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Marienburg Teams | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Qty | Title | Cost | MA | ST | AG | AV | Skills & Traits | Normal | Doubles | |
0-2 | Fog Walkers | 125000 | 8 | 3 | 3 | 10 | Dodge, Shadowing, Tackle | A G P | S | |
0-2 | Marines | 120000 | 5 | 4 | 3 | 8 | Frenzy, Horns, Sure Feet | G S | A P | |
0-2 | Watchmen | 95000 | 5 | 4 | 5 | 9 | Grab, Tackle | G S | A | |
0-4 | Militiamen | 70000 | 7 | 3 | 4 | 8 | Dirty Player, Shadowing | G | A S | |
0-16 | Linemen | 50000 | 7 | 3 | 4 | 8 | Shadowing | G | A S | |
Re-roll counter: 50000 gold pieces each | ||||||||||
Marienburg's solution to most problems is "throw money at it". However, since this doesn't work on the Blood Bowl field, they throw money at finding the biggest, burliest men to knock people down... and then the sneakiest, nastiest men to foul them. Rules are only as good as they're enforced, and mo |