cattle into defense mode. I think you should do it more.

And for the record, I'm serious and not at all bothered by it. I just felt like it was an opportune time to interject my side of the story because it was a decision that could have gone either way. licker's assessment is spot on to my line of thinking (in this specific case) and you are correct in estimating that I was likely forfeiting the match at that point. All actions I was willing to accept by declining the apo. Which, as I previously pointed out, worked out for me in the long run. So I'm glad I didn't use him.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic