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Match Result · League division
Match recorded on 2010-07-28 14:24:12
TV 2160k Necromantic
1
Winnings 70k
Spectators
No change Dedicated Fans
Casualties 1/0/1
 
 
Shambling Undead TV 1930k
2
40k Winnings
Spectators
Fanfactor No change
0/4/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
2
-
-
4
-
-
-
10
-
#2
-
-
-
-
-
-
-
-
-
5
-
#3
-
1
-
-
-
1
-
5
6
4
-
#5
-
-
-
-
1
5
-
-
-
4
-
#6
-
-
-
-
-
-
-
-
-
2
-
#8
-
-
-
-
-
-
-
-
-
5
-
#10
-
1
-
-
-
1
-
2
-
-
-
#13
1
-
-
-
-
3
-
-
13
2
-
#14
-
-
-
-
-
-
-
-
-
3
-
#15
-
-
-
-
-
-
-
-
-
7
-
#16
-
-
-
-
-
-
-
-
-
5
1
TOTALS
1
2
2
-
1
14
-
7
19
47
1

#2 Arch-Vile 3D – Broken Ribs (MNG)
#6 Baron of Hell Alpha – Broken Ribs (MNG)
#6 Baron of Hell Alpha – Smashed Knee (NI)
DFTS began their eighteenth WIL campaign with their first ever loss to Undead opposition. I was expecting the Count, in all honesty. I saw this game as a pivotal start for both Clarkin and I, for me, I felt I needed to win the game in order to try and stay in the division as I rebuilt, and I felt a win for the Undead was big in order to try and push for a podium. Both teams are likely to lose annoying games to agility races and Wizards as we progress, so I saw this as an early important battle.

We began with the ball, and our drive momentum was stalled with an early 1D attempt to down / foul a Blockless Mummy. As the Count didn't appear and we had the ball first, optimism was abound. Upon a Skull the drive stalled, and then a coaching error (forgetting drugs) meant the ball was unsafe next turn. As Undead pounced, I needed to get away and roll dice to score early. The fail meant an easy score the other way.

Attrition was abundant, and eventually Stuns turned to KOs and CAS. The game was effectively over as a contest in T5, so 2-0 was easy. We hit a nice, lucky Zombie pass and consolation TD, but the game was iced and over early. Don't mind dice being iffy after a mistake, and so it proved.

The rebuild to trying to become competitive continued. A rookie Fleshie is on the books, and 54 spp no double / stat Wight Baron of Hell Alpha is better sacked than munching TR.

Although it's game one of nine; DFTS have been here before. The important thing this season is refitting to be good at TR200, to be back bigger and better, we hope, come Season XX for another run.

Ty Clarkin, and gl!

Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
9
-
#2
-
-
2
-
-
4
-
-
-
11
-
#3
-
-
1
-
-
2
-
-
-
5
-
#4
-
-
-
-
-
-
-
-
-
9
-
#5
-
-
-
-
-
-
-
-
-
2
-
#6
1
-
-
-
-
3
-
-
17
3
-
#7
-
-
-
-
-
-
-
-
16
-
-
#8
1
-
-
-
1
8
-
-
2
1
-
#9
-
-
-
-
-
-
-
-
-
2
-
#10
-
-
-
-
-
-
-
-
-
2
-
#13
-
-
-
-
-
-
-
-
-
2
-
#14
-
-
-
-
-
-
-
-
-
2
1
#15
-
-
-
-
-
-
-
-
-
2
2
TOTALS
2
-
3
-
1
17
-
-
35
50
3
My first ever WIL premiership game, facing up against Purplegoo's experienced necros. We are the lowest TR team in the premiership, starting out at 193/186 (and 21 of that TR is stockpiled cash instead of skills), so I don't expect much this season.

We get illegal drugs, pushing our guard wight to STR4, and kick first- putting the ball beautifully in one corner by the halfway line. They recover with a wolf and then on T2 switch sides, trying for a 1d block vs our rookie mummy to open up a DP foul but coming up with a skull. We get to foul first, DPing their +STR zombie for a MNG though he regens.

We get in a great T3, niggling one of their wights (regen fail) and then stunning their wolf with the ball with our drugged up tackle wight. They recover from this in style however, pushing or knocking over our players near the ball before running it into our half with an MA8 ghoul. We can just about get our tackle zombie back for a max range blitz, POWing over the ghoul, and they are forced into a few 1d blocks to make space to get at the ball, before going for a 1d blitz with their rookie wolf... but it comes up both-down twice in a row!

We grab the ball with a ghoul, knocking over a few of their players on the way, and run forwards. T6 and we MNG their rookie wolf while getting the ball into their half - then their max range dodge n blitz fails on a GFI. We foul their other wolf for a KO and a sending off of a rookie zombie, KO a ghoul, and run in the TD!

Half time and 2/3 of their KOs wake up (ghoul + wolf) so they kick with 10 vs our 11, though we quickly KO a zombie and cas another (regen) leaving them with 8. They counter by BH'ing our DP (regen) but remain outnumbered by 2. They keep going for the ball but the risky plays aren't coming off and we run around them to score on T7.

They have two turns for a counter attack, killing a zombie on the LOS (regen), before making a perfect 2-turn TD including a skillup pass for one of their zombies.

GG Purplegoo!
 
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