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Match Result · League division
Match recorded on 2009-02-26 04:27:15
TV 1010k Nurgle's Rotters
0
Winnings 40k
Spectators
No change Dedicated Fans
Casualties 0/1/0
 
 
Nurgle's Rotters TV 1000k
1
80k Winnings
Spectators
Fanfactor No change
1/0/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
7
-
#2
-
-
-
-
-
-
-
-
-
5
-
#3
-
-
-
-
1
5
-
-
-
6
-
#4
-
-
-
-
-
-
-
-
-
7
-
#5
-
-
-
-
-
-
-
-
-
5
-
#6
-
-
-
-
-
-
-
-
-
1
-
#7
-
-
-
-
-
-
-
-
2
2
-
#8
-
-
-
-
-
-
-
-
11
6
-
#9
-
-
-
-
-
-
-
-
-
7
-
#10
-
-
-
-
-
-
-
-
-
3
-
#12
-
-
-
-
-
-
-
-
-
7
-
TOTALS
-
-
1
-
1
7
-
-
13
56
-
Second game for the Dirty Deeds in the Sheep Pen was against the Hillbilly Banjo Boys. It was perfect Blood Bowl weather which was a relief for the 'Deeds as their first match in the rain didn't go to well. They won the toss and chose to receive and got lucky a fans hurled a rock that stunned Ferocious Franklin one of the Hillbilly's players on the Los.

Turn 1 saw nothing spectacular, a stunned on a blitz a good pickup and a stupid beast quite summed it up.

Pressure was applied immediatly by the Banjo Boys as they put players beside Slimy the ballcarrier.

Some succesfull blocks for the Deeds in turn 2 got some stunned results but the beast got a both down and caused a turnover.

Turn 3 were a dangerous missclick needed a rr to save Slimy who was blitzing from failing a dodge into a tz, luckily it wasnt in vain. The Deeds now were in oppo's half with a nice flock. Will it be enough to score?

A skull result one a onedicer made it a quick turnover for the Hillbilly's.

This gives Dirty Deeds a chance to fortify positions. A both down with tha beast sends Heinous Hotfoot of the Boys to the ko box.

A sturdy turn 4 from the Banjo Boys with the beast comming to give assistance some good 2d blocks are made that stun on and knock down another. Complex'Cletus' comes in for the blitz, gfi and knockdown, the ball is loose again.

Dirty Deeds made some blocks turn 5 but coudn't move on the ball.

The Banjo Boys on the other hand made a blitz and the stun was pushed on the ball which scattered in the hands of Jovial 'Jim Bob' Jalopy who ran to the midfield to deliver an assist on the beast. Helas the 'Billy's beast got a really stupid result and had to reroll on a failed dodge.

Turn 6 for the deeds we saw Harry Palms do a blitz that resulted in a ko of 'John Boy' Jackson via crowdpush. A block by Angus Rimmer knocked over the carrier but despite his +ag he couldn't catch the bounce.

Even though the Banjo Boys were down in numbers they didn't give in and put as many tz's on the ball as possible. Trying to sit out this half without a score.

A centerfield brawl ensued but the Hillbilly's beast got a skull result and then a 'Deeds player got skull/pow. First half 0-0.

A quicksnap result on the kickoff of the second half saw the Hillbilly's getting one step closer to the endzone pre-kick. Not bad since one ko didn't return. Some good blocks knocked down some players and the beast stunned a player without any help. A failed gfi ended the turn.

The reaction of Dirty Deeds was surround the cage and blitz the carrier, all went well except the result was a pushback.

The Hillbilly's freed the carrier from his tz by a block and moved to the midfield were 'Jim Bob' was flanked by two beastman and covered in the back by the beast.

A blitz now got two of Dirty's players to get beside the carrier.
A skull made for a turnover again.

Turn 3 and the Banjo Boys 'Jim Bob' hands off to Ferocious 'Forrest' Franklin who moves 5 squares from the endzone. Dodges will need to be made in order to get to him. Its looking good for the Banjo Boys.

A block is needed to free a player for the blitz, and on the blitz a gfi is needed and the result is a pushback. 'Rimjob' Rimmer ko's another beast, giving a breather to the Dirty Deeds defence. But a both down by Harry Palms sends him to the Bh box courtesy of Notorious 'Ned' Needleneck.

Turn 4 a blitz by carrier 'Forrest' knocked down S. Odomise and he ran into the endzone to make it 1-0 for the Hillbilly Banjo Boys. Who despite being outnumbered didn't get deterred.

The next kickoff another rock was thrown and ko'd 'John Boy' who had just returned from the ko box.:)

This is a chance for the Dirty Deeds to tie the game, some good blocks the beast put beside two beastmen hoping to keep'em trapped with his tentacles. A good pickup was overshadowed by a 1d skull result.

In Turn 6 the Boys got a succesfull dodge with 'Mitch' Mangeleg to blitz the ball carrier and pickup the ball.

Time is running out for the Dirty Deeds and after they blitzed 'Mitch' down a pass was tried which had to be rerolled due to a missthrow but didnt get caught.

Nezhar Peestain who had his tz on the ball got blitzed outta the way by Cletus and the ball was succesfully picked up bu Forrest. All hope of a tie seemed lost.

But desperate measures need desperate plays, a blitz was made by Tom 'peeping' Urhak and Sander Odomise got the ball did two gfi's and got 7squares away from the endzone, only he ran in the wrong diretion and got within blitzing distance. One crowd ko followed and the turn was back to the Banjo Boys.

'Lincoln' Laker did a good 1d block knocking out Willy Bilebottom to free 'Clint' Casey for the blitz. Which was succesfull thus robbing the Dirty Deeds only hope of getting a tie with it.

Frustrated the Dirty Deeds start their last turn and Angus breaks Jovial 'Jim Bob' his arm and he'll miss next game. With a cas per game the beast seems to be doing allright. Hopefully he will get a kill next. Another 2d block put 'Forrest' Franklin in the ko box and a failed pass by Slimy ends the match at 1-0 for the Hillbilly Banjo Boys. Who despite being a man down most of the match played as if they had a man more. Good game, no skills for the Dirty Deeds.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
3
-
#2
-
-
-
-
1
5
-
-
-
2
-
#3
-
-
-
-
-
-
-
-
1
3
-
#4
1
-
-
-
-
3
-
-
8
3
-
#5
-
-
-
-
-
-
-
-
9
1
-
#6
-
-
-
-
-
-
-
-
-
4
-
#7
-
-
-
-
-
-
-
-
-
1
-
#8
-
-
-
-
-
-
-
-
-
4
-
#9
-
-
1
-
-
2
-
-
-
4
-
#10
-
-
-
-
-
-
-
-
-
4
-
#11
-
-
-
-
-
-
-
-
-
1
-
TOTALS
1
-
1
-
1
10
-
-
18
30
-
 
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