It's been quite some time since the last GLN was published. I'm quite thrilled that there's a new edition and hope that we'll see more issues published in the not so distant future.
When I was approached to write this column, I was asked to write about my vision for FUMBBL over the next year. At the time of writing, we are planning to push Kalimar's Fantasy Football Client into beta. By the time you read this, you should be able to play and find bugs for us. I am confident that this new client will keep me busy for a good part of the upcoming months. In a year from now, I'm expecting the FFB division to be fully operational, perhaps even with some variant divisions (such as a FFB blackbox) running as well.
The addition of the FFB client doesn't mean we'll kill off JavaBBowl though. I fully intend to keep supporting JavaBBowl for quite some time, even though the "main" client is probably going to become the new one. FUMBBL was always intended to be using the most recent rules for the game, although that has turned out to be harder than I expected. Thankfully, we'll be right on the cutting edge once FFB comes out of the imminent beta stage.
Apart from the new client, I'm working on improving the League division. The changes I am planning will most likely be rolled out slowly over time. At the moment, I'm working on a group page redesign which shouldn't take too long to be finished. After that, I will switch focus to adding functionality to the groups (things like allowing creation of custom TR teams, custom rosters, league tournament prizes).
These two things will likely take up a good part of the development time I will have for the upcoming year.
From a more high-level perspective, I'm mainly focused on the divisional structure and how I will change things with respect to the new client. It will take careful thought to not destroy the fun for the current coaches and at the same time attract new ones. Speaking of which, the number of active coaches and the number of games played on the site seems to have stabilised after Cyanide's game was released. We lost pretty much 50% when that happened, and I'm hoping to be able to recover some of the players who prefer LRB5/6 over LRB4 over the next year.
Cyanide's game has fancier graphics than any of the clients used here on FUMBBL, but I feel that we have a much stronger community and a vastly superior support staff; something Cyanide can't really provide.
Oh well, enough ranting. There are plenty of other articles you need to read!