Recent Forum Topics Gnomes are trash | Cindy is back? | ramchop takes on the... |
Player Value | Upkeep costs |
---|---|
up to 50K | 10K |
55K-100K | 20K |
105K-150K | 30K |
155K-200K | 40K |
205K-300K | 50K |
305K + | 60K |
Team has a Necromancer | +5K* |
Amount of Matches | Cost Change |
---|---|
0 games | -30K |
1-5 games | -10K |
6-10 games | 0K |
11-15 games | +10K |
16+ games | +20K |
New Free Agent Insurance DEVELOPMENT | Effects |
---|---|
Season 1: Private Apothecary | Player gains S.I.G. starter pack (player can re-roll a CAS injury after leaving a team). |
Season 2: Prime Insurance | Player gains a S.I.G. life insurance (player can re-roll a CAS injury after leaving a team, always revives player after death). |
Season 3: Elite Insurance | Player gains a full S.I.G. insurance (always heals any suffered injuries). |
Disharmony Roll | Consequence |
---|---|
1 | The disrespectful team management angers the fired player. Instead of returning to the pool of Free Agents, the player offers to play for the next opponent for free. If the upcoming opponent team has already 16 players, the player will repeat the offer on following match days until a team is willing and able to field the player. |
2 | The preposterous team management hurts the reputation among XXXL players. No players will accept any future steal or trade deals. Free Agents will always prefer rival offers at Great Briberies in case of two or more same offers. Lasts until Season Reset. |
3 | The arrogant team management leads to irritation among the fans. The team loses 1d3+1 Fan Factor. Any player with the skill Fan Favorite is missing the next game. |
4 | The illogical team management leads to protest among the staff. Rostered specialists and staff leave the team in protest. Team loses half their Re-Rolls. |
5 | The alienating team management leads to disharmony among the players. 2d3 random players without Really Stupid gain Loner for one match (rolled before Kickoff after regular Team Management phase). |
6 | The genius team management keeps playing 3D chess with the league. Another masterful decision to weaken the opponent and strengthen the own team's perspetive. Team gains a random Black Market Card. |
Blood Feud Roll | Effect for both teams |
---|---|
1 Sneaky Gits | 1d3 random Goblins gain Sneaky Git and Swarming for the next match |
2 All or Nothing | 1d3 random Goblins (exceptions are Special Weapons) gain Stab and Secret Weapon for the next match |
3 Rioting Ooligans | Players that end up in the Badly Hurt box suffer an additional CAS result |
4 Legend Born | A player who scores a winning TD in the upcoming match gains Fan Favorite until the next season reset |
5 Sponsor Interest | Sponsor evaluates a victory as a PR strategy success while a defeat always counts as a failure |
6 Spotlight | Rostered Free Agents are so motivated for the upcoming Blood Feud match that they lose Loner |
PR Strategies | Requirement |
---|---|
1 Dominate Social Media | Cause at least one more CAS than the opponent |
2 All or Nothing | Win or lose, draws are to be avoided at all costs |
3 Fan Interaction | Surf an opponent player into the crowd |
4 Promote a new Drink | Induce one Blood Weiser Keg |
5 Focus on popular players | Score a TD with a Star Player |
6 Raise Rage | Activate a Corruption card* |
Accounting Roll | Consequence |
---|---|
1 | Send out the boys: The Accounting Chief sends out his boys to give a friendly reminder. A randomly selected player of the team’s roster will be missing next game and suffers a CAS roll. |
2 – 5 | +Interest: The Accounting Chief is in good mood; the team may pay back after the next game +20% original debt interest. This value can stack to a maximum of 60% |
6 | Forgetful: The Accounting Chief forgot about the debt... for this week. |
Grottydas Roll, mandatory before kickoff | Effect |
---|---|
1 Nothing | The player comes without any Grottydas gadgets. |
2 Chainsaw | The player gains Chainsaw and Secret Weapon. |
3 Squig-on-a-Stick | The player gains Ball&Chain, +4ST but suffers -2MA and No Hands. |
4 Bomb-Slingshot | The player gains Bombardier and Secret Weapon. |
5 Artificial Legs | The player gains Very Long Legs, Leap and Sure Feet. |
6 Saw on chain | The player comes with a free Saw on a Chain |
Award Skill Roll | Reward |
---|---|
1 Goblin Gambling | Player adds 1d3 to Sponsor Payments if fielded (lasts one season) |
2 Star Insurance Guild | Player gains a Private Apoth for one season (can be healed for free once in case of a non-lethal Injury after a match). |
3 Grottydas | Player gains a Grotty roll before match day for one season (+30K). |
4 RNG Trolls Inc. | Player gains Leader for one season (+30K). |
5 Spike Magazine | Player gains Pro for one season (+30K). |
6 Cabal-Vision | Player gains Fan Favorite for one season (+30K). |
Award Skill Roll | Reward |
---|---|
1 Goblin Gambling | Player adds 1d3 to Sponsor Payments for every caused CAS (lasts one season) |
2 Star Insurance Guild | Player gains a Private Apoth for one season (can be healed for free once in case of a non-lethal Injury after a match). |
3 Grottydas | Player gains Kick Teammate (+30K). |
4 RNG Trolls Inc. | Player gains Leader for one season (+30K). |
Award Skill Roll | Reward |
5 Spike Magazine | Player gains Pro for one season (+30K). |
6 Cabal-Vision | Player gains Fan Favorite for one season (+30K). |
Award Skill Roll | Reward |
---|---|
1 Goblin Gambling | Player adds 1d3 to Sponsor Payments if fielded (lasts one season) |
2 Star Insurance Guild | Player gains a Private Apoth for one season (can be healed for free once in case of a non-lethal Injury after a match). |
3 Grottydas | Player gains Right Stuff (+30K). |
4 RNG Trolls Inc. | Player gains Leader for one season (+30K). |
5 Spike Magazine | Player gains Pro for one season (+30K). |
6 Cabal-Vision | Player gains Fan Favorite for one season (+30K). |
Specialists | Qty | MA | ST | AG | AV | Skills | Costs |
---|---|---|---|---|---|---|---|
Bribed Ref | 0-1 | 5 | 2 | 1 | 6 | Loner, Right Stuff, Stunty, No Hands, Peaked, Leeg Official | 90K |
Cheerleader Leader | 0-1 | 6 | 2 | 4 | 6 | Dodge, Right Stuff, Stunty, Peaked, Cheerleader, Hypnotic Gaze, No Hands | 70K |
Fan | 0-1 | 5 | 1 | 2 | 6 | Dodge, Right Stuff, Stunty, Peaked, Fan | 0K |
Filcher | 0-1 | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty, Peaked, Filch | 70K |
Player Coach | 0-1 | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty, Peaked, Coaching | 70K |
Shaman | 0-1 | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty, Peaked, Shaman, Regeneration | 70K |
Squig Tamer | 0-1 | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty, Peaked, Thrall, Tame | 70K |
Necromancer | 0-1 | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty, Peaked, Desecrator | 70K* |
Shaman Roll | Injury | Effect |
---|---|---|
11- 38 | Healed | No long term effect |
41 | Broken Ribs | Miss next game |
42 | Groin Strain | Miss next game |
43 | Gouged Eye | Miss next game |
44 | Broken Jaw | Miss next game |
45 | Fractured Arm | Miss next game |
46 | Fractured Leg | Miss next game |
47 | Smashed Hand | Miss next game |
48 | Pinched Nerve | Miss next game |
51 | Damaged Back | Niggling Injury |
52 | Smashed Knee | Niggling Injury |
53 | Smashed Hip | -1 MA |
54 | Smashed Ankle | -1 MA |
55 | Serious Concussion | -1 AV |
56 | Fractured Skull | -1 AV |
57 | Broken Neck | -1 AG |
58 | Smashed Collar Bone | -1 ST |
61-68 | DEAD | Dead! |
Desecrator Roll | Voluntary roll for any player that passed away during the previous match day |
---|---|
1-3 | The player stays dead. |
4–5 | The player raises as an undead variation of their position |
6 | The player raises from as an undead variation and remembers their last gained skill. |
Desecrated Roll | Mandatory roll after each match |
---|---|
1 | With the Undead being very unpopular among the living the team loses 1d3 Fan Factor. |
2 | With the Undead being very unpopular among the living the team loses 1d3-1 Fan Factor but gains one Dust Goblin. |
3 | With the Undead being very unpopular among the living the team loses 1 Fan Factor but gains two Dust Goblins. |
4 | The vile Necromancer raises 1d3 free Dust Goblins, fans leave in disgust and the team loses 1 Fan Factor |
5 | The vile Necromancer raises 2d3 Dust Goblins, fans leave in disgust and the team loses 1 Fan Factor |
6 | The vile Necromancer raises a Bone Troll! Excited fans can’t leave despite their disgust. |
Additional Positionals | Qty | MA | ST | AG | AV | Skills | Costs |
---|---|---|---|---|---|---|---|
Riotous Rookies | 0-11 | 5 | 2 | 2 | 6 | Loner, Peaked, Dodge, Right Stuff, Peaked | 20K* |
Halflings | QTY | MA | ST | AG | AV | Skills | Costs |
---|---|---|---|---|---|---|---|
Halfling Cook | 0-1 | 5 | 2 | 3 | 6 | Dodge, Right Stuff, Stunty, Animosity | 30K |
Halfling | 0-11 | 5 | 2 | 3 | 6 | Dodge, Right Stuff, Stunty, Animosity | 30K |
Hobgoblins | QTY | MA | ST | AG | AV | 1 6 | Skills | Costs |
---|---|---|---|---|---|---|---|---|
Hobgoblins | 0-1 | 6 | 3 | 3 | 7 | G/A, P, S | Animosity | 45K |
Saw on A Chain | MA | ST | AG | AV | Skills | Costs |
---|---|---|---|---|---|---|
Saw on A Chain | 4 | 1 | 2 | 2 | Ball on Chain, Chainsaw, Loner, No Hands, Secret Weapon | 0K |
Squigs | QTY | MA | ST | AG | AV | 1 6 | Skills | Costs |
---|---|---|---|---|---|---|---|---|
Squig Hopper | 0-2 | 3+1D3 | 4 | 3 | 8 | A, S/G, P | Loner, Wild Animal, Claw, Leap, Very Long Legs, No Hands, | 110K |
Chained Squig | 0-1 | 1+1D3 | 6 | 1 | 8 | S/A, P, G, S | Loner, Ball&Chain, Claw, Stand Firm, No Hand | 140K |
Warpstone Cultists | QTY | MA | ST | AG | AV | 1 6 | Skills | Costs |
---|---|---|---|---|---|---|---|---|
The Eye* | A, m /G, S, P | Gains Leader | - | |||||
Strange Creature** | 0-1 | 6 | 2 | 3 | 7 | A, m /G, S, P | Bonehead, Hypnotic Gaze, Dodge, Right Stuff, Stunty, Regeneration | 70K |
Warpstone Cultist | 0-11 | 6 | 2 | 3 | 7 | M /A, G, P, S | Dodge, Right Stuff, Stunty | 45K |
Undead | QTY | MA | ST | AG | AV | Skillaccess | Skills | Costs |
---|---|---|---|---|---|---|---|---|
Dust Goblin | 0-16 | 5 | 2 | 1 | 6 | A/G, | Disposable, Dodge, Right Stuff, Stunty, Regeneration, Peaked | 0K* |
P, S | ||||||||
Risen Diver | 0-16 | 5 | 1 | 3 | 6 | A/G, | Right Stuff, Stunty, Regeneration, Swoop, Decay | 50K* |
P, S | ||||||||
Ghoulish Fanatic | 0-16 | 3 | 7 | 1 | 6 | S/A, | Stunty, Regeneration, Ball & Chain, No Hands, Secret Weapon, Decay | 60K* |
G, P | ||||||||
Cadaverous Pogoer | 0-16 | 6 | 2 | 2 | 6 | A/G, P, S | Dodge, Stunty, Regeneration, Leap, Very Long Legs, Decay | 60K* |
Acephalic Looney | 0-16 | 5 | 2 | 1 | 6 | A/G, P, S | Dodge, Stunty, Regeneration, Chainsaw, Secret Weapon, Decay | 30K* |
Shattered Bomma | 0-16 | 5 | 1 | 3 | 6 | A/G, P, S | Dodge, Right Stuff, Stunty, Regeneration, Bombardier, Secret Weapon, Decay | 40K* |
Bone Troll | 0-16 | 3 | 5 | 1 | 8 | S/A, | Loner, Really Stupid, Mighty Blow, Regeneration, Throw Team-Mate, Decay | 100K* |
P, G |
New Free Agent | MA | ST | AG | AV | Skills | Starting Price | |
---|---|---|---|---|---|---|---|
James Galanna | 4 | 5 | 1 | 9 | Loner, Mighty Blow, Really Stupid, Throw team-Mate, Regeneration, Block, Guard, Break Tackle | 220K |
Magic Cards | Effect 2-6 | Effect 1 |
---|---|---|
Flying Carpet | A flying carpet found in the ruins of Araby allows a player to move long distances when thrown. Player gains Swoop, Fend and Sprint. | After stepping on the carpet, the player realizes not knowing how to control it. The carpet lifts up and flies off, Player misses next game |
Cloak of Isha | The legendary cloak can be used instead of regular armor, grants +1 AV, Regeneration, Thick Skull. | Turns out a coat is not an adequate replacement for proper armor, player suffers -1 AG, -2 AV. |
Hashut’s Dentures | A pair of dentures decorated with arcane runes. Drives the wearer mad and grants Dauntless, Frenzy, Mighty Blow and Animosity. | The teeth used to look worse. But the pain destroys most of the player’s brain, player suffers Wild Animal and Animosity |
Lewdgrip’s Whiparm | The detached tentacle arm keeps passing on pure instinct. The carrying player gains Accurate, Pass and Strong Arm. | The tentacle occasionally growls into the carrying player’s mouth to lay eggs, the player can’t move while trying to spit. Player suffers Take Root |
Jark’s Longarm | The living arm of a former Blood Bowl legend has a drive on to the ball, leading the carrying player. Player gains Pass Block, Diving Catch, Catch | The arm begins to struggle and fight with the carrying player before kick-off and escapes. A random opponent player catches the hand. |
Invisible Paste | A mysterious paste makes Secret Weapons nearly invisible and changes any Secret Weapon roll to a +7 with 2d6. Can be used on rostered players with Secret Weapon. | The players can’t find their weapon before the match. The Secret Weapon player appear as regular Goblins. |
Magic Sponge | A healing sponge that cures temporarily any injury. Removes all player’s injuries for one match. | The player becomes a Frog for one match. |
Gromskull's Exploding Runes | A copy of the famous runes grants one player Bombardier, Accurate, No Hands, Secret Weapon | Some typos result in an explosion before kick-off. 1d3 random players of both teams suffer a Casualty roll, the carrying player gets banned from the match. |
Dirty Tricks | Effect 2-6 | Effect 1 |
---|---|---|
No Fouls | The player knows the referee of the upcoming match, fouling this player results in a ban of 2d3 games. | If the player gets caught while fouling the league will ban the player for additional 2d3 games. |
Toxic Mushrooms | 2d3 random players drink from a toxic soup and suffer Bonehead for one match | 2d3 player drink from a toxic soup and gain Foul Appearance for one match |
Stolen Playbook | 2d3 random Goblin players gain Pass Block & Shadowing | 2d3 random rostered Goblin players gain Loner |
Spike Player Focus | A recent Spike Special featured this player prominently. Fouling this piece leads to a ban of 2d3 games. | A recent Spike Special featured this player prominently. As a result, a bounty with the reward of 2d6*10K Gold has been declared on the player. |
Bribed Line Ref | 2d3 random Goblin players gain Swarming. | 2d3 random Goblin players of the opponent gain Swarming |
Fake News | Next opponent's TV gets raised by 2D6*10. | Next opponent’s TV gets lowered by 2D6*10. |
Ransom | A random player of the opponent’s team gets kidnapped just shortly before the match starts! The team must pay the player costs multiplied by 2 in cash or the player is missing next game and suffers an injury roll. | A random player of the team that activated the card gets kidnapped, their team must pay player costs multiplied by 2 in cash or the player is missing next game and suffers an injury roll. |
Late Revenge | A player who scored against this team in the previous match has to roll 1 bd per scored TD, if the result is a skull the player gets assaulted by “fans” and misses 1d3 games (effects TV) | Furious fans storm the team’s training grounds and start a riot, 1d3 random players suffer a beatdown and will be missing the next game (effects TV) |
Goblin Cheaters | Effect 2-6 | Effect 1 |
---|---|---|
Rusty Spoon | A rusty Spoon turns out to be more dangerous than it looks, player gains Stab. | The spoon turns out to look more intimidating than it is, player suffers Secret Weapon |
Greased Shoes | The cheaters replace the opponent’s shoe polish with nasty self made grease tubes. 1d3 random players lose -2MA | The self made grease makes the shoes slippery. 1d3 random players gain Fend and Dodge. |
Kicking Boots | The cheaters add some spikes on a player’s boots. Player gains Kick, Dirty Player, -1MA. | The spikes keep hurting the player while not offering any advantage. Player suffers a temporary Niggle and -1MA. |
Blunderbuss | The cheaters deliver a Blunderbuss, player gains Hail Mary Pass, Sure Hands, Secret Weapon. May be used by Secret Weapon players. | A malfunction makes the Blunderbuss useless. Player suffers No Hands and Secret Weapon. |
Chainsaw | Team gets a free Saw on a Chain. | Next opponent gets a free Saw on a Chain |
Squig Bomb Launcher | The cheaters smuggle in a Squig Bomb Launcher, granting one player Bombardier, Hail Mary Pass, Secret Weapon, -4MA, -2AG, and loss of Right Stuff and Dodge. | The cheaters lack any manual or knowledge on how to control this machine, the player misses next match and suffers an additional Casualty roll. |
Manipulated Dice Tower | The cheaters steals one of the opponent's Re-Rolls before the next match. | The cheaters steal one of the team's Re-Rolls before the next match and hand it over to the opponent. |
Pocket Holes | The cheaters transfer all regular winnings of the upcoming match to the activating team’s treasury. | The cheaters transfer all regular winnings of the upcoming match to the opponent’s treasury. |
Troll Cards | Effect 2-6 | Effect 1 |
---|---|---|
Rolled a 1 | The Troll eats a random teammate with Right Stuff. | The Troll eats a cook and loses Always Hungry. |
Troll Cook | The Troll eats a cook and loses Always Hungry. | Coach must choose a Troll's teammate (any player with Right Stuff) to be eaten. |
Snotling Throw Practice | The Troll practices throwing Snotlings and gains Strong Arm, all Goblin positionals gain Right Stuff. | The Troll injures himself and loses Throw Team Mate and gains No Hands. |
Cooked Witch | The Troll eats a witch and starts moving in an irrational way, the Troll gains Ball & Chain movement. | The witch puts a spell on the Troll before being eaten, the Troll gains Take Root. |
Voice in Head | The Troll hears voices in the head what to do, Troll gains Pro. | The voices don’t stop talking, the Troll can’t play under these conditions and misses next game. |
Iron Glove | The Troll puts on an iron glove and gains Block and Secret Weapon | The Troll wants to try his new glove on a teammate, random player suffers a CAS roll |
Snack | The Troll’s team gets a free Halfling for one game | Next opponent gets a free Halfling for one game |
Rolled a 6 | Nobody knows why, but the Troll is suddenly able to articulate full sentences and focus on the game Troll loses Really Stupid | Nobody is really surprised, the Troll is so stupid that he forgets to show up, missing next game |
Warpstone Cards | Effect 2-6 | Effect 1 |
---|---|---|
Giant | The player’s legs keep growing in size and strength, player gains Very Long Legs, Leap | Player suffers internal mutations and gains Decay |
New Friend | A second head grows out of the player’s neck, player gains Two Heads | Player suffers internal mutations and gains Decay |
Stonebrain | The player’s skull grows thick horns, Player gains Horns and Thick Skull | Player suffers internal mutations and gains Decay |
Growing Fingers | The player grows a new, autonomous arm, player gains Big Hand, Extra Arm | Player suffers internal mutations and gains Decay |
Fist with Teeth | The player’s fingers deform to claw like paws, player gains Claw | Player suffers internal mutations and gains Decay |
Speaking Stomach | The player’s belly opens and a Monstrous Mouth appears | Player suffers internal mutations and gains Decay |
Warpstone Perfection | Coach can choose one regular mutation, Thick Skull or Monstrous Month | Player suffers internal mutations and gains Decay |
Warpstone Ceremony | Lasting effect: 1d6 decides the outcome | 1d6 decides the outcome: 1 player is dies 2 player is reborn as a Dust Goblin 3 player is reborn as a strange creature, 4 player is reborn with a third eye (gains free Leader) 5 player is reborn with a mutation (Coach can choose one mutation) 6 player is reborn with two mutations (Coach can choose two mutations) |
Unwanted Ones | Injuries | Skills |
---|---|---|
Fubby Fart | -1 ST | Kick, Disposable |
Garnash Gizzard | -1 AG | Guard, Disposable |
Immortal Huck | -1 MA | Wrestle, Disposable |
Low Blow Joe | -1 AV | Diving Tackle, Disposable |
Magic Gabrush | -1 ST | Hail Mary Pass, Disposable |
Rot Gakdup | -1 AG | Block, Disposable |
Scared Fred | -1 MA | Sidestep, Disposable |
Howey Bowlson | -1 AV | Leader, Disposable |
Guestplayers |
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Season 0 “The Great Waaaagh”: Longlip Stikka was rumoured to replace Low Blow Joe. |
Longlip Stikka |
Season 1 “XXXL 2020, 2nd season”: Dik Waldorf and Prik Staldorf are rumored to replace Howey Bowlson. |
Dik Waldorf |
Prik Staldorf |
Guests Season 01 | MA | ST | AG | AV | Skills | Costs |
---|---|---|---|---|---|---|
Dik Waldorf | 5 | 2 | 2 | 6 | Loner, Peaked, Dodge, Right Stuff, Swarming | 0K |
Prik Staldorf | 6 | 2 | 3 | 7 | Dodge, Right Stuff, Stunty, Peaked, Coaching | 70K |
Super Star Cards | Effect 2-6 | Effect 1 |
---|---|---|
Contract Discussion | The Star Player wants the team to succeed and agrees to play without demanding any upkeep costs. | The Star Player demands a raise of 2d3*10K upkeep costs or won’t show up for the next game. |
Game plan | The Star Player understands that they can’t rely on the weak game plan of their coach, the Star Player gains Pro. | The Star Player doesn’t care for the team’s game plan, as such the player ends up clueless on the pitch and gains Bonehead. |
Weak Teammates | The Star Player understands how to motivate and lead team mates, the Star Player gains Leader. | The Star Player is a toxic primadonna and hurts the team atmosphere, 2d3 random team mates gain Loner. |
RIVALS | The Star Player’s high income makes the team mate with the most SPP jealous. The player demands the same salary and upkeep as the Star Player or starts a fight. Roll an Armor and consequently Injury and Casualty roll for both players. | The Star Player begins to bond with some team mates and integrates stronger with the team. Star Player loses Loner. |
Fan Idol | The Star Player has become so popular among fans that they gain Fan Favorite and won’t leave during an upcoming Great Bribery. Sold merchandise raises the team’s treasury by 2d3*10K. | The Star Player hates the team’s dumb fans and can’t wait to leave, the player leaves to the team with the highest offer no matter what the current coach offers to keep them. |
Sponsor | The sponsor is excited about the Star Player and adds +1 to the upcoming sponsor payment roll for every drive with the Star Player on the pitch. | The sponsor demands the Star Player to host a PR event on the other side of the world, the player is missing the next game. |
Contract Cheat | The Exclusive Contract includes small printed letters that prevent the Star Player from leaving in case of serious injuries or better offers. | The Star Player wraps the contract into pieces and leaves the team not before attacking his biggest rival, roll an Armor and consequently Injury and Casualty roll for a random team mate. |
There is no I in We | The Star Player believes in the coach and gives everything to be a valuable part of the team, the Star Player loses Loner. | The Star Player demands to score, every other scoring team mate will have to fear consequences! Roll an Armor and consequently Injury and CAS roll for every player who scored a TD after the next game. |
Necromancer Cards | Effect 2-6 | Effect 1 |
---|---|---|
Zombie Fans | The Necromancer is able to turn the inhabitants of a cemetery into horde of flesh eating undead fans, team gains 1 Fan Factor, opponent loses 1 Fan Factor. | The Necromancer’s zombies begin to eat the team’s remaining alive fans, team loses 1 Fan Factor. |
Leprosy | The Necromancer’s undead players begin to rot, the opponents are disgusted, Dust Goblins gain Foul Appearance. | The Necromancer’s undead players begin to fall apart,Dust Goblins gain Decay. |
The Chant of the Dead | The Necromancer’s undead players begin to scream in everlasting pain, Dust Goblins gain Disturbing Presence. | The Necromancer’s undead players enter a state of trance, Dust Goblins gain Bonehead. |
Braindead Ref | The Necromancer’s hard work paid off, he sneaked one of his minions among the referee association, Dust Goblins players gain swarming. | The Necromancer’s sneaked in ref collapses on the sidelines while the opponent team storms the field, 1d3 random opponent Goblin players gain swarming. |
Sponsor | The sponsor’s executives looked quite pale recently, they’ll evaluate the next game’s PR strategy always as a success. | The sponsor is appalled about the team cooperating with a Necromancer and will evaluate the next game’s PR strategy always as a failure. |
Blessed Knife | The Necromancer smuggles a magic knife into the game, Necromancer gains Stab. | The opposing team smuggles a magic knife into the game, opponent coach may give to any player Stab and Stakes. |
Bonesaw! | The Necromancer failed to raise some players from the graveyard, but found some working weapons, Necromancer gains a Grotty roll before Kick-off. | The league wants to see an end of the spooky undead, any of the opponent’s rostered players with a chainsaw loses Secret Weapon. |
Hivemind | The Necromancer is getting the hang of controlling his undead players and gains Leader. | The Necromancer gets stuck inside a state of trance and suffers Bonehead. |
Corruption | Description | Match day Effect |
---|---|---|
New CEO | The officials are persuaded to stab the CEO and install new management. | League officials start a Season Reset. |
Apoth Strike | The officials are persuaded that high medical treatment costs could ruin the league.But their attempt to pay less to the Apothecaries leads to a strike. | Teams lose regular Apothecaries and cannot hire a new one. |
Bribed Journalists | The officials are persuaded to let the Spike reporters know in advance who shall become MVP in the next game. | Coaches can nominate 1 player for MVP in post-match sequence. |
Cabal-Vision Commercials | The officials are persuaded to broadcast commercials between turns and intermissions. They also print sponsor logos on player uniforms. | Teams receive 50K additional funds for inducing special cards at the start of the next game, teams receive 50K additional funds for inducements at the start of the next game. |
Fair Play | The officials are persuaded to forbid unclean tackles against lower body parts to prevent injuries. | Right Stuff cancels Tackle skill when blocked. |
Feed the Trolls | The officials are persuaded to improve Troll contracts, granting them the guarantee of extra food. | Teams must pay 40K per rostered Troll or feed a random player with Right Stuff. |
Get the Squigs | The officials are persuaded to let Squiq Herders participate in the league. | Teams get access to hire players Squig Hoppers, Squig Tamers, and order Snotlings. |
Hobgoblins are Goblins | The officials are persuaded that progressive inclusion is good for the ratings. They invite Hobgoblins to play in the league. | Teams get access to hire Hobgoblins. Teams that hire a Hobgoblin lose 1 Fan Factor. |
Homegrown | The officials are persuaded that the league needs more individual homegrown stars for better brand recognition. As such they forbid players to be traded between teams. | Legal player trades and illegal player steals are banned. |
Magic Eye | The officials are persuaded to hire wizards to overview the game and offer Replay function for the refs. | Argue the Call is turned off, Sneaky Git Players can no longer sneak into the KO box. |
No Mutants Allowed | The officials are persuaded that mutants are dangerous and ban then from competing in the league. | Rostered players with mutations are missing for one game. Players with Mutations cannot be induced. |
Open the Markets | The officials are persuaded to declare the Black Market legal. | Coaches may buy one random Card from a chosen Black-Market deck for 50K. |
Player Union | The officials are persuaded to raise some of the top player's wages to keep them from forming an union with lower players. | Each team's regular player with most SPP demands to be paid upkeep after the next match or leaves the team. |
Professional Healthcare | The officials are persuaded to take good care of the league players. They hire specialized Apothecaries to treat their injuries after the game. | Heals any Missing Next Game status. Players that suffered a lasting non-lethal injury in the previous match may additionally re-roll their CAS result. |
Rule of 7s | The officials are persuaded that 11 players cost too much. To speed up the games and save some gold, the maximum number of players fielded gets reduced to 7. | Maximum of 1 players may be set up in each wide zone, a maximum of 7 players may be set up in total, no minimum of players must be set up on the LOS. |
Spiked Ball | The officials are persuaded to buy balls from a cheaper provider. The new balls come with manufacturing errors and have dangerous spikes. | A spiked ball is used for play. Any failed pickup or catch roll results in the player being stabbed. |
Tax Control | The officials are persuaded to fight corruption and introduces a tight tax control. | Enables Spiraling Expenses at 1500K TV and Expensive Mistakes at 150K. Any lost money will be transferred to the League's Petty Cash. |
There Must Be a Winner | The officials are persuaded that games with draws are not exciting enough for the audience. They declare that there must be a winner team in every game and introduce the overtime rule. | Rule Setting change to Overtime. |
Warpstone Experiments | The officials are persuaded to provide teams with Warpstone. | Coaches can hire Night Goblins. Players skilling up during this phase and rolling a double may decide to take a mutation skill. |
Wizard Ban | The officials are persuaded that wizards are dangerous and ban them from any activity in the league. | Wizards cannot be induced. |
3 to 5 | The officials are persuaded that three points are not enough and introduce the 5 points-rule. | Victories count 5 points, Draws count 2 points, Losses 1 point. |
Troll Referee | The officials are persuaded to introduce bigger referees. | Rostered Bribed Refs are replaced with Trolls for one match day. |
Pogo Spears | The officials are persuaded to buy pogo sticks from Grottydas. The sticks come with manufacturing errors and endanger players. | Pogoers gain Stab, Dirty Player and Secret Weapon but suffer -1MA. |
Bounties | The officials are persuaded to accept bounties from an anonymous source. | A bounty of 60K is set on a random player in every registered team. |
Push the Ref | The officials are persuaded to allow players to express themselves when debating with a referee. | Blocking a referee only results in a penalty, if the block result injures the referee. |
Short Skirts | The officials are persuaded to introduce new uniforms for cheerleaders. | Teams with Cheerleaders leaders gain additional 1d(amount of staffed cheerleaders)*10K gold to their post-match winnings. |
Field goals | The officials are persuaded to make use of the goal posts and introduce a field goal contest to decide games that ended without a winner after regular time. | Both teams pick 5 players and take turns in attempting field goals in a Best of 5. If both teams have an equal number of successful kicks, additional rounds of one kick each will be used until one team scores and the other misses. |
Gunther’s Tempting Tamperings* | Gunther has been persuaded to fudge the odds a bit, definitely not to trick more people into losing money. | All odds are increased by 0,5 |
Zapped Circle of Doom | The league officials are persuaded to invite the XXXL’s team coaches to a special event organized by a grand wizard. After a failed spell for strong potency, all invited players deform into little frogs. | Team Captains turn into Frogs. Teams without Captains send a random player. Injuries suffered in this state have no long term consequence. |
Cheat Sheet | Team Management | Great Bribery | Match Day | Post-Match Day |
---|---|---|---|---|
Regular Team Management | Regular Hire & Fire + up to one additional Specialist between match days | Teams readied, no more regular Team Management allowed | Keep track of SPP fouls and Sponsor requirements. | |
Black Market Cards | Activation possible, Effects last until end of next match | Activation possible, Effects last until end of next match | Activations possible until team’s Kick-Off, Effects last until end of next match | - |
Corruption Cards | Activation possible, Effects last until end of the upcoming match day | Activation possible, Effects last until end of the upcoming match day | Activations possible until 1st Kick-Off of the match day, effects last until end of the match day | - |
Specialists | Possible voluntary Rolls: Cheerleader, Fan, Filcher, Player-Coach, Shaman, Squig-Tamer, Necromancer | |||
Mandatory: Necromancer | Voluntary Rolls: Cheerleader, Filcher, Player-Coach, Squig-Tamer | Voluntary Rolls possible until team’s Kick-Off: Cheerleader, Filcher, Player-Coach | Mandatory Rolls: Bribed Ref, Dead Fan; | |
Voluntary Rolls: Necromancer | ||||
Free Agents | Bribes possible | Grotty Roll(s) before Kick-off, Pre-Match Inducements | Upkeep Costs in cash | |
Locked Player Rolls | - | Squig Movement Rolls before Bribery | Hobgoblin Rolls, Halfling Rolls | - |
Sponsorships | Applications possible | Applications possible | Promote your sponsor | Post-Match evaluation & Payment |
Advanced Team Management Options | Snitching, Visit Corrupt Accountchief Goblin, Legal Trades, Bounties | Bounties | Snitching, Bounties | Snitching, Bounties, Referee Association Tribunal |