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XXXL 2020: 2nd season Handbook
XXXL 2020
2nd season
Handbook for coaches




Team Management





Managing a team

"So...
You really think you have what it takes to lead a group of Goblins to success?
In that case, the XXXL is looking for coaches who are motivated and willing to participate in the hardest league of FUMBBL."

Quote from an ad in the newzpaper


Complex House Ruled Leeg XXXL offers additional Team Management options and player types in a rich environment full of the best green fluff! To better enable your use of the many XXXL coaching options, it is strongly advisable that you join the league’s Discord channel, thereby activating those sleeping brain cells and enabling you to communicate with all gitz there on a regular basis.

Joining the XXXL: To create a team and register for the upcoming season, coaches can contact the XXXL officials with their preferred time zones to play.
Every new XXXL team starts with a budget of 1250K and needs to able to field at least 11 players to register for the XXXL. During an ongoing season, it is allowed to have less than 11 rostered players ready for next game. In this case the team with less than 11 rostered players will be granted the use of free Riotous Rookies to fill up the squad.

Netiquette: While coaches in the XXXL are expected to scheme and cheat according to the XXXL’s handbook, they are also expected to adhere to common League netiquettes; attempt to be competitive, don’t be rude to other coaches, and play and chat in the spirit of camaraderie and sportsmanship. Don't timeout your opponent (unless they are really slow) and make sure that your matches are scheduled in timely fashion with respect for the deadlines.


Team Management Phases
Managing a team in XXXL is divided into three phases:

• The regular Team Management phase, in which teams can hire and fire players and staff as usual, but can also make use of additional XXXL Advanced Team Management options to prepare for the upcoming match day.

• The Great Bribery phase, a secretive bidding war between Team Management and the actual Match Day, in which teams can attempt to bribe Star Players under Exclusive Rights, lure opponent players away from their team or bribe league officials and black-market dealers.

• The Match Day itself, where friendships between coaches finally end.


Team Captain
"Haters gonna hate."
Quote from a team captain asked about jealous team mates

A team may choose any kind of rostered Goblin player to be the season’s team captain up until kickoff of the team’s first regular season match.
A team captain gains the skill Fan Favorite for the rest of the season or until the team's captaincy changes.

Losing or changing captains: When a team loses or changes their team captain during regular season, tension among team mates might lead to disharmony on the pitch and in the changing room. 2d3 random players gain Loner for one match (rolled before Kickoff after regular Team Management phase). If the former captain remains with the team, the player will always gain Loner for 1d3 games.


Specialists

"Youse karnt run a blud bowl klub wivout starf....
an not juss eny starf..... reel speshalist starf. Dey kan maek da diffrins between a reel gud star playa koming to yur teem, or goin' ta anuva.
Youse gotta hav da cheerleeda's to entatayn da fans wen gaems ar booring.
Youse gotta hav koaches dat ar subordenit to da hed koach.
An ov kors youse gotta hav sum git dat noes sum git dat kan get yu inta dat blakmarkit."

Quote from some git that really likes specialist staff.


Specialists are peaked Goblin players, meaning they can’t gain skills via SPPs. Specialists come with their own unique skills that provide vital support to the team. Please refer to the Roster chapter for a detailed overview of different Specialists.

Hiring & Firing Specialists: A team is allowed to hire up to one specialist per Team Management phase. Specialists can’t be traded between teams and will never accept offers during a Great Bribery.

Activation: Specialist skills are activated between match days by either mandatory or voluntary special Rolls. Mandatory rolls will always be made based on if the specialist was fielded or not, voluntary rolls can be made by contacting league officials. Specialists that are injured and/or missing next game cannot be activated.

Most Professional: Building up staff helps to create a more professional working environment for the players. This comes to effect when two or more teams make the same offer for a Free Agent. The player will then compare the total value of rostered Specialists minus the value of Riotous Rookies between the bribing teams, and join the team that provides the highest value.

You can view a detailed list and full information on each available Specialist in the handbook's The Players section.


Riotous Rookies

Amateurs. Neophytes. Greenfoots. Rookies. Call them what you will, they make up for their lack of talent by having green balls the size of.... well.... normal Goblin balls. But they'll get in the way of your opponent’s best players,
and they'll make a satisfying splat whilst doing it.

Quote from Debris Detritus' 1000 victories


Riotous Rookies are young, weak and desperate Blood Bowl players that will play for peanuts. They can be hired during regular team management or join for free when a team can’t roster 11 active players for the next match day.

Riotous Rookies are weaker and less athletic than regular Goblin players. They haven't participated in team training and therefore must succeed a Loner roll before making use of any re-roll.

Last and least, Riotous Rookie have no potential and can never gain any additional skills. However, they provide a cheap alternative to regular players and work well as meat shields.

Inducement: A team may also buy the same named inducement during a pre-game inducement phase, granting up to 2D3+1 of those unlucky gits to their squad, enabling a team roster to exceed the regular squad limit of 16 players.

Coached Rookies: Rookies playing for a team with Player-Coach Specialist lose Loner. Contact your league officials to update your team accordingly.

Least Professional: Comes to effect when two or more teams make the same offer for a Free Agent. The player will then compare the total value of rostered Specialists minus the value of Riotous Rookies between the bribing teams, and join the team that provides the highest value.


Free Agents and Upkeep Costs
Big, blue and brutal, Opponents fall like autumn leaves A Star takes the field.
“The game” by Ripper


Free Agents: Star Players are listed in a Free Agent pool, with dynamic player costs updated after each match day during the regular season. Unattached Free Agents can be induced during the normal pre- game inducements phase.
Free Agents can also join teams under Exclusive Rights contracts, preventing other teams from inducing the player. Teams can offer contracts during a Great Bribery phase, or attempt to hire a player from another team via Legal Trade.
Certain players can be recruited by winning specific tournaments.

Exclusive Contracts: A player hired under Exclusive Rights joins a team's regular roster and can no longer be induced by other teams. The player can use the team's Apothecary or Shaman in case of suffering an injury just like a regular rostered player. However, they can’t gain additional skills via SPP.

Upkeep: A player under Exclusive Rights adds additional costs for the team which are not covered by the XXXL. Because of that, teams need to pay an additional upkeep in cash after each match. The upkeep costs are based on the player’s value. Players that are missing a match or were not fielded only cost half their value.
If a team cannot afford to pay the upkeep after a match, the player will leave the team.

Player ValueUpkeep costs
up to 50K10K
55K-100K20K
105K-150K30K
155K-200K40K
205K-300K50K
305K +60K
Team has a Necromancer+5K*

*Throttlesnot The Impaler joins a team with a Necromancer for -5K reduced upkeep costs.

Contract Endings: An Exclusive Contract normally lasts until the end of a season or season reset.
An Exclusive Contract also ends if a player suffers a serious injury worse than Missing Next Game, or the team fails to pay the player’s upkeep costs, or if a team decides to fire a player during regular team management.
In these cases, the player returns to the pool of Free Agents and declares to never ever play again under the same Coach (lasts until Season Reset).
If the player suffered a lasting injury and left the team, new teams can bid on them. They will join after missing one game whilst they visit an expert private Apothecary to get back into shape.
Exclusive Rights can also end if players get traded via Legal Trade or get stolen during a Great Bribery. In these cases, the player keeps their options open and may return to their former team again at a later stage of the season (the mercenary bastards - Ed. ).


New Agents
Regular rostered players that overachieve may become Free Agents and join the pool of Star Players. This can happen due winning a prestigious Award for their individual season performance or due reaching over 100 SPP.

Income and Costs for New Free Agents: New Free Agents demand upkeep like established Free Agents based on their player costs. New Free Agents will evaluate their personal success after each season until reaching stardom. Until then these players will adjust their starting prize at the beginning of a season. New Free Agents reach stardom after 3 full seasons.

Amount of MatchesCost Change
0 games-30K
1-5 games-10K
6-10 games0K
11-15 games+10K
16+ games+20K


Health: The Star Insurance Guild (S.I.G.) is the exclusive partner of the Star Player Union and responsible for organizing the best healthcare for their clients. S.I.G. make sure that injured Star Players regain their old strength, healing permanent injuries and even saving them from. New Free Agents still need to establish themselves and lack the funds and success to afford the full S.I.G. insurance. As such these players can suffer permanent injuries and even death until reaching further stardom.

New Free Agent Insurance DEVELOPMENTEffects
Season 1: Private ApothecaryPlayer gains S.I.G. starter pack (player can re-roll a CAS injury after leaving a team).
Season 2: Prime InsurancePlayer gains a S.I.G. life insurance (player can re-roll a CAS injury after leaving a team, always revives player after death).
Season 3: Elite InsurancePlayer gains a full S.I.G. insurance (always heals any suffered injuries).



Additional Positionals
Three chainsaws are overpow...chzt*
Last words from a complaining opponent.

Teams may acquire additional regular players from other teams vie Legal Trades or during a Great Bribery. These players can count also as Free Agents and require upkeep costs as long as they raise the number of their position above the regular allowed limit. However, their contracts don’t end with seasons, they won’t join permanently the pool of Free Agents in case of a contract ending and they won’t apply for the S.I.G. or leave the team on their own will.


Black Market Cards
Goblin Thieves that pretend to be Wizards, retired Goblin Players that pretend to be Coaches, Trolls that begin to be too smart for their own good, Goblin Cheaters with illegal and criminal inventions and crippled Players that simply don't want to retire from Blood Bowl offer their services in the infamous Black Market!
Quote from Debris Detritus' 1000 victories


Registered XXXL teams try to make good use of these to gain immoral advantage against the competition. Black Market cards can potentially change player's abilities without effecting a team's TV.
Card effects last one match day period unless noted otherwise.
A card is put back in the corresponding card deck after usage. Card decks are reshuffled each time a card gets returned.

Filching Black Market Cards: To access the Black Market a team with a rostered Filcher specialist may attempt a Filcher Special Roll.
Additionally, it is possible to send in a bribe to the Black-Market dealer during a Great Bribery.
A team who gains access to the Black-Market receives a random card from their chosen card deck. The team may keep their card secret until activating. The league will transfer any payments above the Black-Market dealer’s costs to the Leeg’s Petty Cash.

Activating Black Market Cards: A team with a Black-Market Card can activate the card at any time between match days unless noted. Most cards demand an additional dice roll to decide on the cards effects.

Keeping a Card: A Black-Market card can be kept until a season reset.

You can find a list of available card decks in the chapter Black Market Cards.

Corruption Cards
Corruption is like a ball of snow, once it's set to rolling it must increase.
Quote from the commish


Filching Corruption Cards: To get a Corruption card, a team with a rostered Filcher specialist may attempt a Filcher Special Roll between match days.
Additionally, it is possible to send in a bribe to the league officials during a Great Bribery.
A team who successfully bribed the league gains a random card from the Corruption card deck. The team may keep their card secret until activating. The league will transfer any payments to the Leeg’s Petty Cash.

Activating Corruption Cards: Corruption cards can be activated at or prior to the beginning of any game phase and will last one match day period and effect all teams.

Keeping a Card: A Corruption card can be kept until a season reset.

List of Corruption Cards
Legal Trades
"Being traded is like celebrating your 100th birthday.
It might not be the happiest occasion in the world, but consider the alternative?"

Quote from some loser who got traded to a team he didn't like.


A registered team can try to legally sell and buy players and/or unused cards during open transfer windows.

Selling a player: A team who seeks to sell one of their players can announce a starting price at a minimum of the current player’s costs. Teams may react with secret or public offers.
If two coaches make the same offer, the player in question will demand to join the more professional team; i.e the team with the larger value of staff and specialists minus the value of rostered Riotous Rookies.
The minimum fee for any legal trade is 20K or 20% of trade fee, whichever is larger. Fees are transferred to the league’s Petty Cash.
A team that sold a player has to play one match before being allowed to hire a new player of the same position via regular team management, but may hire another player via legal trade.

Joining a team: Traded players join their new team with their current skills and their current player costs, but they gain Loner for one game as they are still trying to adapt to their new team environment.
The new player counts as a Free Agent under Exclusive Contract. If the team’s number of rostered players of a specific position raises above the regular allowed limit, they have to be paid in cash after each match. As such any positional over the allowed number will require the team to pay upkeep as if they were a Star Player. However, different to regular Free Agents these players won’t leave the team in case of serious injuries.
The player loses this special status if the team’s number of rostered players reached the regular allowed limit again.

Disharmony: Firing a newly bought, stolen or traded player before ever fielding said player in a game may result in disharmony among the team, staff or audience. Same situation if a team pays up to save a player from a steal attempt but decides to fire the player without a game in between.

Roll a 1d6 to decide on the consequence.
Consequence of firing a newly stolen or hired player results to disharmony in the team. Roll 1d6:
Disharmony RollConsequence
1The disrespectful team management angers the fired player. Instead of returning to the pool of Free Agents, the player offers to play for the next opponent for free. If the upcoming opponent team has already 16 players, the player will repeat the offer on following match days until a team is willing and able to field the player.
2The preposterous team management hurts the reputation among XXXL players. No players will accept any future steal or trade deals. Free Agents will always prefer rival offers at Great Briberies in case of two or more same offers. Lasts until Season Reset.
3The arrogant team management leads to irritation among the fans. The team loses 1d3+1 Fan Factor. Any player with the skill Fan Favorite is missing the next game.
4The illogical team management leads to protest among the staff. Rostered specialists and staff leave the team in protest. Team loses half their Re-Rolls.
5The alienating team management leads to disharmony among the players. 2d3 random players without Really Stupid gain Loner for one match (rolled before Kickoff after regular Team Management phase).
6The genius team management keeps playing 3D chess with the league. Another masterful decision to weaken the opponent and strengthen the own team's perspetive. Team gains a random Black Market Card.


Blood Feud
With XXXL teams replacing religion, food, sanity, and hope for most of the gits, the hate for any rival teams and their supporters is more furious than most can imagine. Infamous halftime battles between fans often end up far more brutal than what could be seen on the pitch. The XXXL decided to throw oil into the fire and support the bad blood between teams and hopefully raise gate records.
Quote from the commish.


Two teams that faced off at least two times may declare a Blood Feud and become rivals.

Starting a Feud: A Blood Feud may be declared by both sides at the beginning of a season, a team can only have one active Blood Feud. A Blood Feud lasts until one team chooses to end the feud at the end of a season.

Player Dedication: Players from a team in a Blood Feud will not accept any offers from the rival team during Legal Trades or Great Briberies (exceptions are Free Agents who really don’t care about the teams and their mundane issues).

Blood Feud Matches: Matches between teams in a Blood Feud are very popular and the XXXL makes sure to promote the match in advance, as such both teams gain special access to the black-market during the Team Management phase. The obtained cards must be activated before the match or else given back to the deck.

Teams winning a Blood Feud Match will always gain 1 Fan Factor, while a team losing a Blood Feud Match will always lose 1 Fan Factor.

Additionally, a Blood Feud Special Roll before Kickoff decides additional side effects for the upcoming match.

Blood Feud RollEffect for both teams
1 Sneaky Gits1d3 random Goblins gain Sneaky Git and Swarming for the next match
2 All or Nothing1d3 random Goblins (exceptions are Special Weapons) gain Stab and Secret Weapon for the next match
3 Rioting OoligansPlayers that end up in the Badly Hurt box suffer an additional CAS result
4 Legend BornA player who scores a winning TD in the upcoming match gains Fan Favorite until the next season reset
5 Sponsor InterestSponsor evaluates a victory as a PR strategy success while a defeat always counts as a failure
6 SpotlightRostered Free Agents are so motivated for the upcoming Blood Feud match that they lose Loner


Evaluation: At the end of a season the team that won more matches during the ongoing Blood Feud will be declared to be the leader in the feud.
Teams leading in a Blood Feud have bragging rights and will always gain the advantage if the two teams feuding are making the same offer for the same player during a Great Bribery.

Ending a Feud: A Blood Feud may end at the end of a season.
If the leading team ends a feud, nothing happens. But both teams can start a new feud with other teams at the beginning of the next season.
If the team behind gives up or unregisters, 1d3 of their Fan Factor transfers to the team that won the feud.


Snitching
The other coach cheated!
Mantra from palanukidis.


Illegal Activities include:

• An illegal regular Team Management activity between a Great Bribery phase and the upcoming match.
Punishment: Illegally hired players and staff will be banned from playing the upcoming match day.
Illegally fired players and staff remain retired, but the team keeps the old TV value (adjusted by league officials).

• Not mentioning the team's sponsor in the team's biography or during the game in chat. Punishment: Automatic match day fail at sponsor evaluation.

• Blocking a Bribed Ref
Punishment: The player and their team have to face a punishment decided by the league’s Referee Association Tribunal.

• Blocking with a Bribed Ref
Punishment: A Bribed Ref who blocked another player faces the same consequences as someone who blocked a Bribed Ref, but also loses his referee license after sitting out a potential ban.
Sponsorships
The impact of sponsors on modern Blood Bowl can’t be denied! Many teams have sold their soul for a lucrative deal.
Quote from McNurgle


A registered team may apply for a sponsorship deal at any point of an ongoing season, up to twice per season. A team with a sponsor deal gains additional payment after each played match, but has to follow certain demands made by the sponsor. Teams can have up to one sponsor at one time.

Demands: A sponsor will demand to be visibly added on a team’s profile page and to be mentioned at least once by the team’s coach in the fumbbl in game chat.
Additionally, a PR Strategy will be rolled at the beginning of a new sponsorship.

PR StrategiesRequirement
1 Dominate Social MediaCause at least one more CAS than the opponent
2 All or NothingWin or lose, draws are to be avoided at all costs
3 Fan InteractionSurf an opponent player into the crowd
4 Promote a new DrinkInduce one Blood Weiser Keg
5 Focus on popular playersScore a TD with a Star Player
6 Raise RageActivate a Corruption card*

*During Pre-Season replaced with: Activate anykind of Card

After three sponsored matches and before paying out, the sponsor will evaluate the team’s performance and either offer to renew the contract or leave the team.

Payment: A sponsor adds 2d3*10K gold to the regular winnings of a match.
A sponsor adds +1 to the dice result for every newly gained Fan Factor and adds +1 for every Fan Factor above 12, making results above 6 possible.
A team that won their last match is in a better position to negotiate and may re-roll a sponsor’s payment once but has to take the new result.
A team that gets to renew a contract may negotiate additional payment modifiers.

Evaluation: After 3 played matches and before paying, the sponsor will evaluate the team’s performance:

• If a team failed to fulfill the sponsor’s demands for 3 matches, the sponsor will declare the contract null and void and leave the team before paying.
• If a team fulfilled the sponsor’s demands in only 1 of 3 matches, the sponsor will have no interest to renew the contract and leave after paying.
• If a team fulfilled the sponsor’s demands in at least 2 of 3 matches, the sponsor will be satisfied enough to renew the contract and roll a new PR strategy for the upcoming 3 matches.
• If a team fulfilled the requirements in 3 matches, the sponsor will add a bonus payment of 2d3*10K when renewing the contract with a new PR strategy.

Contract Renewal: A sponsor that wants to renew a contract with a team rolls a new PR strategy for the upcoming 3 matches. The team’s coach has 3 options before either agreeing to the new deal or opting out.

• Renegotiate PR strategy: The team may re-roll given PR strategy once, with the former result being banned
• Add payment: sponsor raises the payment roll for each match by 1d3
• Sponsor Upkeep: sponsor pays the upkeep of a currently chosen rostered player

Losing a Sponsor: A team that just lost a sponsor has to wait one match day before being allowed to apply for a new sponsor during the ongoing season.
Visit Corrupt Accounting Chiefgoblin
There is no systematic corruption in XXXL, that is nonsense. We are financially clean and clear!
Quote from Niblog Cashrot, XXXL's Accounting Chief Goblin

Desperate registered teams that are short on cash can ask once per season the XXXL Leeg's most corrupt employee, the Accounting Chiefgoblin, for a loan (up to 300K cash) from the league's current Petty Cash.

Payback: The Accounting Chiefgoblin will pay out the loan at once, but will demand the return of the money after each played match. If a team fails to pay back the money after all upkeep costs but before any regular team management has taken place, a special Debt Roll decides the consequences.

Accounting RollConsequence
1 Send out the boys: The Accounting Chief sends out his boys to give a friendly reminder. A randomly selected player of the team’s roster will be missing next game and suffers a CAS roll.
2 – 5 +Interest: The Accounting Chief is in good mood; the team may pay back after the next game +20% original debt interest. This value can stack to a maximum of 60%
6 Forgetful: The Accounting Chief forgot about the debt... for this week.


This process can repeat until the debt is raised to +60% interest or until a season reset.
If a team won't be able to pay back by this time, the Accounting Chiefgoblin gets fired and replaced. The new Accounting Chiefgoblin locks the team's treasury until the debts are settled up.

Locked Treasury: The Accounting Chiefgoblin takes control over the team’s treasury. The team may not spend any money during regular team management phases and any potential income is transferred directly to the league’s Petty Cash.
To speed up the process the Accounting Chief fires any rostered players that cost upkeep and puts any rostered regular player up for sale to other registered teams. Players will be sold for their current player costs or for the highest offer in case of several interested teams.
When the debt has been settled, the Accounting Chief will reopen the team's treasury.



The Great Bribery





The Great Bribery

The Great Bribery enables registered teams to be active after their regular team management phase has ended.
Teams can send in secret bids to bribe Free Agents, players from other teams, black market dealers or league officials.

On a set deadline, all teams will be readied after which no more regular team management is allowed. Instead teams may send in secret bids to the league's bribemaster to participate in a Great Bribery.



Sending Bribes

Sending Bribes: Teams send in their secret offers to the designated bribe master.
Bribes are handled in 5K units and must not be above the team’s current treasury.

If two or more teams made the same offer during a Great Bribery, the league officials will compare the total value of rostered Specialists minus the value of Riotous Rookies between the bribing teams. The team with the highest value wins the bid.

If two or more teams made the same offer and roster the same value of rostered Specialists, all their offers are declared to be failed.

Successful Bribes: If a team succeeds in bribing a player, the league officials will adjust the team’s treasury accordingly and keep any gained profit above the current starting prize. The team may then roster the player like a regular player.

If a team succeeds in a bribe for a card, the league officials will keep the full bribe. The team may activate their card immediately or keep the card.

Failed Bribes: If a team fails a bribe, the league will keep (1d6*10)% of the failed bribe in the league's Petty Cash before returning the remains back to the team’s treasury.



Cards

Black Market Cards: The minimum for bribing a black-market dealer is 5K. Coaches can choose which deck they would like to access, coaches can bribe for several card decks. One random card per deck is handed out to the highest offer.
Please refer to the Black Market Cards chapter for a list of all cards.

Corruption Cards: The minimum for bribing the league officials is 10K. One random card is given to the highest offer.
The Coach Union may vote individual Corruption Cards out of the season's deck until the start of a regular season (2/3rd majority needed).
Please refer to the Corruption Cards chapter for a list of all cards.



Free Agents

Free Agents: The minimum starting price for bribing a Free Agent is listed in the league's Free Agent pool. Players join the team with the best offer (highest price plus most rostered specialists)


Stealing

Stealing Players: A coach may attempt to steal up to one player from another team per Great Bribery round. The minimum for bribing a player from another team to transfer is the player’s current costs +10K.

The player’s current team gets the option to either match the player’s salary (raising player costs and if relevant raising their upkeep costs accordingly) by paying the margin to their current costs in cash.

A player that stays becomes really popular among fans and gains a free Fan Favorite for (gained costs/10K) games.
A player that trades gains Loner for (gained costs/10K) games while adapting to their new team.

Teams that lose a player because of a Bribe will get the player’s original basic costs refunded by the league.
Players with the skill Fan Favorite or an active card effect won’t accept any offers from other teams.

Players with the skill Fan Favorite or active temporary card effects are immune to steal attempts.



The Leeg





The Legend

In the beginning there were only basic leagues. Boring games full of grind and stalling. And Nuffle looked upon it and said "This is boring as shit.".

Like a Blitzer preparing to pick up the ball, Nuffle clapped his hands upon the world, destroying everything. Squashed into a flat disk the world now resembled the two sided coin that was the literal embodiement of Nuffles fickleness. The few abominations that dwelled in this eternal darkness, crept amongst the ruins, too busy eeking out a meagre existance to play the hallowed game.

So Nuffle said "Let there be Blood Bowl.". AND THERE WAS....

The great Nuffle himself sent spores floating across both sides of the disc, watched them as they spread across the broken land and settled into the ruined soil. And soon from the fecund earth sprung gits, fully formed and ready to bring Nuffle's best brand of Blood Bowl to the universe.

On the first day the Commissioner was born, as well as the cheerleaders, for the Commissioner could not be expect to live alone at the Stately Commissioners Mansion.

On the second day sprung forth the Coaches and the capitalist club owners, and a motley crew of tactical genius' they were.

On the third day the coaching staff and referees were created, and training rosters were scrawled messily upon blackboards in the clubrooms.

On the fourth day a slave class sprang forth and were immediately put to work building the stands and the stadiums.

On the fifth day the Trolls were birthed, and ferocious there were. On the fifth day the players were formed, and were immediately rounded up and sent to training camps.

On the six day the millions of supporters were birthed, and they would soon flock like sheep to the games, parting easily with their money, spending it on tickets, and disgustingly greasy stadium food.

On the seventh day Nuffle rested, with chips and beer, for the seventh day was game day, and there was XXXL to watch.





Staff

The Deceitful Commish: Chosen by the great Nuffle themselves the crooked Commish is responsible for running the XXXL. His role is to serve and make sure that all teams have a fair chance.

The Corrupt Accountingchief Goblin: The double-dealing Accountingchief Goblin is responsible for the league’s Petty Cash and is not allowed to let anyone come close.

Gunther the Gambling Goblin: The dishonorable Gunther is running a secret sport bet guild and became rich since tweaking the odds on XXXL games.

Prick the Biased Sportscaster: Nobody suffers more from Blood Bowl than Prick, as he understands the pain of playing Blood Bowl very well from watching a lot of games. He was hired for his expertise to become the first official XXXL Sportscaster.

Dik the Stottering Commentator: Not able to speak until reaching the age of first senile behavior tics, Dik never gave up and applied to become the first official XXXL Cabal-Vision commentator, by luck he was the only one.

Rod the Troll: A purple Troll with two mothers who is known for complex play analyses. Recently joined Dik and Prik on the Cabal-Vision broadcasting team to offer in depth explanations of what happens in a match. Never put a foot on a Blood Bowl pitch himself.

Vacc and Needle: Vacc used to work for Squig Herders, drugging Squigs to make em more dangerous. Due his expertise regarding body enhancing substances, Vacc was hired to supervise the XXXL’s Anti Doping office. Vacc brought his favorite Squig, the drug addicted and drug sniffling Needle, with him and terrorizes XXXL locker rooms with unannounced visits.





Skill Changes

Some skills and rules differ in the XXXL from the Blood Bowl played before the End Times.

Skills:

• Fan Favorite: Players with the skill Fan Favorite show a special dedication to their current team. These players will never accept bribes to leave their current team.

• Fouls: Fouls add +1 to injury rolls if not interfered. Additionally, CAS delivered through foul add 1 SPP to the player who fouled and 1 SPP to the player who got fouled.

• Piling On: Costs one re-roll

• Sneaky Git: Banned players with the Sneaky Git skill attempt to return to the match by sneaking into the KO box.

• Grottydas Sponsorship: Players sponsored by Grottydas have access to exclusive sportswear.
A 1d6 before Kickoff decides which gadget the player will be supplied for the upcoming match. The player gains additional skills but never loses Right Stuff or Stunty.

Grottydas Roll, mandatory before kickoffEffect
1 NothingThe player comes without any Grottydas gadgets.
2 ChainsawThe player gains Chainsaw and Secret Weapon.
3 Squig-on-a-StickThe player gains Ball&Chain, +4ST but suffers -2MA and No Hands.
4 Bomb-SlingshotThe player gains Bombardier and Secret Weapon.
5 Artificial LegsThe player gains Very Long Legs, Leap and Sure Feet.
6 Saw on chainThe player comes with a free Saw on a Chain






Leeg Petty Cash

The XXXL’s Accounting Chiefgoblin keeps track of the income and expenses of the league. The league’s Petty Cash can affect match day inducements and season payouts.

Income:
The league takes a fee of 20K or 20% of any legal trades
The league keeps 100% of any Great Bribery profits
The league keeps 1d6*10% of any failed bribes
The league takes interest on loans
The league makes 100% on sales of advocated teams with a locked treasury
The league earns 10 gold per match day’s spectator from regular season and XXXL Bowl games

Expenses:
The league’s Chiefaccount Goblin grants loans
The league pays match day Inducement funds for regular season and XXXL Bowl games
The league refunds stolen players
The league pays teams after the Season End Awards based on their season performance.

Pay Out Money: At the end of a season the league will pay registered teams based on their performance.
The league spends (all teams’ collected Fan Factor)% of the current Leeg’s Petty Cash and keeps the rest for the next season.
League Officials publish a payout key at the beginning of the regular season. Coaches of registered teams may lobby for a different key. To change the key 2/3rd of all coaches have to agree. The Coach union has time to agree on changes until the end of the regular season.

Key for Season 0, the great WAAAAAGH!:
☆ XXXL champion: 20% of pay out money
☆ Division champion of Headz vs Tailz Winner: 15% of pay out money (does not stack with XXXL champion)
☆ Division champion of Headz vs Tailz Winner: 10% of pay out money (does not stack with XXXL champion)
☆ Remaining money payed out evenly among teams without a title



Referee Association Tribunal

The Referee Association formed due to the ongoing bullying of league officials by players. The Referee Association can declare bounties and bans on individual players of the XXXL in case of severe rule violations and punish their teams with deduction of touchdowns.

Activation: To become active a coach of a registered team has to snitch a rule violation to league officials. The Referee Association then declares a Tribunal before the next match day.

Punishments: Teams that are declared guilty have to pay a 20K fee.

Teams that illegally attacked a referee during a match, will be deducted 1d3 TDs per attack against the referee.
Players that illegally attacked and also injured a referee, have to face additionally an individual ban of 1d3 games.
Players that fouled a ref might face an individual ban when rolling a double on 2d6.

Players that are banned will be missing the next game while still adding to their team’s TV as if they were about to play. Banned players cannot be fired or replaced until the end of their ban.

Bounties of 1d6K*10K will be declared against any player that injured a referee legally or illegally. The bounty will be paid by the league’s petty cash.

Teams that roster a Bribed Ref may argue against a decision made by a Referee’s Association Tribunal. Their team may re-roll any given punishment, but have to accept the second result.

Bribed Refs that face a player ban will lose their license at the end of the ban and leave the league.



Bounties
A coach may declare a bounty on any active player in any team. They may demand a serious injury (lasting effect) or plain murder.
Additionally, league officials and the Referee Association can declare a bounty against any active player that was part of a rule violation. Bounties set by league officials will be paid out of the league’s Petty Cash.
The bounty will be added to the player's biography by league officials.
50% of the bounty will be temporary transferred to the league's Petty Cash.
Several coaches can add to an existing bounty at any time.
If a player with a bounty gets seriously injured (or killed) each coach has to transfer the remaining 50% of their bounty and the team causing the CAS (indirect kills due failed dodges, crowd surfs, bomb explosions, kickoff events etc) receives the full bounty. Teams that have to pay out a bounty but lack the funds, must take a loan.

Overtime
Decider Match: If a playoff match in the XXXL Bowl ends after overtime without a winner, league officials will take all regular match winnings to organize a decider match between the two teams as timely as possible.
Both teams can’t hire or fire between the two matches, players that suffered Badly Hurt or worse can’t be healed by Shamans and can’t participate in the decider match.
Any gained SPP in the first match are held back until after the result of the decider match. Sponsors evaluate and pay for both matches.
If the decider match ends after overtime without a winner, league officials will hold a Field Goal shoot-out to decide the winner.

Field Goal shoot-out: Some games in the XXXL are decided by a Field Goal shoot-out between the two teams. Both teams pick 5 healthy (adm: reworded) players and take turns in attempting field goals in a Best of 5 contest. Injured players (Knocked Out or worse) can’t be nominated for kicking.
If both teams have an equal number of successful kicks, additional rounds of one kick each will be used until one team scores and the other misses.

Kicking: Roll 1d6+AG for every kicking player, a result of 7 or higher means player scored a field goal.
Modifier: Players with the skill Kick can add +1 to their dice result.
Remaining team re-rolls may be used for re-rolling failed kicks.



The Season





The Season
The Pre-Season offers teams to prepare for the harsh upcoming season. Registered and unregistered teams are free to play 3 friendlies.

Pre-Season Friendlies: Registered and unregistered teams may play up to 3 friendlies before the beginning of the actual season. A couple of minor sponsors are financing these games, granting teams inducement funds worth 1d6*10K.

Teams may play in any order they wish but teams may face the same team at maximum twice during the Pre-Season Friendlies phase.

There are no Great Bribery phases during this time of the season and Corruption cards can’t be activated.
Conceding is allowed.


A window for Legal Trades will be opened before the Pre-Season Tournaments begin.
All Missing Next Game Injuries will be healed before the next season phase begins.



Pre-Season Tournaments
Pre-Season Tournaments: Tournaments for registered teams organized by different sponsors ahead of the season.
Teams can win prizes that might give them an advantage during the actual season. Tournaments can also include special rules. Each tournament begins with one Great Bribery unless noted otherwise.
Corruption cards cannot be activated.

A 1d6 roll by the league officials at the beginning of the Pre-Season decides which tournament will be held:
  1. 1 The Big Cheat
    2 The Big Cook Invitational
    3 S.I.G. Invitational
    4 Boneyard Invitational
    5 Squig Westminster Invitational
    6 Warpstone Rage Festival


1 The Big Cheat Invitational

The league's most corrupt employee, the Accounting Chiefgoblin disappeared with all the league's money! And he took the cheerleaders with him!
The league's Petty Cash is emptied, all teams lose their rostered Cheerleaders, Fan Factor is reduced to 1 for every registered and unregistered team.
A failed charity leads to a tournament in the cheap backyards of the league’s former stadiums. With nearly no professional organization left, hopefully these games will raise fan interest so the league can prosper once again.

Rules:
King of the Hill Tournament, all registered teams must join.
Teams gain no additional Pre-Match Inducement funds and lose half of their regular winnings (transferred to the league's Petty Cash).
All suffered Missing Next Game Injuries will be healed after the tournament before the Season begins.

Prize:
Winner gets 1 additional Fanfactor.
Winner of the Big Cheat gains influence and receives two Random Corruption Cards.

2 The Big Cook Invitational



A famous festival organized by Halflings to showcase their finest cuisine. From time to time some Trolls raid the event and eat all the Halflings. Sponsors of the XXXL see this as a perfect opportunity for a pre-season tournament to showcase the upcoming season.

Rules:
King of the Hill Tournament, only registered teams with trolls are invited to join.
Trolls lose Always Hungry for the duration of the tournament.
All suffered Missing Next Game Injuries will be healed after the tournament before the Season begins.

Prize:
Winner gets 1 additional Fanfactor.
Winner gets a free Halfling player (Halfling Cook) and may hire additional ones as long as the Halfling Cook remains in the team and stays alive. Lasts until Season Reset.

3 S.I.G. Invitational

The Star Insurance Guild, one of the league's biggest and most important sponsors organizes a tournament and wants to see the best possible players to promote their most expensive products.

Rules:
King of the Hill Tournament, all registered teams can join.
At the beginning of each round the participating teams take part in a lottery to gain one random player from the current Free Agent pool. Star Players won in a lottery can be rostered as if under Exclusive Rights for the duration of the tournament. The Star Players return to the Free Agent pool after the tournament.

All suffered Missing Next Game Injuries will be healed after the tournament before the Season begins. Any Free Agent Animosity will be set back to null before the Season begins.

Payment:
Teams receive additional payment from the S.I.G. at the end of the tournament based on their usage of Star Players:
Teams lose 10K for every match that ended without one of the team’s Star Players remaining on the pitch.
Teams gain 10K for every Star Player remaining on the pitch by the end of a match (can stack).
Teams gain 10K for every CAS caused by a Star Player.
Teams gain 40K for every TD caused by a Star Player.
Teams lose 10K for every Star Player suffering an Injury worse than Badly Hurt.

Prize:
Winner gets 1 additional Fanfactor.
Winner of the Star Insurance Guild Invitational receives a Magic Potion.

Magic Potion:
The Magic Potion can be used between match days to heal any kind of injury (Missing Next Game, Stat loss, Niggle, Death). The Magic Potion can be used on any of the team’s regular rostered players and on any Star Player playing under an Exclusive Contract.

4 The Undertaker's Boneyard Invitational:

A small tournament organized in collaboration with the Undertaker's Gazette. They make a living with funerals and wish to prosper by creating a dangerous tournament. Rumors about a Liche Priest being behind this have been squashed.

Rules:
King of the Hill Tournament, all registered teams are invited to join.
Inducement Riotous Rookies induces Dust Goblins.
A Spiked Ball is used to play.
Goblins that get killed during this tournament will appear as reborn Dust Goblins for the opposing team after the match.
All Missing Next Game Injuries will be healed before the Season begins.

Prize:
Winner loses 1 Fan Factor.
Winner gets the chance to fill their roster up with Dust Goblins.
Winner gains the specialist Necromancer.

5 Squig Westminster Invitational:

The highly popular Squig Westminster Festival invites the teams of the XXXL to showcase their skills!

Rules:
Knockout Tournament, all registered teams invited to join.
Inducement Riotous Rookies induces Snotlings.
For the duration of this tournament every participating team gets one free Squig Hopper and access to hire otherwise locked Squig related players.
All suffered Missing Next Game Injuries will be healed after the tournament before the Season begins.

Prize:
Winner gets 1 additional Fanfactor.
Winner of the Westminster Invitational gets to keep his Squig(s) and gains a lifelong access to "food" (unlocks Snotlings, lasts until Season Reset or loss of awarded Squig Hopper).

6 Warpstone Rage Invitational

The Cultists invite the players of the XXXL to find the right sacrifice for a new Mutation experiment!

Rules:
King of the Hill Tournament, all registered teams invited to join.
Coaches can hire Warpstone Cultists for the duration of the tournament.
All suffered Missing Next Game Injuries will be healed after the tournament before the Season begins.

Prize:
Winner gets 1 additional Fan Factor.
Winner gets the chance to sacrifice one Goblin player of any team that participated in the tournament in a Warpstone Ceremony.




Regular Season
Season 1 The Great Waaaagh features two divisions with 7 teams each, divisions were grouped based on preferred time zones.
The regular Season is a Round Robin tournament. Teams with a positive match record at the end of the season qualify for the XXXL Bowl, teams with a negative match record qualify for the Black Lantern Cup.

Rules:
A win gives 3 points, a draw gives 1 point, a defeat gives 0 points.
Touchdowns and CAS are used as tie breaker if two teams share the same amount of points.
Before each match day the coaches can participate in a Great Bribery round.
A transfer window for Legal Trades will be opened for the XXX match days.
Legal Trades between teams can be made and will be finalized by League admins one day before the upcoming Great Bribery round.
The XXXL league officials add special Inducement money (starting with 10K for inducements and 10K for cards, adds +10K per category on each match day).

Prize:
The team with most points at the end of the regular seasons gains +1d3 Fan Factor.
Teams with a positive match record including their Headz vs Tailz game gain +1 Fan Factor.
Teams with a positive match record qualify for the XXXL Bowl.
Teams with negative match record may participate in the Black Lantern Cup or take a break until next Season.




Headz vs Tailz
Headz vs Tailz is a competition between both divisions.
If both divisions feature an uneven value of teams, the Headz vs Tailz competition will be held at the same time as the regular season; teams not playing on the current match day represent their division and face off against each other.
If both divisions feature an even value of teams, the Headz vs Tailz competition will be held parallel to the playoffs, with matches between teams from different side of the coin counting also as Headz vs Tailz games.

Rules:
A win gives 3 points, a draw gives 1 point, a defeat gives 0 points.
The division with more points at the end of a season wins.

Prize:
Teams from the winning division gain +1 Fan Factor at the end of the regular season.
The winning division’s champion receives a higher pay out at the end of a season.




XXXL Bowl
The most sought-after trophy is the XXXL Bow, an enormous golden trophy that has not been stolen so far, probably because of its size, dwarfing a fully-grown Troll!
The best teams of both divisions compete after the regular season in the most competitive tournament, with the winner being declared XXXL champion.

Rules:
Knock Out Tournament, Division champions get a bye in the first round, teams with better season results get a bye in the first round if an odd number of teams competes.
One final Great Bribery will be held before Round 1 after seeding, no Legal Trades are allowed at this stage.
The XXXL league adds special funds for the inducement phase (same value as during the regular season’s last match day).
If a match ends without a winner after overtime, the two coaches organize together with league officials a decider match as timely as possible.

Prize:
The winning team gains +1d3 Fan Factor.
The finalist gains +1 Fan Factor.
See Season End Awards for further Prizes.





Black Lantern Cup
The Black Lantern Cup offers teams that failed to qualify for the XXXL Bowl a chance to finish their season on a positive note. Invited to play for the inhabitants of the Morrslieb mines they gain the opportunity to hire Warpstone deformed Cultists to rebuild their squads (or fall completely apart). The legendary Black Gobbo himself is willed to join the winning team for the upcoming season.

Rules:
Knock Out Tournament, teams with higher scores during their regular season get a bye in the first round if an odd number of teams competes.
No Great Briberies, no Legal Trades.
Coaches are allowed to hire Warpstone Cultists.
The Warpstone Cultists add special funds for the inducement phase (2d3*10K rolled at the beginning of the tournament).
Conceding is allowed.
If a match ends without a winner after overtime, league officials will hold a Field Goal shoot-out to decide the winner.

Prize:
The Winning Team gains the Black Gobbo at the beginning of the upcoming season




Season End Awards
The XXXL’s closing event of a season.
Please not that awards will be awarded to players that deceased during the season but can only be paid out to alive players!

Team Awards:
Each awarded team will receive additionally a higher pay out after the Season End Awards. Cards are given out at the beginning of the new season.

☆ XXXL Champion:
Each individual player gains an Onion ring ,1 SPP and a 1K raise. One random Corruption card at the beginning of next season.

☆ XXXL Bowl finalist:
One random Corruption card at the beginning of next season.

☆ Division Champions:
One random Corruption card at the beginning of next season.

☆ Most Touchdowns:
The team that scored most touchdowns during regular season and XXXL Bowl gains +1 Fan Factor.

☆ Baddest team:
The team that caused the most Casualties during regular season and XXXL Bowl gains +1 Fan Factor.

Individual Awards
Every team with an awarded player gets a free Access to the Black Market at the beginning of the upcoming season.
Every team with an awarded player has to roll 1d6 for possible consequences.
Rolls for Individual Awards don't stack, a player may only gain one Award Skill.
Skills gained at the awards don’t add to the regular amount of allowed skills and last only one season, unless the player becomes a Free Agent.

☆ MVP:
The individual player who gained most MVPs during the regular season and XXXL Bowl.

  1. 1 Player gets assaulted during the ceremony and has to retire.
    2-5 MVP gains a random Award Skill Roll.
    6 MVP gains a skill roll, Loner and +30K player value. The player also declares to become a Free Agent. The team may keep the player under Exclusive Rights for the upcoming season.


☆ Top Scorer:
The individual player who scored most touchdowns during the regular season and XXXL Bowl.

  1. 1 Player gets assaulted during the ceremony and has to retire.
    2-5 Player gains a Random Award Skill Roll.
    6 Player gains a skill roll, Loner and +30K player value. The player also declares to become a Free Agent. The team may keep the player under Exclusive Rights for the upcoming season.


☆ Top Basher:
The individual who caused most CAS injuries during the regular season and XXXL Bowl.

  1. 1 Player gets assaulted during the ceremony and has to retire.
    2-5 Player gains a Random Award Skill Roll.
    6 Player gains skill roll, Loner and +30K player value. Player becomes a Free Agent. The team may keep the player under Exclusive Rights for the upcoming season.


☆ Wikkundri the Joyful Clown Award:
The individual who fouled most during regular season and XXXL Bowl.

  1. 1 Player gets attacked by one of the players they fouled, player has to retire.
    2-5 Player gains a Random Award Skill Roll.
    6 Player gains a skill roll, Loner and +30K player value. Player becomes a Star Player. The team may keep the player under Exclusive Rights for the upcoming season.


Award Skill Rewards for Goblins:
Award Skill RollReward
1 Goblin GamblingPlayer adds 1d3 to Sponsor Payments if fielded (lasts one season)
2 Star Insurance GuildPlayer gains a Private Apoth for one season (can be healed for free once in case of a non-lethal Injury after a match).
3 GrottydasPlayer gains a Grotty roll before match day for one season (+30K).
4 RNG Trolls Inc.Player gains Leader for one season (+30K).
5 Spike MagazinePlayer gains Pro for one season (+30K).
6 Cabal-VisionPlayer gains Fan Favorite for one season (+30K).


Award Skills for Trolls:
Award Skill RollReward
1 Goblin GamblingPlayer adds 1d3 to Sponsor Payments for every caused CAS (lasts one season)
2 Star Insurance GuildPlayer gains a Private Apoth for one season (can be healed for free once in case of a non-lethal Injury after a match).
3 GrottydasPlayer gains Kick Teammate (+30K).
4 RNG Trolls Inc.Player gains Leader for one season (+30K).
Award Skill RollReward
5 Spike MagazinePlayer gains Pro for one season (+30K).
6 Cabal-VisionPlayer gains Fan Favorite for one season (+30K).


Award Skill Rewards for players with Special Weapons:
Award Skill RollReward
1 Goblin GamblingPlayer adds 1d3 to Sponsor Payments if fielded (lasts one season)
2 Star Insurance GuildPlayer gains a Private Apoth for one season (can be healed for free once in case of a non-lethal Injury after a match).
3 GrottydasPlayer gains Right Stuff (+30K).
4 RNG Trolls Inc.Player gains Leader for one season (+30K).
5 Spike MagazinePlayer gains Pro for one season (+30K).
6 Cabal-VisionPlayer gains Fan Favorite for one season (+30K).



Season Reset
Between two seasons the league officials prepare teams with a season reset.
Also, the Corruption Card New CEO leads to the same consequences.

Team Management: As teams get rusty between seasons they lose half of their re-rolls.
As fans lose interest between seasons teams lose 1D3 Fan Factor.
Black Market and Corruption Cards are put back in their respective decks and reshuffled.
Active sponsor contracts are reset to the status 0 games but remain with a team.

Injured Players: Any Missing Next Game status gets healed during a season reset. Players with one or more permanent injuries (including niggles and stat losses) may retire.
Roll one Blood Bowl dice for each injury. If the result includes one or more skulls the player will retire from playing active blood bowl but can become an Assistant Coach and join the team for free.

Legendary Players: Players that gained over 100 SPP may become Free Agents or end their career. Roll 1d6 for the player’s decision:
  1. 1 Player retires from Blood Bowl, but can become an Assistant Coach and join the team for free.
    2-5 Player keeps playing as a regular player but gains 10K player value.
    6 Player gains Loner, +30K player value and becomes a Free Agent. The team may keep the player under Exclusive Rights for the upcoming season.


Free Agents: Exclusive Right Contracts with Star Players end and the players join the Free Agent pool again. All Star Players in the Free Agent pool reset to their regular Asking Prize and lose any Animosity status.
Star Players that have not been induced or hired for the whole past season may retire or return after a hard training with additional skills.
New Free Agents evaluate their season performance and apply for a higher S.I.G. insurance.

Fired Players: Any player that skilled up at least twice but got fired during the season will try to continue their career. Players without teams will be offered in an auction between seasons. If they still fail to get a team, they will try to join the Free Agent pool. If they don’t qualify for becoming a Free Agent a 1d6 will decide their future.
  1. 1-3 The player maybe continues playing in the obscurity of minor leagues, or quits playing Blood Bowl all together. No one remembers, no one cares.
    4-6: The player gains Disposable and replaces an existing player from the current Unwanted Players card deck.


Locked Players: Players that were unlocked during Corruption Event phases or were won during specific tournaments leave their teams (Exception are players gained during the Black Lantern Cup).

New teams: New team may register for the upcoming season after the league officials checked the status of all currently registered teams for the next season.
League officials will always make sure that both divisions have an even number of teams. Registered teams and teams currently on the Waiting List gain advantage in case of only a limited number of available spots.

Unregister teams: Teams that can’t join the next season can unregister their team.

Dissolving teams: A team will be dissolved if a coach of an unregistered team remained inactive during the whole season and failed to indicate on planning to register at a later point,
Any skilled up players of the dissolving team may be hired for the highest offer during a forced auction between seasons.

Desperate Teams: The two teams with the season’s worst overall match record during the regular season may activate an exclusive Great Bribery at any time during the upcoming Pre-Season. Only these teams may send in bribes.

New Franchise Owner Take Over: Teams that lack the funds to rebuild for a next season may decide to start fresh and find a new franchise owner.
A team with a new franchise owner may change the team’s name and gets a budget of 1250K (minus any active loan debts towards the league).
To keep any rostered players the team has to pay the player’s current value plus a fee of 20K per player. Otherwise all contracts with players, staff, and sponsors end.
The team’s Fan Factor is set to 0.
If the team was part of a Blood Feud the other team wins the feud.

Office: If the league's Petty Cash is in the minus the current Accounting Chiefgoblin will get fired and replaced.
Should a team be behind with paying back a loan their treasury will be locked by the new or old Accounting Chiefgoblin.
If a team has negative treasury they have to take a loan or find a new Franchise Owner.

Sponsors: Teams that have existing sponsorship contracts at the end of a season can keep their sponsor for the upcoming season. They will receive a new PR strategy and the sponsor’s 3 match evaluation starts anew.

Pre-Season Tournament: Before starting the new season the league officials will roll the upcoming Pre-Season Tournament and assign upcoming divisions based on play time preference of participating coaches.





The Players




Specialists
Teams may hire one Specialist between match days.
Specialists offer Special Rolls between match days.
Specialists can’t trade between teams.


SpecialistsQtyMASTAGAVSkillsCosts
Bribed Ref0-15216Loner, Right Stuff, Stunty, No Hands, Peaked, Leeg Official90K
Cheerleader Leader0-16246Dodge, Right Stuff, Stunty, Peaked, Cheerleader, Hypnotic Gaze, No Hands70K
Fan0-15126Dodge, Right Stuff, Stunty, Peaked, Fan0K
Filcher0-16237Dodge, Right Stuff, Stunty, Peaked, Filch70K
Player Coach0-16237Dodge, Right Stuff, Stunty, Peaked, Coaching70K
Shaman0-16237Dodge, Right Stuff, Stunty, Peaked, Shaman, Regeneration70K
Squig Tamer0-16237Dodge, Right Stuff, Stunty, Peaked, Thrall, Tame70K
Necromancer0-16237Dodge, Right Stuff, Stunty, Peaked, Desecrator70K*



Bribed Ref


Despite being illegal some teams actually hire referees. While they obviously cannot act too suspicious they often can decide matches just by standing in the way.
Teams with Bribed Refs can argue one Referee Tribunal Decision.
A Bribed Ref may not block and may not be blocked.
Exceptions are accidental blocks via Ball&Chain movement. It is also allowed to use Bombs, Chain Pushes, Secret Weapon Stabs, Wizard Spells or induced card effects against a Bribed Ref.
A Bribed Ref may foul, but has add -1 per caught foul on their mandatory Special Roll after each match.
A Bribed Ref may be fouled, but caught players face a Referee Tribunal after the match facing a potential ban.
A Bribed Ref standing on a LOS is no more immune from physical interaction and may be blocked or blocked without legal consequences.

Brided Ref Roll, mandatory after each match
  1. 1: The league confiscates the Ref's license and the player retires.
    2-5: Nothing unusual happens.
    6: Bribed Ref gains Sneaky Git for one match.



Cheerleader Leader


Some argue that it is actually the cheerleaders that fans come to see. Dancing and cheering for their teams they drive fans wild! Being already very acrobatic some of them also put in a good showing on the pitch.
Teams with a fielded and healthy Cheerleader Leaders never lose Fan Factor.
Cheerleaders on the pitch use their dancing to hypnotize opponent teams, but are unable to handle a ball because of their tutus. Cheerleaders offer also a voluntary roll before a match.

Cheerleader Leader Roll, voluntary before each match
  1. 1: The Cheerleader Leader and all staffed cheerleaders are missing the next match.
    2-5: Nothing unusual happens.
    6: The team gains a free Re-Roll for one match.



Fan


A team desperate for money can offer a service where fans are allowed to play with their favorite team! They are willing to pay for every game they get fielded for at least one turn.
A fan pays money for being fielded at least one turn. The payment will be agreed before the next match by rolling 1d6*10K. The team’s coach can contact league officials at any time before the upcoming kick off to activate their fan’s payment roll, a fan who has been rolled for can no more be fired until after the next match.
If not activated, admins auto-roll for any rostered fan at the beginning of a match day.
If the fan gets to play at least one turn and survives, the agreed payment will be transferred to the team’s treasury together with match and sponsor winnings.
If the fan passes away during the game a mandatory special roll decides the consequences before paying out.

Dead Fan Roll, mandatory after match in case of demise
  1. 1: The team gets sued for the originally agreed payment.
    2-5: Nothing unusual happens.
    6: The team’s treasury agent was able to snaffle a pre-payment deposit from the fan, half of the originally agreed payment.



Filcher


There are certainly some Blood Bowl players who made it despite their lack of talent. It was rather their contacts to Higher Ups that granted them the opportunity to realize the dream to become a star. But one dirty hand washes another and many teams benefit from the cronyism. The Filcher also grants an attempt to filch for Black Market or Corruption cards during team management phases.

Filcher Roll, voluntary during Team Management Phase
  1. 1: The Filcher ends up in the wrong back alley and is missing next game.
    2-5: The Filcher is able to filch a random card from one of the Black-Market card decks.
    6: Filcher filches a random Corruption card.



Specialist Player Coach


Handling a whole team of mad Goblins can be a burden for one single sane Coach. Professional Blood Bowl teams often rely on the service of specialized Assistant Coaches. Some of these are also able to play themselves while coaching.
Rostering a Player Coach can improve the quality of team mates, Riotous Rookies playing for a team with a rostered Player Coach lose Loner.
If activated, the coach can train a random rostered Goblin player (minus Secret Weapons, Pogoers and Refs) to gain a new free skill for one match.
Additionally, while a Player Coach may be a peaked player and never skill up, they may share any of their gained SPPs and spread them among team mates.

Coaching Roll, can be used voluntary before a match, effects one random rostered Goblin player excluding Secret Weapons and Star Players, effect lasts for one match
  1. 1: The Player Coach injures a random player during training. The player misses next match.
    2: Player gains Block
    3: Player gains Dauntless
    4: Player gains Dirty Player
    5: Player gains Fend
    6: Player gains Frenzy
    7: Player gains Kick
    8: Player gains Kick-Off Return
    9: Player gains Pass Block
    10: Player gains Pro
    11: Player gains Shadowing
    12: Player gains Strip Ball
    13: Player gains Sure Hands
    14: Player gains Tackle
    15: Player gains Wrestle

If the player in question does already have the rolled skill, add the skill to the Player Coach for one game.


Shaman


Goblin Shamans have always been important figures in Goblin societies. Their hallucinogenic brews made out of maddening mushrooms and toxic spider venom can dissolve brains but with Nuffle's will they can also numb the pain of an injury. This makes them nearly as qualified as a regular professional Apothecary. A shaman may attempt to heal one non-lethal injury suffered in the previous match. The Coach may choose the new dice result or keep the old one.

Shaman RollInjuryEffect
11- 38HealedNo long term effect
41Broken RibsMiss next game
42Groin StrainMiss next game
43Gouged EyeMiss next game
44Broken JawMiss next game
45Fractured ArmMiss next game
46Fractured LegMiss next game
47Smashed HandMiss next game
48Pinched NerveMiss next game
51Damaged BackNiggling Injury
52Smashed KneeNiggling Injury
53Smashed Hip-1 MA
54Smashed Ankle-1 MA
55Serious Concussion-1 AV
56Fractured Skull-1 AV
57Broken Neck-1 AG
58Smashed Collar Bone-1 ST
61-68DEADDead!



Squig Tamer


Squig Tamers are specialized on working with Squigs and are unlocked for teams that roster a Squig. They may attempt to re-roll a rostered Squig’s movement roll.
Tamers grant a Special Roll between match days after rolling rostered Squig movements.

Squig Tamer Roll, voluntary after Squig Movement Rolls
  1. 1: The Tamer gets injured while trying to tame the Squig, Tamer misses next match and suffers a CAS result.
    2-5: Nothing unusual happens.
    6: After successfully taming the Squig, the Squig loses Loner for the upcoming match.



Necromancer


Locked Specialist who focuses on experimenting with the Undead. Can be unlocked during the Undertaker’s Invitational. A team with a Necromancer loses their Apothecary, can no longer participate in Legal Trades, has to add +11 to any Special Rolls done by the team’s Shaman and loses constantly popularity among fans. A Necromancer will never leave the team via Legal Trades and must not be fired. The black-market opens a special card deck as long as a registered team in the league rosters a Necromancer.

Desecrator: Grants the ability to raise players that were killed in any game of the league’s previous match day. If he succeeds the player raises from the dead and joins the Necromancer’s team. Undead players lose their old positional spot. Undead players cannot be traded or stolen. If the Necromancer dies, all his undead players will fall apart after the end of the game.

Desecrator RollVoluntary roll for any player that passed away during the previous match day
1-3The player stays dead.
4–5The player raises as an undead variation of their position
6The player raises from as an undead variation and remembers their last gained skill.


Desecrated RollMandatory roll after each match
1With the Undead being very unpopular among the living the team loses 1d3 Fan Factor.
2With the Undead being very unpopular among the living the team loses 1d3-1 Fan Factor but gains one Dust Goblin.
3With the Undead being very unpopular among the living the team loses 1 Fan Factor but gains two Dust Goblins.
4The vile Necromancer raises 1d3 free Dust Goblins, fans leave in disgust and the team loses 1 Fan Factor
5The vile Necromancer raises 2d3 Dust Goblins, fans leave in disgust and the team loses 1 Fan Factor
6The vile Necromancer raises a Bone Troll! Excited fans can’t leave despite their disgust.


Additional Positionals
Riotous Rookies
These players can also be induced via inducement Riotous Rookies: up to 2D3+1 of those unlucky gits and allows to potentially raise a roster above the regular allowed roster size of 16 players total.
Certain specialists, locked players or tournaments may replace what kind of player type will be induced.

Additional PositionalsQtyMASTAGAVSkillsCosts
Riotous Rookies0-115226Loner, Peaked, Dodge, Right Stuff, Peaked20K*
*join for free in games with less than 11 rostered players

Goblin Bruisers

Rumors about brutish Goblin tribes with thick skulls have been made. Keep yourself safe and watch your back.

Snotlings

Snotlings used to be fed to blood thirsty Squigs. It remains to be seen if and in what way these dumb idiots return to XXXL.


Locked Positionals
Halflings
Halflings can be hired after winning the Big Cook tournament.
Teams that won and roster the Halfling Cook may hire up to 11 additional Halflings as long as the cook stays in the team. If the cook leaves or passes away all remaining Halflings will leave the team.
Teams that roster a Halfling may opt to use these instead of Riotous Rookies.
Halflings can’t gain advantage from any special cards, but teams rostering a Cook may roll a voluntary special roll before an upcoming match to let the Cook prepare some special meals.

Halfling Cook Roll, voluntary before a match
  1. 1 Escape: A Goblin sneaked some snake venom into the Cook’s ingredients, the resulting porridge fills the Goblins with rage but intoxicates their Trolls. The cook and his fellow Halflings finish up the remaining porridge and beer, then use the opportunity to escape into freedom.
    2-5 Tasty Food: Nothing relevant happens but the Cook knows his job well. Everyone makes sure to finish their meal as if it was their last one.
    6 Elaborate Porridge: The refined cuisine of the Halfling Cook satisfies the team so much, that they gain a free re-roll for the upcoming game while their jealous opponents lose one re-roll for the upcoming game.


HalflingsQTYMASTAGAVSkillsCosts
Halfling Cook0-15236Dodge, Right Stuff, Stunty, Animosity30K
Halfling0-115236Dodge, Right Stuff, Stunty, Animosity30K


Hobgoblins
Hobgoblins can be hired for the duration of a specific Corruption card event. Hobgoblins are too clumsy and dumb to gain advantage of any special cards, but teams rostering a Hobgoblin have to roll a mandatory special roll after the team management phase before the upcoming match.

Hobgoblin Idiot Roll, mandatory after team management
  1. 1 Wrong Locker Room: The dumb Hobgoblin mixes up the locker rooms and shows up playing for the opponent’s team and suffers Bonehead and Loner. If the opponent already has 16 players, the Hobgoblin finds back to his team but keeps Bonehead for one match.
    2-5 Just a Dumb Hobgob: Nothing relevant happens, but the team mates hate him.
    6 Die Goblin Die!: The Hobgoblin sneaks in a dagger, player gains Stab and Secret Weapon (+6).


HobgoblinsQTYMASTAGAV1 6SkillsCosts
Hobgoblins0-16337G/A, P, SAnimosity45K


Saw on a Chain

The Saw on a Chain can be acquired via card, rostering Grotty or rostering a player with an active Grottydas sponsorship.

Saw on A ChainMASTAGAVSkillsCosts
Saw on A Chain4122Ball on Chain, Chainsaw, Loner, No Hands, Secret Weapon0K


Squigs

Squig Hoppers and Squig Tamers can be hired during the Westminster Invitational and during a Corruption event. Squigs roll their movement before each match.

SquigsQTYMASTAGAV1 6SkillsCosts
Squig Hopper0-23+1D3438A, S/G, PLoner, Wild Animal, Claw, Leap, Very Long Legs, No Hands, 110K
Chained Squig0-11+1D3618S/A, P, G, SLoner, Ball&Chain, Claw, Stand Firm, No Hand140K


Warpstone Cultists

Warpstone Cultists can be hired during the annual Black Lantern Cup and the irregular Warpstone Cup. Special card effects can grant additional Warpstone experimentations on regular players, granting them additional mutations after a life and death experience.

Warpstone CultistsQTYMASTAGAV1 6SkillsCosts
The Eye*A, m /G, S, PGains Leader-
Strange Creature**0-16237A, m /G, S, PBonehead, Hypnotic Gaze, Dodge, Right Stuff, Stunty, Regeneration70K
Warpstone Cultist0-116237M /A, G, P, SDodge, Right Stuff, Stunty45K


Undead Goblins

Undead players can’t be bought but can join a team after being raised by a rostered Necromancer.
Undead players can’t be transferred via Legal Trades and are too dumb to accept bribes.
Regular Black-Market cards can’t be activated on undead players.
Skills of Dust Goblins can change due Necromancer Special Rolls.
Teams with a Necromancer may opt to use Dust Goblins instead of Riotous Rookies for the inducement of the same name.
If a Necromancer dies, all of his raised players dissolve to dust after the match.

Undead QTYMASTAGAVSkillaccessSkillsCosts
Dust Goblin0-165216A/G,Disposable, Dodge, Right Stuff, Stunty, Regeneration, Peaked0K*
P, S
Risen Diver0-165136A/G,Right Stuff, Stunty, Regeneration, Swoop, Decay50K*
P, S
Ghoulish Fanatic0-163716S/A, Stunty, Regeneration, Ball & Chain, No Hands, Secret Weapon, Decay60K*
G, P
Cadaverous Pogoer0-166226A/G, P, SDodge, Stunty, Regeneration, Leap, Very Long Legs, Decay60K*
Acephalic Looney0-165216A/G, P, SDodge, Stunty, Regeneration, Chainsaw, Secret Weapon, Decay30K*
Shattered Bomma0-165136A/G, P, SDodge, Right Stuff, Stunty, Regeneration, Bombardier, Secret Weapon, Decay40K*
Bone Troll0-163518S/A,Loner, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Decay100K*
P, G

* Some undead players can remember their latest learned skill. Their costs raise accordingly.

Free Agents
The XXXL Leeg offers an expanded Roster of Star Players.
This include traditional Star Players from recent rulesets, forgotten Star Player adaptions, additional Trolls and Warpstone deformed Night goblins. The pool of available Star Players can grow over seasons, as regular Goblin players with more than 100 SPP might decide to become independent.

Available Star Players can always be found with their current player costs in the league's Free Agent Pool. Free Agents can be hired to join a team for one game during inducements. Free Agents can also be bribed to play under Exclusive Contracts during a Great Bribery, Free Agents will join the team with the highest offer.

Players in the Free Agent Pool that will not be induced during a match day will miss out their payday and lower the costs for their services by 10K.
Players that are high in demand will become aware of their status and ask for more money each time they get induced by 10K.
A Free Agent's salary costs cannot go further down or up than 50K from the original starting prize.
A Free Agent who got not hired for a whole season may retire from playing Blood Bowl.
Any Free Agent’s player costs will be reset to their original value at the beginning of a new season, after a Season Reset enforced by the New CEO Corruption Event or after leaving a team and returning to the Free Agent Pool.

Goblin Star PlayersMA ST AG AV Skills Starting Price
Bomber Dribblesnot
6 2 3 7 Loner, Accurate, Bombardier, Dodge, Right Stuff, Secret Weapon, Stunty 60K
Fungus the Loon
4 7 3 7 Loner, Ball & Chain, Mighty Blow, No Hands, Secret Weapon, Stunty 80K
Gnat the Swivel Eye
4 7 3 7 Loner, Ball & Chain, Grab, No Hands, Secret Weapon, Stunty 80K
Mucky McPuffcloud
5 2 3 7 Loner, No Hands, Hail Mary Pass, Bombardier, Disturbing Presence, Secret Weapon, Stunty 100K
Odster Evil One*
5 2 2 7 Loner, Dirty Player, Dodge, Chainsaw, Secret Weapon, Stunty 50K
Nobbla Blackwart
6 2 3 7 Loner, Block, Dodge, Chainsaw, Secret Weapon, Stunty 130K
Scrappa Sorehead
72 3 7 Loner, Dirty Player, Dodge, Leap, Right Stuff, Sprint, Stunty, Sure Feet, Very Long Legs 140K
Throttlesnot 'The Impaler'
6 2 3 7 Loner, Stunty, Dodge, Dirty Player, Regeneration, Leap, Stab, Regeneration, Secret Weapon 100K
Snatcher Pushbrush
4 7 1 10 Loner, Dirty Player, Break Tackle, Juggernaut, Mighty Blow, Stand Firm, Bone-head, No Hands, Secret Weapon130K


Goblin LegendsMA ST AG AV Skills Starting Price
Garbage Throttlesnot
6 2 3 7 Loner, Catch, Dodge, Leap, Kick, Kick-Off Return, Right Stuff, Stunty 60K
Spike Norman
6 2 3 7 Loner, Pro, Dodge, Right Stuff, Stunty, Thick Skull 80K
Dirty Dan
6 3 3 7 Loner, Dodge, Stuny, Dirty Player 100K
Grotty*
6 2 4 7 Loner, Dodge, Stuny, Right Stuff120K
6 2 4 7 Loner, Stunty, Dodge, Right Stuff, Chainsaw, Secret Weapon
4 7 3 7 Loner, Ball & Chain, Mighty Blow, No Hands, Secret Weapon, Stunty
6 2 4 7 Loner, Stunty, Dodge, Right Stuff, Bombardier, Secret Weapon
6 2 4 7 Loner, Stunty, Dodge, Right Stuff, Leap, Very Long Legs, Sure Feet
6 2 4 7 Loner, Dodge, Stuny, Right Stuff plus a Saw on a Chain


Troll Star PlayersMA ST AG AV Skills Starting Price
Rumble-Gut Rockbelly
3 5 1 9 Loner,Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Stand Firm, Thick Skull 160K
Big Lunky
4 5 1 9 Loner, Really Stupid Mighty Blow, Regeneration, Tackle, Throw Team-Mate 200K
Gotrek Larson
4 5 1 9 Loner, Really Stupid Mighty Blow, Regeneration, Kick, Kick Team-Mate, Throw Team-Mate 200K
Grendel Frostbite
5 5 1 8 Loner, Claw, Disturbing Presence, Frenzy, Wild Animal 200K
Vizgrak Pigczit
4 5 1 9 Loner, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Break Tackle, Juggernaut 200K
Bork Bulge-Belly
4 5 1 9 Loner, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Multiple Block, Guard 200K
Snazguz Irongut
4 5 1 9 Loner, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Claw, Tentacles 200K
Shrag Bowelgrinder
4 5 1 9 Loner, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Disturbing Presence, Foul Appearance, Prehensive Tail, Animosity 200K
Nuk Em Gud
4 5 2 9 Loner, Mighty Blow, Regeneration, Throw Team-Mate, Strong Arm, Bombardier, Secret Weapon 200K
Ripper Bolgrot
4 6 1 9 Loner, Grab, Mighty Blow, Regeneration, Throw Team-Mate 270K
Basher
4 6 2 9 Loner, Mighty Blow, Regeneration, Throw Team-Mate, Foul Appearance 320K
Icepelt Hammerblow
5 6 1 9 Loner, Claws, Disturbing Presence, Frenzy, Regeneration, Thick Skull 330K
Grograt Crunchskull
5 6 2 9 Loner, Pro, Mighty Blow, Thick Skull 360K


Squig HerdersMA ST AG AV Skills Starting Price
Mad Gark the Tamer**
6 2 3 7 Loner, Dodge, Leader, Pro, Right Stuff, Stunty, Wrestle 120K
Fuggit and Biter
3+1D34 3 8 Loner, Leap, Very Long Legs, Monstrous Mouth, Wild Animal140K
Iron Moon Gublak
3+1D34 3 8 Loner, Leap, Very Long Legs, Thick Skull, Claw, No Hands, Wild Animal140K
Tinfoil Flatz
4+1D34 3 8 Loner, Leap, Frenzy, Claw, Very Long Legs, No Hands, Wild Animal150K
Madcap Miggz
4+1D34 3 8 Loner, Leap, Break Tackle, Claw, Very Long Legs, No Hands, Wild Animal 150K
Kappa and the Brawler
1+1D36 1 8 Loner, Ball and Chain, Claw, Stand Firm, Disturbing Presence, Frenzy, No Hands 150K
FOOD
5 1 3 5 Loner, Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy 20K


Warpstone CultistsMA ST AG AV Skills Starting Price
Smutchy Peckersneek
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Side Step, Prehensile Tail, Two Heads 120K
Grabby Blockheadz
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Diving Tackle, Disturbing Presence, Two Heads 120K
Horny Muckz
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Foul Appearance, Horns, Wrestle 120K
Handy Wigginz
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Extra Arms, Sure Feet, Sprint 120K
Blammo Huggz
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Tentacle, Foul Appearance, Shadowing 120K
Beavis
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Tentacle, Claw, Jump Up 120K
Birdy Boilbrain
6 2 3 8 Loner, Dodge, Stunty, Right Stuff, Thick Skull 120K
Fappy Bigmeatz
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Big Hand, Very Long Legs, Leap 120K
Fester Nosedive
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Swoop, Hypnotic Gaze 120K
Snore McGroan
6 2 3 8 Loner, Dodge, Stunty, Very Long Legs, Leap, Chainsaw, Secret Weapon 120K
Prickle Stabneck
6 2 3 8 Loner, Dodge, Right Stuff, Stunty, Stab, Double Block, Sneaky Git, Shadowing, Weeping Dagger, Secret Weapon 160K
The Black Gobbo***
6 2 3 8 Loner, Dodge, Stunty, Side Step, Sneaky Git, Disturbing Presence, Bombardier, Stab, Secret Weapon, Fan Favourite 160K


New Free AgentMA ST AG AV Skills Starting Price
James Galanna
45 1 9 Loner, Mighty Blow, Really Stupid, Throw team-Mate, Regeneration, Block, Guard, Break Tackle220K


Before the beginning of an upcoming match day a Grotty Roll decides which invention Grotty will bring up to the pitch. Grotty gains additional skills but never loses Right Stuff or Stunty. 1d6:
  1. 1 Grotty comes without any tools
    2 Grotty comes with a Chainsaw
    3 Grotty comes with a Squig-on-a-stick (-2MA, +4ST, No Hands)
    4 Grotty comes with a Bomb and slingshot
    5 Grotty comes with artificial legs
    6 Grotty comes with a free Saw on Chain

** offers Squig Tamer Rolls
*** The Black Gobbo joins the winner of the annual Black Lantern Cup and enables a team to hire Warpstone Cultists


All costs may change between seasons and match days.
New Players may join between seasons.






Black Market Cards




Black Market Cards can be accessed by Filchers or during a Great Bribery.
Black Market Cards can be used on regular rostered Goblin Linemen and 'Ooligans, unless mentioned otherwise. Cards can be used on players in any team, unless mentioned otherwise.


Magic Cards
A group of insane Goblins that pretend to understand the usage of magic while in reality these guys make a living by stealing magic goods from travelling traders. As such these Goblins sometimes sell items without really understanding them themselves.
Magic CardsEffect 2-6Effect 1
Flying CarpetA flying carpet found in the ruins of Araby allows a player to move long distances when thrown. Player gains Swoop, Fend and Sprint.After stepping on the carpet, the player realizes not knowing how to control it. The carpet lifts up and flies off, Player misses next game
Cloak of IshaThe legendary cloak can be used instead of regular armor, grants +1 AV, Regeneration, Thick Skull.Turns out a coat is not an adequate replacement for proper armor, player suffers -1 AG, -2 AV.
Hashut’s DenturesA pair of dentures decorated with arcane runes. Drives the wearer mad and grants Dauntless, Frenzy, Mighty Blow and Animosity.The teeth used to look worse. But the pain destroys most of the player’s brain, player suffers Wild Animal and Animosity
Lewdgrip’s WhiparmThe detached tentacle arm keeps passing on pure instinct. The carrying player gains Accurate, Pass and Strong Arm.The tentacle occasionally growls into the carrying player’s mouth to lay eggs, the player can’t move while trying to spit. Player suffers Take Root
Jark’s LongarmThe living arm of a former Blood Bowl legend has a drive on to the ball, leading the carrying player. Player gains Pass Block, Diving Catch, CatchThe arm begins to struggle and fight with the carrying player before kick-off and escapes. A random opponent player catches the hand.
Invisible PasteA mysterious paste makes Secret Weapons nearly invisible and changes any Secret Weapon roll to a +7 with 2d6. Can be used on rostered players with Secret Weapon.The players can’t find their weapon before the match. The Secret Weapon player appear as regular Goblins.
Magic SpongeA healing sponge that cures temporarily any injury. Removes all player’s injuries for one match.The player becomes a Frog for one match.
Gromskull's Exploding RunesA copy of the famous runes grants one player Bombardier, Accurate, No Hands, Secret WeaponSome typos result in an explosion before kick-off. 1d3 random players of both teams suffer a Casualty roll, the carrying player gets banned from the match.

Dirty Tricks
A group of former Blood Bowl Players that failed as Coaches despite their unsportsmanship.
Now they try to sell some of their dirty Playbooks to young Coaches.

Dirty TricksEffect 2-6Effect 1
No FoulsThe player knows the referee of the upcoming match, fouling this player results in a ban of 2d3 games.If the player gets caught while fouling the league will ban the player for additional 2d3 games.
Toxic Mushrooms2d3 random players drink from a toxic soup and suffer Bonehead for one match2d3 player drink from a toxic soup and gain Foul Appearance for one match
Stolen Playbook2d3 random Goblin players gain Pass Block & Shadowing2d3 random rostered Goblin players gain Loner
Spike Player FocusA recent Spike Special featured this player prominently. Fouling this piece leads to a ban of 2d3 games.A recent Spike Special featured this player prominently. As a result, a bounty with the reward of 2d6*10K Gold has been declared on the player.
Bribed Line Ref2d3 random Goblin players gain Swarming.2d3 random Goblin players of the opponent gain Swarming
Fake NewsNext opponent's TV gets raised by 2D6*10.Next opponent’s TV gets lowered by 2D6*10.
RansomA random player of the opponent’s team gets kidnapped just shortly before the match starts! The team must pay the player costs multiplied by 2 in cash or the player is missing next game and suffers an injury roll.A random player of the team that activated the card gets kidnapped, their team must pay player costs multiplied by 2 in cash or the player is missing next game and suffers an injury roll.
Late RevengeA player who scored against this team in the previous match has to roll 1 bd per scored TD, if the result is a skull the player gets assaulted by “fans” and misses 1d3 games (effects TV)Furious fans storm the team’s training grounds and start a riot, 1d3 random players suffer a beatdown and will be missing the next game (effects TV)

Goblin Cheaters
The craftsmanship of the Goblin Cheaters is infamously dangerous, often not working as indented. This is due the lack of understanding for basic construction and the usage of cheap Hobgoblin slaves.

Goblin CheatersEffect 2-6Effect 1
Rusty SpoonA rusty Spoon turns out to be more dangerous than it looks, player gains Stab.The spoon turns out to look more intimidating than it is, player suffers Secret Weapon
Greased ShoesThe cheaters replace the opponent’s shoe polish with nasty self made grease tubes. 1d3 random players lose -2MAThe self made grease makes the shoes slippery. 1d3 random players gain Fend and Dodge.
Kicking BootsThe cheaters add some spikes on a player’s boots. Player gains Kick, Dirty Player, -1MA.The spikes keep hurting the player while not offering any advantage. Player suffers a temporary Niggle and -1MA.
BlunderbussThe cheaters deliver a Blunderbuss, player gains Hail Mary Pass, Sure Hands, Secret Weapon. May be used by Secret Weapon players.A malfunction makes the Blunderbuss useless. Player suffers No Hands and Secret Weapon.
ChainsawTeam gets a free Saw on a Chain.Next opponent gets a free Saw on a Chain
Squig Bomb LauncherThe cheaters smuggle in a Squig Bomb Launcher, granting one player Bombardier, Hail Mary Pass, Secret Weapon, -4MA, -2AG, and loss of Right Stuff and Dodge.The cheaters lack any manual or knowledge on how to control this machine, the player misses next match and suffers an additional Casualty roll.
Manipulated Dice TowerThe cheaters steals one of the opponent's Re-Rolls before the next match.The cheaters steal one of the team's Re-Rolls before the next match and hand it over to the opponent.
Pocket HolesThe cheaters transfer all regular winnings of the upcoming match to the activating team’s treasury.The cheaters transfer all regular winnings of the upcoming match to the opponent’s treasury.

Troll Cars Cheaters
A gang of Goblins that believe to be smart enough to manipulate Trolls. In reality, just a group of idiots accepted by Trolls until it becomes lunchtime.
All Troll cards can only be used on rostered Troll players.

Troll CardsEffect 2-6Effect 1
Rolled a 1The Troll eats a random teammate with Right Stuff.The Troll eats a cook and loses Always Hungry.
Troll CookThe Troll eats a cook and loses Always Hungry.Coach must choose a Troll's teammate (any player with Right Stuff) to be eaten.
Snotling Throw PracticeThe Troll practices throwing Snotlings and gains Strong Arm, all Goblin positionals gain Right Stuff.The Troll injures himself and loses Throw Team Mate and gains No Hands.
Cooked WitchThe Troll eats a witch and starts moving in an irrational way, the Troll gains Ball & Chain movement.The witch puts a spell on the Troll before being eaten, the Troll gains Take Root.
Voice in HeadThe Troll hears voices in the head what to do, Troll gains Pro.The voices don’t stop talking, the Troll can’t play under these conditions and misses next game.
Iron GloveThe Troll puts on an iron glove and gains Block and Secret WeaponThe Troll wants to try his new glove on a teammate, random player suffers a CAS roll
SnackThe Troll’s team gets a free Halfling for one gameNext opponent gets a free Halfling for one game
Rolled a 6Nobody knows why, but the Troll is suddenly able to articulate full sentences and focus on the game Troll loses Really StupidNobody is really surprised, the Troll is so stupid that he forgets to show up, missing next game

Warpstone Cards
The mentally questionable Night Goblins are looking for voluntary test subjects for their Warpstone experiments. Some Coaches might risk the health of a player to gain an advantage.

Warpstone CardsEffect 2-6Effect 1
GiantThe player’s legs keep growing in size and strength, player gains Very Long Legs, LeapPlayer suffers internal mutations and gains Decay
New FriendA second head grows out of the player’s neck, player gains Two HeadsPlayer suffers internal mutations and gains Decay
StonebrainThe player’s skull grows thick horns, Player gains Horns and Thick SkullPlayer suffers internal mutations and gains Decay
Growing FingersThe player grows a new, autonomous arm, player gains Big Hand, Extra ArmPlayer suffers internal mutations and gains Decay
Fist with TeethThe player’s fingers deform to claw like paws, player gains ClawPlayer suffers internal mutations and gains Decay
Speaking StomachThe player’s belly opens and a Monstrous Mouth appearsPlayer suffers internal mutations and gains Decay
Warpstone PerfectionCoach can choose one regular mutation, Thick Skull or Monstrous MonthPlayer suffers internal mutations and gains Decay
Warpstone CeremonyLasting effect: 1d6 decides the outcome1d6 decides the outcome:
1 player is dies
2 player is reborn as a Dust Goblin
3 player is reborn as a strange creature,
4 player is reborn with a third eye (gains free Leader)
5 player is reborn with a mutation (Coach can choose one mutation)
6 player is reborn with two mutations (Coach can choose two mutations)

Unwanted Ones
A group of old Goblin players that were fired by their former teams. Despite their injuries they sometimes have the abilities to be useful for a team. Especially as they often don't add to the team's TV and may temporary replace players suffering from a MNG status

Unwanted OnesInjuriesSkills
Fubby Fart-1 STKick, Disposable
Garnash Gizzard-1 AGGuard, Disposable
Immortal Huck-1 MAWrestle, Disposable
Low Blow Joe-1 AVDiving Tackle, Disposable
Magic Gabrush-1 STHail Mary Pass, Disposable
Rot Gakdup-1 AGBlock, Disposable
Scared Fred-1 MASidestep, Disposable
Howey Bowlson-1 AVLeader, Disposable


. Free Agents that did not reach Super Star status and are without a team can replace players in the Unwanted Ones Pool at a Season Reset. Players that fall out of the Unwanted Ones Pool retire from playing Blood Bowl in the XXXL.
The pool may also change occasionally and feature more prominent guest players.

Guestplayers
Season 0 “The Great Waaaagh”: Longlip Stikka was rumoured to replace Low Blow Joe.
Longlip Stikka
Season 1 “XXXL 2020, 2nd season”: Dik Waldorf and Prik Staldorf are rumored to replace Howey Bowlson.
Dik Waldorf
Prik Staldorf

Guests Season 01MASTAGAVSkillsCosts
Dik Waldorf5226Loner, Peaked, Dodge, Right Stuff, Swarming0K
Prik Staldorf6237Dodge, Right Stuff, Stunty, Peaked, Coaching70K

Superstar Cards
These cards may only be obtained by teams with a rostered Star Player and can only be used on teams with a rostered Star Player. Effects last one match day.

Super Star CardsEffect 2-6Effect 1
Contract DiscussionThe Star Player wants the team to succeed and agrees to play without demanding any upkeep costs.The Star Player demands a raise of 2d3*10K upkeep costs or won’t show up for the next game.
Game planThe Star Player understands that they can’t rely on the weak game plan of their coach, the Star Player gains Pro.The Star Player doesn’t care for the team’s game plan, as such the player ends up clueless on the pitch and gains Bonehead.
Weak TeammatesThe Star Player understands how to motivate and lead team mates, the Star Player gains Leader.The Star Player is a toxic primadonna and hurts the team atmosphere, 2d3 random team mates gain Loner.
RIVALSThe Star Player’s high income makes the team mate with the most SPP jealous. The player demands the same salary and upkeep as the Star Player or starts a fight. Roll an Armor and consequently Injury and Casualty roll for both players.The Star Player begins to bond with some team mates and integrates stronger with the team. Star Player loses Loner.
Fan IdolThe Star Player has become so popular among fans that they gain Fan Favorite and won’t leave during an upcoming Great Bribery. Sold merchandise raises the team’s treasury by 2d3*10K.The Star Player hates the team’s dumb fans and can’t wait to leave, the player leaves to the team with the highest offer no matter what the current coach offers to keep them.
SponsorThe sponsor is excited about the Star Player and adds +1 to the upcoming sponsor payment roll for every drive with the Star Player on the pitch.The sponsor demands the Star Player to host a PR event on the other side of the world, the player is missing the next game.
Contract CheatThe Exclusive Contract includes small printed letters that prevent the Star Player from leaving in case of serious injuries or better offers.The Star Player wraps the contract into pieces and leaves the team not before attacking his biggest rival, roll an Armor and consequently Injury and Casualty roll for a random team mate.
There is no I in WeThe Star Player believes in the coach and gives everything to be a valuable part of the team, the Star Player loses Loner.The Star Player demands to score, every other scoring team mate will have to fear consequences! Roll an Armor and consequently Injury and CAS roll for every player who scored a TD after the next game.

Necromancer Cards
Only teams with a rostered Necromancer may filch from this card. All effects last for one match.

Necromancer CardsEffect 2-6Effect 1
Zombie FansThe Necromancer is able to turn the inhabitants of a cemetery into horde of flesh eating undead fans, team gains 1 Fan Factor, opponent loses 1 Fan Factor.The Necromancer’s zombies begin to eat the team’s remaining alive fans, team loses 1 Fan Factor.
LeprosyThe Necromancer’s undead players begin to rot, the opponents are disgusted, Dust Goblins gain Foul Appearance.The Necromancer’s undead players begin to fall apart,Dust Goblins gain Decay.
The Chant of the DeadThe Necromancer’s undead players begin to scream in everlasting pain, Dust Goblins gain Disturbing Presence.The Necromancer’s undead players enter a state of trance, Dust Goblins gain Bonehead.
Braindead RefThe Necromancer’s hard work paid off, he sneaked one of his minions among the referee association, Dust Goblins players gain swarming.The Necromancer’s sneaked in ref collapses on the sidelines while the opponent team storms the field, 1d3 random opponent Goblin players gain swarming.
SponsorThe sponsor’s executives looked quite pale recently, they’ll evaluate the next game’s PR strategy always as a success.The sponsor is appalled about the team cooperating with a Necromancer and will evaluate the next game’s PR strategy always as a failure.
Blessed KnifeThe Necromancer smuggles a magic knife into the game, Necromancer gains Stab.The opposing team smuggles a magic knife into the game, opponent coach may give to any player Stab and Stakes.
Bonesaw!The Necromancer failed to raise some players from the graveyard, but found some working weapons, Necromancer gains a Grotty roll before Kick-off.The league wants to see an end of the spooky undead, any of the opponent’s rostered players with a chainsaw loses Secret Weapon.
HivemindThe Necromancer is getting the hang of controlling his undead players and gains Leader.The Necromancer gets stuck inside a state of trance and suffers Bonehead.





Corruption Cards




Corruption Cards can be activated prior or at the beginning of any game phase and will last one match day period. Corruption Cards effect all active teams. Corruptions Cards can’t be activated during Pre-Season Friendlies.

Corruption Cards
CorruptionDescriptionMatch day Effect
New CEOThe officials are persuaded to stab the CEO and install new management.League officials start a Season Reset.
Apoth StrikeThe officials are persuaded that high medical treatment costs could ruin the league.But their attempt to pay less to the Apothecaries leads to a strike. Teams lose regular Apothecaries and cannot hire a new one.
Bribed JournalistsThe officials are persuaded to let the Spike reporters know in advance who shall become MVP in the next game.Coaches can nominate 1 player for MVP in post-match sequence.
Cabal-Vision CommercialsThe officials are persuaded to broadcast commercials between turns and intermissions. They also print sponsor logos on player uniforms.Teams receive 50K additional funds for inducing special cards at the start of the next game, teams receive 50K additional funds for inducements at the start of the next game.
Fair PlayThe officials are persuaded to forbid unclean tackles against lower body parts to prevent injuries.Right Stuff cancels Tackle skill when blocked.
Feed the TrollsThe officials are persuaded to improve Troll contracts, granting them the guarantee of extra food.Teams must pay 40K per rostered Troll or feed a random player with Right Stuff.
Get the SquigsThe officials are persuaded to let Squiq Herders participate in the league.Teams get access to hire players Squig Hoppers, Squig Tamers, and order Snotlings.
Hobgoblins are GoblinsThe officials are persuaded that progressive inclusion is good for the ratings. They invite Hobgoblins to play in the league.Teams get access to hire Hobgoblins. Teams that hire a Hobgoblin lose 1 Fan Factor.
HomegrownThe officials are persuaded that the league needs more individual homegrown stars for better brand recognition. As such they forbid players to be traded between teams.Legal player trades and illegal player steals are banned.
Magic EyeThe officials are persuaded to hire wizards to overview the game and offer Replay function for the refs.Argue the Call is turned off, Sneaky Git Players can no longer sneak into the KO box.
No Mutants AllowedThe officials are persuaded that mutants are dangerous and ban then from competing in the league.Rostered players with mutations are missing for one game. Players with Mutations cannot be induced.
Open the MarketsThe officials are persuaded to declare the Black Market legal.Coaches may buy one random Card from a chosen Black-Market deck for 50K.
Player UnionThe officials are persuaded to raise some of the top player's wages to keep them from forming an union with lower players.Each team's regular player with most SPP demands to be paid upkeep after the next match or leaves the team.
Professional HealthcareThe officials are persuaded to take good care of the league players. They hire specialized Apothecaries to treat their injuries after the game.Heals any Missing Next Game status. Players that suffered a lasting non-lethal injury in the previous match may additionally re-roll their CAS result.
Rule of 7sThe officials are persuaded that 11 players cost too much. To speed up the games and save some gold, the maximum number of players fielded gets reduced to 7.Maximum of 1 players may be set up in each wide zone, a maximum of 7 players may be set up in total, no minimum of players must be set up on the LOS.
Spiked BallThe officials are persuaded to buy balls from a cheaper provider. The new balls come with manufacturing errors and have dangerous spikes.A spiked ball is used for play. Any failed pickup or catch roll results in the player being stabbed.
Tax ControlThe officials are persuaded to fight corruption and introduces a tight tax control.Enables Spiraling Expenses at 1500K TV and Expensive Mistakes at 150K. Any lost money will be transferred to the League's Petty Cash.
There Must Be a WinnerThe officials are persuaded that games with draws are not exciting enough for the audience. They declare that there must be a winner team in every game and introduce the overtime rule.Rule Setting change to Overtime.
Warpstone ExperimentsThe officials are persuaded to provide teams with Warpstone.Coaches can hire Night Goblins. Players skilling up during this phase and rolling a double may decide to take a mutation skill.
Wizard BanThe officials are persuaded that wizards are dangerous and ban them from any activity in the league.Wizards cannot be induced.
3 to 5The officials are persuaded that three points are not enough and introduce the 5 points-rule.Victories count 5 points, Draws count 2 points, Losses 1 point.
Troll RefereeThe officials are persuaded to introduce bigger referees.Rostered Bribed Refs are replaced with Trolls for one match day.
Pogo SpearsThe officials are persuaded to buy pogo sticks from Grottydas. The sticks come with manufacturing errors and endanger players.Pogoers gain Stab, Dirty Player and Secret Weapon but suffer -1MA.
BountiesThe officials are persuaded to accept bounties from an anonymous source.A bounty of 60K is set on a random player in every registered team.
Push the RefThe officials are persuaded to allow players to express themselves when debating with a referee.Blocking a referee only results in a penalty, if the block result injures the referee.
Short SkirtsThe officials are persuaded to introduce new uniforms for cheerleaders.Teams with Cheerleaders leaders gain additional 1d(amount of staffed cheerleaders)*10K gold to their post-match winnings.
Field goalsThe officials are persuaded to make use of the goal posts and introduce a field goal contest to decide games that ended without a winner after regular time.Both teams pick 5 players and take turns in attempting field goals in a Best of 5. If both teams have an equal number of successful kicks, additional rounds of one kick each will be used until one team scores and the other misses.
Gunther’s Tempting Tamperings*Gunther has been persuaded to fudge the odds a bit, definitely not to trick more people into losing money.All odds are increased by 0,5
Zapped Circle of DoomThe league officials are persuaded to invite the XXXL’s team coaches to a special event organized by a grand wizard. After a failed spell for strong potency, all invited players deform into little frogs.Team Captains turn into Frogs. Teams without Captains send a random player. Injuries suffered in this state have no long term consequence.
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* only in seasons with open Goblin Gambling



Cheat Sheet and Tools




Cheat Sheet
Cheat SheetTeam ManagementGreat BriberyMatch DayPost-Match Day
Regular Team ManagementRegular Hire & Fire + up to one additional Specialist between match daysTeams readied, no more regular Team Management allowedKeep track of SPP fouls and Sponsor requirements.
Black Market CardsActivation possible, Effects last until end of next matchActivation possible, Effects last until end of next matchActivations possible until team’s Kick-Off, Effects last until end of next match-
Corruption CardsActivation possible, Effects last until end of the upcoming match dayActivation possible, Effects last until end of the upcoming match dayActivations possible until 1st Kick-Off of the match day, effects last until end of the match day-
SpecialistsPossible voluntary Rolls: Cheerleader, Fan, Filcher, Player-Coach, Shaman, Squig-Tamer, Necromancer
Mandatory: NecromancerVoluntary Rolls: Cheerleader, Filcher, Player-Coach, Squig-TamerVoluntary Rolls possible until team’s Kick-Off: Cheerleader, Filcher, Player-CoachMandatory Rolls: Bribed Ref, Dead Fan;
Voluntary Rolls: Necromancer
Free AgentsBribes possibleGrotty Roll(s) before Kick-off, Pre-Match Inducements Upkeep Costs in cash
Locked Player Rolls-Squig Movement Rolls before BriberyHobgoblin Rolls, Halfling Rolls-
SponsorshipsApplications possibleApplications possiblePromote your sponsorPost-Match evaluation & Payment
Advanced Team Management OptionsSnitching, Visit Corrupt Accountchief Goblin, Legal Trades, BountiesBountiesSnitching, BountiesSnitching, Bounties, Referee Association Tribunal



FAQ


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