Guide to CIBBL Rolling
Star Players
Each time a star player receives a permanent injury (niggle, stat bust or dead), their private apothecary needs to see if they can heal them.
Roll a D6 and consult the following table
Roll | Outcome |
---|
1-4 | Healed |
5 | Roll again on table below |
6 | Dead |
Roll | Outcome |
---|
1,2,5,6 | -AV |
3,4 | -MA |
5 | -AG |
6 | -ST |
If healed, post the word healed in the cibbl-rolling channel.
If a stat bust, find the player in the ruleset. The easiest way to do this is to find the race who hired the star (from
this list) and then find the star in their list of stars in the bottom right corner. Adjust their stats to reflect the new injured value and adjust their cost as follows. For -MA/-AV, reduce cost by 30k; for -AG, reduce cost by 40k; for -ST, reduce cost by 50k.
If dead, find the player in the ruleset. The easiest way to do this is to find the race who hired the star (from
this list) and then find the star in their list of stars in the bottom right corner. Set their cost to 999999k. In discord, go to #dead-stars and post a link to the game in which the death took place.
If the star is permanently injured or dead, they also need updating in the
star player spreadsheet. Go to the star_players tab and adjust the stats and price of an injured star or delete the row of a dead star (right click on row number in far left of row and select delete row).
Night Goblin Teams
Each mushroom addict on a night goblin team needs a d6 roll after each match.
Roll | Outcome |
---|
1 | Add really stupid. Stat line 6-2-3-7 |
2-5 | Add mighty blow and dauntless. Stat line 6-2-3-7 |
6 | Add wild animal and mighty blow. Stat line 6-4-3-7 |
They keep right stuff, stunty and dodge in each iteration
CIBBL roster link
Tzeentch Teams
The Changeling on a Tzeentch team needs a d6 roll after each match.
Roll | Outcome |
---|
1-2 | They become a troll. Change skills to Always Hungry, Really Stupid, Regeneration, Throw Team-Mate. Stat line 4-5-1-9 |
3-4 | They become an ogre. Change skills to Bone-head, Thick Skull, Throw Team-Mate. Stat line 5-5-2-9 |
5-6 | They become a minotaur. Change skills to Frenzy, Horns, Thick Skull, Wild Animal. Stat line 5-5-2-8 |
They keep pro, loner and mighty blow in each iteration. Icon and skill access does not change.
CIBBL roster link
CIBBL+ roster link
Malal Teams
Any time a player has been killed by this team, there is a chance they could join the team unless they are Undead or a Daemon. Discuss in discord if unsure if this applies.
Roll a D6 and consult the following table
Roll | Outcome |
---|
1 | They remain dead |
2-5 | They can join the team. The player needs to be created in the roster (linked below) as the basic form of that player (with no gained skills or stats). Make sure to include the player icon and player art. These can be replaced later if the Malal coach wishes but get something in place now. Set the cost to 0. Notify the coach to hire them and make sure they use the same name as the dead player. When the player has been hired, set the cost in the ruleset to the correct cost for the base player. Find the newly hired player in the Malal team and change their SPP to reflect the dead player's SPP. Then press magic fix. This may generate some skill rolls assuming the dead player had skilled. Ask the coach to select skills that match the skills on the dead player. These can be altered if the dead player had double skills or stat increases by using the edit skills button. Make sure any injuries (stat busts/niggles) pass over to the new player too. Press magic fix and compare the new player to the dead player. They should be identical in all stat, skill and injury aspects. |
6 | Ascension. The player becomes a Beast of Malal. Create a new player in the ruleset (linked below) called "Beast of Malal". It should have these skills: Loner, Really Stupid, Regenration, Claw, No Hands, Thick Skull, Foul Appearance,Sure Feet and a stat profile of 6-5-1-8. S/GAP skill access. Set cost to 0. Notify the coach to hire them and make sure they use the same name as the dead player. When the player has been hired, set the cost in the ruleset to 140000. Find the team and press magic fix. |
CIBBL roster link
CIBBL+ roster link
Spawn of Chaos Teams
Once a player on a Spawn of Chaos team has completed a skill roll, roll a D6. On a roll of 6, that player evolves. On a 1-5, nothing happens.
If a player evolves, look at their current form and advance them to their next evolution.
First Stage | Second Stage | Third Stage | Final Stage |
---|
Forsaken of Tzeentch | Spawn of Chaos | Greater Spawn (Fiend) | Daemon Prince |
Forsaken of Khorne | Spawn of Chaos | Greater Spawn (Blood Beast) | Daemon Prince |
Forsaken of Slaanesh | Spawn of Chaos | Greater Spawn (Fire Wyrm) | Daemon Prince |
Forsaken of Nurgle | Spawn of Chaos | Greater Spawn (Beast Of Nurgle) | Daemon Prince |
Note that only one Daemon Prince may be rostered at any one time. The coach can fire a currently rostered Daemon Prince if they have the option to roster one due to a Greater Spawn evolving
Use
this link to create a new 0-1 player in the roster (linked below). Set cost to 0 and tell the coach to hire the player and use the same name as they previously had. Once hired, change the cost to reflect the true value and press magic fix on the team page. Retire the previous form of the player.
CIBBL roster link
CIBBL+ roster link
Daemons of Tzeentch Teams
If a pink horror dies, they split into two blue horrors which the coach can hire for free. These blue horrors retain all of the SPP, skills, stat increases and injuries that the pink horror had.
Set the cost of blue horror in the ruleset to 0 and notify the coach to hire two blue horrors. Once they have been hired, reset cost in ruleset to 40000.
Find the new blue horrors in the team page and set their SPP equal to that of the dead pink horror. Press magic fix on the team page and this should generate skill rolls. Ask the coach to select skills the same as the dead pink horror. You may need to change these manually using the edit skills button. Make sure any injuries the pink horror had are reflected on both of the new blue horrors. Press magic fix again and check that the skills/injuries/SPP on the new blue horrors match those on the dead pink horror and that any skill ups are included. There may be a skill cost discrepancy as pink horrors have different skill access to blue horrors. Eg, block on a pink horror would cost 20k, on a blue horror it would be 30k. This is to be expected.
CIBBL roster link
CIBBL+ roster link