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Lizardmen Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Big Guy | Kroxigor | 140000 | 6 | 5 | 1 | 9 | Bone-head, Loner, Mighty Blow, Prehensile Tail, Thick Skull | S | G A P |
0-6 | Saurus Blocker | 80000 | 6 | 4 | 1 | 9 | G S | A P | ||
0-2 | Chameleon Skink | 70000 | 7 | 2 | 3 | 7 | Dodge, Pass Block, Shadowing, Stunty | A | G S P | |
0-16 | Skink Runner | 60000 | 8 | 2 | 3 | 7 | Dodge, Stunty | A | G S P | |
Re-roll counter: 60000 gold pieces each | ||||||||||
Lizardmen are a team of extremes. Their Saurus and Kroxigor players are exceptionally strong and tough, and not too slow, but are not good at handling the ball. Their Skinks are small and fragile, but very fast and reasonably nimble. |