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* * * Did you know? The most casualties in a single match is 21.
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Match Result · League division
Match recorded on 2007-04-10 22:21:33
CTV 1240k Skaven
1
Winnings 50k
Spectators
+1 Dedicated Fans
Casualties 1/2/1
 
 
Goblin CTV 1090k
2
80k Winnings
Spectators
Fanfactor +1
2/0/2 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
6
-
#2
-
-
1
-
-
2
-
-
-
8
-
#3
-
-
-
-
-
-
-
-
-
9
-
#4
-
3
-
-
-
3
-
16
2
-
-
#6
1
-
-
-
1
8
-
-
24
-
-
#10
-
-
-
-
-
-
-
-
-
3
-
#11
-
-
1
-
-
2
-
-
-
6
-
#12
-
-
2
-
-
4
-
-
-
8
-
#14
-
-
-
-
-
-
-
-
-
6
-
#16
-
-
-
-
-
-
-
-
-
1
-
TOTALS
1
3
4
-
1
19
-
16
26
47
-

#2 Remamute Wring-Wrench – Dead (RIP)
Unstoffe says it well, all in all, after lineing up against 3 5+ players all I could think about was not dying. Mighty blow's scary when you only have 7 armour... And I think it was turn two I regen'd a kill

But yes, after the initial stages I thought I could hold out. Playing defence as "get far enough away from those trolls and star players as possible without conceding any real ground" Final turn of the first half he scores, no deaths but 2 badly hurts and 2 knocked out of the 11 man lineup made me think, especially after I had only 1 real armour break. My RSC KO'd turn 2 or 3 didn't help either, the only real way to win this was annihalate (or however you spell it) his gobbos and hope to get lucky.

Didn't happen. His goblins employing cover tactics won the day out, but as my last turn came around (3 or 4 in the KO box was thinking that he HAD to leave a gap somewhere for my GR to exploit and force a coin toss... anyway enough came out of it, along with my RSC lineman... finally to make sure I had to work for it, and I tried... but die rolls mean nothing really against good strategy, "never look at the luck" and Unstoffe's was better.

Congratulations on the win Unstoffe, good luck with one less Troll next game, but a chainsaw may just see a Goblin victory this KO Trophy.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
7
-
#2
-
-
1
-
-
2
-
-
-
5
-
#3
1
-
-
-
-
3
-
-
21
1
-
#4
-
-
-
-
-
-
-
-
-
2
-
#7
1
-
1
-
1
10
-
-
18
1
-
#8
-
-
-
-
-
-
-
-
-
1
1
#9
-
-
-
-
-
-
-
-
-
1
-
#10
-
-
-
-
-
-
-
-
-
2
-
#12
-
-
-
-
-
-
-
-
7
2
-
#13
-
-
-
-
-
-
-
-
-
-
1
TOTALS
2
-
3
-
1
17
-
-
46
22
2

#2 Why iz dere too trolls? – Dead (RIP)
#4 Neckrick Skullscratch – Broken Ribs (MNG)
Wow, another marathon game for this team, again going right to the wire in overtime.
It didn't look like a close match in the first, as the 'orcs' succeeded with practically every die rolled (not a single really stupid failure all half!), and pushed their luck figure up over 80%, while Monty seemed to be using dice with six ones on them! Result, 1-0 at the end of the half, and the RSC rat in the KO box, from which he never returned.
Things seemed to turn around in the second though - after a typical skaven score with the GR dodging through tackle zones to equalise, we faced a 'perfect defence', and then disaster, triple skulls from a troll left the rats with a chance to grab the ball, which they duly did despite the two tackle zones on it... we were lucky to get it back, but as a brutal scrum developed more and more goblins were knocked out, one of the dumb trolls killed himself on a double skull, and in the end we couldn't get the ball over the line. Still, the rats were suffering too, a BH linerat and a dead storm vermin meant we had a 10-8 advantage lining up in overtime.
Some tough blocking from Ripper plus the odd foul improved things further, and in the end the depleted rats couldn't stop us stalling till the end, so game over yeah? Not quite - with a 'quick snap' in the final turn, the sprint/sure feet gutter runner could take things to a coin toss. The 'orcs' watched helplessly as Ripper was pushed out of the way, the ag4 thrower picked up and threw, the GR grabbed the ball and ran, dodged, went for it... and finally fell on the last dodge/gfi into the endzone.
 
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