“I did expect to lose. The Loyals simply were a way too developed team for the Doomwheels to stand up to. On paper the only thing the Doomwheels had going for them was numbers and speed. And with my usual luck the numbers lasted about half a turn after each kickoff.
I played a bad game, made several huge mistakes. And when I didn't the dice made sure nothing worked out anyway.
Highligts: The Doomwheels managed to finally throw a pass over an opposing player without that pass being intercepted. Of course the reciever failed to catch it, and it bounced right into the waiting hands of the would be interceptor so the result was very much the same, but never the less. Only a single lasting injury, and on a 0 SPP linerat at that. Of course the Apothecary failed.
All in all about as fun as a game can be when you basically put your players on the pitch only to be knocked down, runned around and scored against. As topping on the cake the fan factor dropped.”
I played a bad game, made several huge mistakes. And when I didn't the dice made sure nothing worked out anyway.
Highligts: The Doomwheels managed to finally throw a pass over an opposing player without that pass being intercepted. Of course the reciever failed to catch it, and it bounced right into the waiting hands of the would be interceptor so the result was very much the same, but never the less. Only a single lasting injury, and on a 0 SPP linerat at that. Of course the Apothecary failed.
All in all about as fun as a game can be when you basically put your players on the pitch only to be knocked down, runned around and scored against. As topping on the cake the fan factor dropped.”