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Match Result · Blackbox division
Match recorded on 2013-05-29 04:27:10
TV 1480k Chaos Renegade
0
Winnings 20k
16000 Spectators
-1 Dedicated Fans
Casualties 2/0/0
Inducements:
Dwarf TV 1420k+60k
1
70k Winnings
Spectators 18000 (1 FAME)
Fanfactor +1
2/1/0 Casualties
Inducements: Star player Boomer Eziasson
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
1
15
-1
3
1
2
#2
-
-
1
-
-
2
16
-
-
7
-
#4
-
-
-
-
1
5
16
-
-
8
-
#5
-
-
-
-
-
-
7
-
-
2
-
#6
-
-
-
-
-
-
3
-
-
2
1
#7
-
-
-
-
-
-
6
-
10
2
-
#8
-
-
-
-
-
-
11
-
-
9
-
#10
-
1
-
-
-
1
13
1
16
2
-
#11
-
-
-
-
-
-
11
-
-
3
-
#13
-
-
-
-
-
-
14
-
-
6
-
#17
-
-
-
-
-
-
3
-
-
-
-
TOTALS
-
2
1
-
1
9
115
-
29
42
3

#17 Alexander Hardspike – Gouged Eye (MNG)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
16
-
4
1
-
#2
1
-
-
-
-
3
8
-
16
-
-
#3
-
-
-
-
-
-
16
-
-
6
-
#4
-
-
-
-
-
-
16
-
-
7
-
#5
-
-
1
-
-
2
16
-
-
5
-
#6
-
-
-
-
-
-
11
-
-
6
-
#7
-
-
-
-
-
-
4
-
-
-
-
#9
-
-
-
-
-
-
1
-
-
-
-
#10
-
-
-
-
1
5
16
-
-
1
-
#11
-
-
-
-
-
-
16
-
-
3
-
#12
-
-
1
-
-
2
16
-
-
2
-
#90
-
-
-
-
-
-
8
-
-
2
1
TOTALS
1
-
3
-
1
14
144
-
20
33
1
I normally don't like playing against Pact teams, but this one wasn't horribly min-maxed (2 Big Guys, no Dark Elf) and clemUSA was a cool guy throughout the game.

Won the FAME roll but lost the toss and had to kickoff. I was concerned about the Clawpomber, the ClawMBer, being out-Guarderd (the shame), and Block on the 2 Big Guys. Very quickly got into a lopsided scrum with absolutely NO 2-die blocks in my favor so I started throwing desperation hits with the Slayers. Cause hey, you know, that's what they do. First one was double POW and KOd the Troll! His Apo was quickly used on a RIP (saved the bugger), mine was used on a BH. Rest of the game played with a bit of clench factor on my part. The cherry on top (as clemUSA said) was when the dirty little rat escaped with the ball but opted to stall just out of range. With no other options, I moved players nearby and Boomer hurled a bomb. Needed a 6+ and he nailed it! Rat was injured and ball was loose again. A brave but skill-less Marauder dodged through a great many TZs to mark the ball, but we BH him very quickly. Went into the half with a huge player-advantage but the KO rolls quickly evened that up (4 out of 4 for Clem, 0 out of 1 for me). Of course Boomer was ejected, so we started the half me 9 and him 7, but 2 of his were the S5, Block, Guard monsters. Got the ball but also got into an ugly scrum because my Slayer got only pushes on the Ogre even with rerolls. Had to use another reroll in turn 2 to avoid the double skulls but another desperation play got me out of the jam temporarily. Finally made a break for it with my M8 runner, only to get dropped. The Blodge runner came in to save the day and got dropped on a 2 GFI, 1 die, no-reroll left (used on one of the gfis) Blitz. He was also stunned. The marauders got the ball and passed it toward the opposite sideline but did not move it forward. I was able to get enough players in the way and take out an intervening marauder (the passer) as well as mark the receiver. Clem had two options here, dodge away or blitz away. He opted for the blitz (I think because it was the Claw/MB marauder) and got a skull/pow -> rerolled to a SKULL! I covered the ball, moved the M8 runner in to scoop up the ball, and took a few hits. The last one ended in a skull so Clem got a free shot on one of my slayers with the Clawpomber but only managed a stun. Scored T8, then lined up for a last round of hits. Survived those with only a few stuns, then the marauders completed a garbage time pass. Game ended with a T16 foul on my Longbeard who had gotten the early apo'd RIP, but it only resulted in the ballcarrier getting ejected. Good ref.

A game that truly should have ended with a tie, but I was happy to be the recipient of some ridiculous luck and no perms. Nuffle is truly fickle.
 
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