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Specialists
Specialists

Specialists are Goblin players with additional staff functions and can be hired during regular Team Management phase. Specialists are peaked players and can not gain additional skills, but come with certain special skills that can be activated between matchdays.
Coaches are allowed to hire one specialist per matchday.
Coaches may activate their Specialist skills between matchdays but don't have to.
Players that are missing next game can not be activated***.

Shaman



Goblin Shamans have always been important figures in Goblin societies. Their hallucinogenic brews made out of maddening mushrooms and toxic spider venom can dissolve brains but with Nuffle's will they can also numb the pain of an injury. This makes them nearly as qualified as a regular professional Apothecary.



ShamanStatsSkillsPrice
0-1 6 2 3 7Dodge, Right Stuff, Stunty, Shaman*, Peaked70K**


*Grants one Apoth Roll between matchdays for any Non Lethal Casualty suffered in previous game. The Coach may chose the new dice result. If the player is only Badly Hurt after this roll the Shaman's spores did the job and the Player is healed and ready for the next match.


Player-Coach



Handling a whole team of mad Goblins can be a burden for one single sane Coach. Professional Blood Bowl teams often rely on the service of specialised Assistant Coaches. Some of these are also able to play themselves.

Player-CoachStatsSkillsPrice
0-1 6 2 3 7 Dodge, Right Stuff, Stunty, Coach*, Peaked70K**


* Allows a special Coaching roll before the next match.

1 Nothing happens
2-5 Add 2-5 free Assistant Coach for one game.
6 Add 1 free Re-Roll for one game.



Cheerleaders



Some argue that it is actually the cheeleaders that fans come for. Dancing and cheering for their teams they drive fans wild! Being already very acrobatic some of them also put on a good show on the pitch.

CheerleaderStatsSkillsPrice
0-1 6 2 3 7Dodge, Right Stuff, Stunty, Cheerleader*, Peaked70K*


*Allows a special Cheerleader roll before the next match.

1 Nothing happens
2-5 Add 2-5 free Cheerleaders for one game.
6 Add 1 free Re-Roll for one game.



Fan



A team desperate for money can offer a fanservice where fans are allowed to play with their favorite team! They are willing to pay for every game they get fielded for at least one turn. Roll 1d6*10K before the next match, add one half of the result to team's Treasury and add the additional half if the fan survives a match.



FanStatsSkillsPrice
0-1 5 1 2 6Dodge, Right Stuff, Stunty, Disposable, Peakedpays 1d6*10K




Bribed Ref



Despite being illegal some teams actually hire referees. While they obviously can not act too suspicious they often can decide matches just by standing in the way.



Bribed RefStatsSkillsPrice
0-1 6 2 3 6Loner, Dodge, Right Stuff, Stunty, No Hands, Bribed Ref*, Peaked90K**


*A bribed ref can not attack or be attacked via direct Block or Blitz. A Bribed Ref may foul or get fouled. Bodycontact due Ball&Chain movement, Chain Pushes or Explosions are counted as accidents and are "permitted".
Tacklezones apply as usual.
If a team fields a Bribed Ref for at least one turn they have to roll a 1d6 after the matchday.
1 The league confiscates the Ref's licence and the player retires.
2-5 Nothing happens
6 Bribed Ref gains Sneaky Git for one match.



Filcher



There are certainly some Blood Bowl players who made it despite their lack of talent. It was rather their contacts to Higher Ups that granted them the opportunity to realise the dream to become a star. But one dirty hand washes another and many teams benefit from the nepotism.

FilcherStatsSkillsPrice
0-1 6 2 3 7Dodge, Right Stuff, Stunty, Filch*, Peaked90K**


* Grants a special Filch roll between matchdays.
1 Missing next game
2-5 Grants Access to the Black Market.
6 Grants Access to Corruption Event.








** Prizes may be adapted after seasons and tournaments.

*** A Shaman can not heal themselves.

**** Please note Peaked does not show up as a skill but means the player will not gain additional skill ups via SPP.


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