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[XXXL] Specialists Pro/Con
Bribed Ref
ProCon
* Marking players
* Can't be blocked
* If fouled, fouler might get punished post-game
* Can't block
* Risk expulsion if it fouls
* Can't handle ball
* Expensive (90k)
Experience
While the bribed ref is a great choice to ground trolls and other low AG players, it is not very maneuverable. It can easily get grounded itself due to its low AG. A Diving Tackle goblin is worth 60k and can make the Bribed ref with the worth 90k useless.

Cheerleader Leader
ProCon
* Hypnotic gaze
* Maneuverability
* Can't handle ball
* Low armor
Experience
The cheerleader leader is stunty with 4 agility, which make it be able to dodge on 2+ almost anywhere. With its hypnotic gaze, it will help break up boxes and defenses. Allthough it can't help out with the ball, it can block and foul. Due to its low armor, it will be target of blocks and fouls.

Fan
ProCon
* Cheap (0k)
* Earns money
* Takes up spot on roster
* Might sue if injured
Experience
The fan has no cost, so the only reason not to have one, is if you have a full roster, or intend to induce a star player. The fan has poor stats, so its best use is to get in the way, and foul when possible (if the ref spots him, then at least he wont die). After the game it will give you money if it is still alive. If it dies, you will be sued.

Filcher
ProCon
* Filches cards* 1/6 risk of MNG
* Expensive (70k)
Experience
It is hard to put a price on filching card. Some cards will win you the game, but other cards wont make much difference. The filcher's stats is as a regular goblin, and since it doesn't have any in game effect, the price might seem high (70k). There is also a 1 in 6 chance he'll miss the next game when he filches cards, and he doesn't filch cards if he gets injured.

Player Coach
ProCon
* Grants random skill to random goblin* 1/15 of giving player MNG
* Expensive (70k)
Experience
The player coach grants a random player (not secret weapons or agents) a random skill. Most of the skills are usefull, and some can be quite good. There is a 1 in 15 chance the player will miss next game. The coach has the same stats as a regular goblin, but has it can grant general access skill, it will cover the cost gaps.

Shaman
ProCon
* Can heal injury after game
* Regeneration
Experience
Just by having regeneration, the shaman is already worth it. Nice to put on LoS, or just have it stand in the way. After the game it has a chance of curing a non-mortal injury, which makes it a really good bargain.

Squig Tamer
ProCon
* Can remove loner from squig* 1/6 risk of injury
* Expensive (70k)
Experience
I have not seen the Squig tamer in action. It does require the team to have one or more squig to have any effect beyond being a goblin, and even then, there's only a 1 in 6 chance to have a positive effect.

Necromancer
ProCon
* Can ressurect undead version of killed player
* Can create more undead players
* Fan Factor loss
* Loses Apothecary
* Shaman gets worse
* No legal trades
* Expensive (70k)
Experience
I have not seen the Necromancer in action, but it will be interesting to try it out.