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Mummies are one of the most feared Blood Bowl players. Mummies are very strong and without any negative traits like Big Guy, Really Stupid or Wild Animal.
Mummies start out as casualty machines. They have a very high ST value and Mighty Blow, so getting them their first skill is just around the corner. Regenerate effectively adds insult to injury. With Regenerate, there is always a chance of the mummy coming back after the nastiest kick in the head, unlike an apothecary that is blown after one shot.
A huge drawback on the mummies is their lack of maneuverability. Because of Movement 3 and Agility 1, even with Break Tackle they can't keep up with the more agile players. I talked to a few people about their thoughts on mummies and here were their thoughts:
GLN: What would you change on the mummy if you would?
Christer: Nothing, I think the're fine the way they are.
DarkWolf: Increase their cost or lower their armor value.
Mezir: Nothing, I like them the way they are.
Wuhan: No changes.
Malthor:- Maybe give it Foul Appearance and increase the cost appropriately, but generally the Mummy is fine as it is.
GLN: Why do you think the mummy is so "feared" when its obvious the rat ogre and minotaur can hurt you more?
Christer: Because the mummy has no real drawbacks, except MA 3 of course.
DarkWolf: Mummies are "feared" because they come in packs of two (or more in case of Khermi) and can use rerolls.
Mezir: Because mummies aren't big guys, and they don't have Wild Animal. And there are two of them.
Wuhan: Mummies can set up for 3 dice and a reroll, and never get trapped.
Malthor: Rat ogre and minotaur you can set up with Wild Animal traps. Mummies are feared because you can get multiples of them (2 or 4 depending on the team) and have access to rerolls. If you have a couple with Piling On they can really hurt your team. And both the RO and minotaur have 8 AV, meaning you can hurt them more easily too.
GLN: What are the first three skills you would take for a mummy? (include one alternative for double)
Christer: Block, Guard, Tackle/Stand Firm
DarkWolf : Block, Guard, Tackle/Stand Firm
Mezir: Block, Guard, Tackle/Stand Firm ... if I got an early stand firm I might get Break Tackle sooner
Wuhan: Block, Piling On, Frenzy/Multiple Block
Malthor: Well to win matches, I would take Block, Guard and Multiple Block. To do carnage, Block, Tackle and Piling On. Doubles would go on either Frenzy, or Stand Firm.
Christer's skill table shows that these skills are taken for mummies:
Regular Rolls:
[1287](Undead) Mummy: (53%)Block , (16%)Guard , (15%)Piling On , (10%)Tackle , (2%)Break Tackle
[ 429](Khemri) Mummy: (63%)Block , (16%)Piling On , (10%)Guard , (6%)Tackle , (3%)Multiple Block
Doubles Rolled:
[47] (Khemri) Mummy: (62%)Frenzy , (23%)Stand Firm, (13%)Dodge , (2%)Diving Tackle
[135](Undead) Mummy: (55%)Frenzy , (23%)Stand Firm, (16%)Dodge , (4%)Diving Tackle, (1%)Side Step