tza
Joined: Aug 25, 2004
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  Posted:
Nov 19, 2004 - 21:48 |
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I've been somewhat cursed in that Mops has gained his 3'rd roll, wich turns out to be a double 4.
Normally a double is good, but now I'm not sure what skill to go for due to the many many options hehe:)
On the team is allready a +STR/Horns GR and a Dauntless GR so I'm in doubt what to select for poor lil' Mops.
So, what say you? I've been pondering Foul App or Big Hand myself, and it has been suggested by others as well (I got a thing for FA after playing Rotters:p). |
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hunter
Joined: Aug 11, 2003
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  Posted:
Nov 19, 2004 - 21:51 |
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Well, you could give him very long legs, particularly if you want him fouled to death. Otherwise, I don't think you could go wrong with FA... it is always useful, particularly on someone so mobile.
~hunter |
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Nov 19, 2004 - 21:55 |
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Dauntless GRs rock. The more the merrier, I say... However you do have that very nicely covered, so I'd also think about FA and NoS as alternatives. (to be followed up by passblock, sidestep, shadowing, etc.)
MA 10 means you can already push him into range easily enough if you need a one turn TD and having +MA and VLL makes him a big, honkin' target. |
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johan
Joined: Aug 02, 2003
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  Posted:
Nov 19, 2004 - 21:55 |
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Agree with FA.
/johan |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Nov 19, 2004 - 21:56 |
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Personally, I'd go FA. You already have the makings for two blitzing gutters (get the dauntless/horns combo on both), so go FA and then passblock on your next normal skill roll. This should help disrupt the passing game considerably! If another doubles, then NoS so you have a legit shot of catching the pass anyway. |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Nov 19, 2004 - 22:06 |
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why not make that 1 turner it would take the heat of the other really n ice runners you allrdy have, and you know he would make loads of tds as long as hes alive |
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johan
Joined: Aug 02, 2003
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  Posted:
Nov 19, 2004 - 22:09 |
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He can learn to one-turn on a normal skill-roll.
/johan |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
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mymLaban
Joined: Apr 20, 2004
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  Posted:
Nov 19, 2004 - 22:12 |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Nov 19, 2004 - 22:14 |
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Ofc, VLL adds +1 to interception attempts, so he can still go passblock next and be very good at it, esp with yet another double (which this team's gutters seem blessed with)... |
_________________ Listen to Eagle! Eagle is good, Eagle is wise!
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cyric612
Joined: Aug 02, 2003
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  Posted:
Nov 19, 2004 - 22:23 |
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I'd go Fa then give him pass block really annoying to move your fa gutter next to a catcher even if he doesn't intercept it the -2 to catch would hurt (tz and fa). Not to mention he'd have to roll again to dodge away if he does catch it all in all the more rolls your oppenent makes the more ones that will (hopefully) pop up |
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Cortelll
Joined: Aug 02, 2003
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  Posted:
Nov 19, 2004 - 22:32 |
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I think Very Long Legs is the choice so you get +1 to movement and you can also intercept some balls thrown |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Nov 19, 2004 - 22:42 |
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I'd go Jump Up...
Am I so stupid? |
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tza
Joined: Aug 25, 2004
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  Posted:
Nov 20, 2004 - 14:23 |
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forgot to add that I don't like one turners hehe - rather have some fun games;)
Did think about VLL due to the +1 on intercepts, but that'd also put him in range as a 1-turner. Dunno, gimme enough doubles on future rolls and it might come (I love mutations:p).
Thanks for the input folks:) Gonna beat Mops with the ugly stick and give him FA:) |
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