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Horrors of Tzeentch Teams
QtyTitleCostMASTAGAVSkills & TraitsNormalDoubles
0-2Big Guy509, 2947  
510, 2947  
Firewyrm1100004548Bombardier, Foul Appearance, Loner, No Hands, Regeneration, Safe Throw, Wild AnimalA S MG P
0-2 511, 2948  
512, 2948  
Flamer800006337Bombardier, Leap, No Hands, Regeneration, Safe Throw, Sprint, Very Long LegsAG S P
0-2 513, 2949  
514, 2949  
Greater Horror750005237Dodge, Regeneration, Throw Team-MateG A MS P
0-16 515, 2950  
516, 2950  
517, 2950  
518, 2950  
519, 2950  
520, 2950  
Horror500004237Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-MateA MG S P

Re-roll counter: 50000 gold pieces each

"Horrors are able to launch each other about the pitch creating a truly unique play style. Flamers and Firewyrms generate magic fire, and being stronger than most Stunty players, make frightening blitzers, though their lack of hands limits their versatility on offense."