16 coaches online • Server time: 05:59
* * * Did you know? The best blocker is Taku the Second with 551 casualties.
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Advice tabletop tour...
Match Result · League division
Match recorded on 2013-10-01 23:05:58
TV 1640k Lizardmen
2
Winnings 60k
15000 (1 FAME) Spectators
+1 Dedicated Fans
Casualties 1/0/0
Inducements:
Amazon TV 1470k+160k
0
30k Winnings
Spectators 13000
Fanfactor No change
1/0/0 Casualties
Inducements: 1 bloodweiser keg, Star player Helmut Wulf
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
7
-
-
1
-
#2
-
-
-
-
-
-
16
-
-
-
-
#3
-
-
-
-
-
-
13
-
-
-
-
#4
-
-
-
-
-
-
4
-
-
-
-
#8
2
-
-
-
-
6
16
-
33
-
-
#10
-
-
-
-
-
-
16
-
-
6
-
#11
-
-
1
-
1
7
16
-
-
13
-
#12
-
-
-
-
-
-
9
-
-
7
-
#13
-
-
-
-
-
-
16
-
-
3
-
#14
-
-
-
-
-
-
16
-
-
5
-
#15
-
-
-
-
-
-
16
-
-
3
-
#16
-
-
-
-
-
-
16
-
-
5
-
TOTALS
2
-
1
-
1
13
161
-
33
43
-

#3 the Bastard Prince – Broken Neck (-AG)
The rain poured all match long, which did neither team any favours. 'Zons had one Sure Hands player, Lizards had one Ag 4 skink - barely enough for either, but the 'Zons knew their passing game was hurt, while for the Lizards it simply meant that any chance to handoff to score w/ a Saurus was out.

With Wulf on the other side, Lizards chose to receive, and even before the KickOff a pair of Rocks KO'd one of the 'Zons' Guards, who did not wake up all game long (despite +1 Babes!). That, alone, made a huge diff facing seven St4+ opponents.

But blocking dice started slow for the Expats, who left the deep kick on the ground Turn 1, and also left a loose line that did not hold up to the dodgey Rangers, who chose to foul a Saurus (successfully) rather than push too deep. But by the end of Turn 2, the ball was on the ground midfield, marked by a 'Zon Blodgestepper. After 2 more Turns of Frenzying that player around and around the ball, the Expats had the ball again, but their less-than-perfect cage was again broken - but the Rangers chose a Turn 4 surf on a Diving Tackler Skink rather than attack the Sidestepping ball carrier, and Turn 5 the Lizards were able to scamper free and clear, and by then with 3 key Rangers KO'd (2 Guards and their Tackler) the Expats were able to mostly control the pitch for the Turn 8 score. Turn 8 Kickoff gave the the Lizards an early chance to use their Apo to save their Krox from -1 AV after a gang foul, with the score 1-0 Expats.

2nd Half Kickoff (after a RL overnight delay) saw all but one 'Zon Guard and a Liz' DT'er return to the field - plus Wulf, for the 'Zons. The kick bounced thru the rain-slick hands of one 'zon to the lower LoS, and the Rangers (with a very active Wulf) kept the front line of the Expats down, and for the next 2 Turns the cage and the defense shifted, first low, then top. A Turn 3 break-out up the middle failed due to a successful "Both Down" against a lone skink - but without a clear path, the Rangers chose not to risk any dodges thru that imperfect gap. On their Turn 3, the Expats answered w/ a skulled blitz leaving several unmoved players down, and the 'Zons started Turn 4 by shifting sides back down again, making a one-sided screen toward the lower sideline. But the Expats, via a Blitzing Krox and some lucky Stunty Dodges, double-marked and pinned the ballcarrier, putting serious pressure on the Zons, whose Catcher failed, and the ball was on the rainy ground again.

Despite a mis-managed blocking scheme, the Lizards recovered the ball Turn 5 and held on to it (despite cleverly setting up their OTS skink to get surfed for -Ag), and broke free Turn 6. The Turn 7 'Zon Tackler tripped on their Dodge, and that was the game, 2-0 Expats.

Despite an evenly balanced 43 Blocks by each team, only 1 earned Casualty the whole game (altho' Surfs and Fouls certainly took their toll on the Lizards). If it hadn't been for the one Guard who never woke up, I think the game would have been very, very different.



Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
9
-
#3
-
-
-
-
-
-
13
-
-
4
-
#4
-
-
-
-
-
-
16
-
-
7
-
#5
-
-
-
-
-
-
8
-
-
3
1
#6
-
-
-
-
1
5
16
-
-
5
-
#7
-
-
-
-
-
-
15
-
-
2
-
#8
-
-
-
-
-
-
12
-
-
5
-
#9
-
-
-
-
-
-
13
-
-
1
2
#10
-
-
-
-
-
-
6
-
-
1
-
#11
-
-
-
-
-
-
16
-
-
3
-
#12
-
-
-
-
-
-
1
-
-
-
-
#13
-
-
-
-
-
-
8
-
-
1
-
#14
-
-
-
-
-
-
9
-
-2
1
-
#90
-
-
-
-
-
-
8
-
-
1
2
TOTALS
-
-
-
-
1
5
157
-
-2
43
5
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack