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Karak Izor Teams | ||||||||||
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Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-1 | Big Guy | Deathroller | 180000 | 4 | 7 | 1 | 10 | Break Tackle, Dirty Player, Juggernaut, Loner, Mighty Blow, No Hands, Secret Weapon, Stand Firm | S | G A P |
0-4 | Blitzer | 80000 | 5 | 3 | 3 | 9 | Block, Thick Skull | G S | A P | |
0-2 | Runner | 80000 | 6 | 3 | 3 | 8 | Sure Hands, Thick Skull | G P | A S | |
0-16 | Longbeard | 70000 | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull | G S | A P | |
Re-roll counter: 50000 gold pieces each | ||||||||||
Karak Izor, known as the "Copper Hold" is considered the biggest and most important Dwarf kingdom in the south of the Old World. The King of Karak Izor is intent on creating his own version of Karaz Ankor with the neighbouring settlements in the Vaults. The situation could even lead to civil war. |