20 coaches online • Server time: 08:25
* * * Did you know? The number of matches played is 2996085.
Log in
Recent Forum Topics goto Post All Star Bowl!goto Post FUMBBL HAIKU'Sgoto Post Record the length of...
Match Result · Blackbox division
Match recorded on 2014-07-08 18:59:50
TV 1500k Necromantic Horror
1
Winnings 70k
16000 Spectators
-1 Dedicated Fans
Casualties 1/0/0
Chaos Dwarf TV 1470k
1
50k Winnings
Spectators 18000 (1 FAME)
Fanfactor -1
4/0/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
1
-
-
1
-
#2
-
-
-
-
-
-
9
-
-
6
-
#3
-
-
-
-
-
-
16
-
-
13
-
#4
-
-
1
-
-
2
16
-
-
7
-
#5
-
-
-
-
-
-
12
-
-
5
-
#6
-
-
-
-
-
-
16
-
-
4
1
#7
-
-
-
-
1
5
9
-
-
2
-
#8
1
-
-
-
-
3
16
-
17
1
-
#9
-
-
-
-
-
-
1
-
-
-
1
#11
-
-
-
-
-
-
9
-
-
1
1
#12
-
-
-
-
-
-
9
-
-
-
1
#13
-
-
-
-
-
-
12
-
-
2
4
#14
-
-
-
-
-
-
4
-
-
-
-
#15
-
-
-
-
-
-
7
-
-
-
-
TOTALS
1
-
1
-
1
10
137
-
17
42
8
Casualties are better than KO's, but when the KO's don't come back, they are equal.

1st half, I could not stop the CDwarf advance to score on turn 8..but while they were getting casualties, I was getting KO's. Some of my injured regenerated, while only 1 of his 4 KO's recovered. And at halftime, the remaining 3 stayed in the box as well.

2nd Half, I scored quickly, hoping to garner a win, as I was up players. However, I could not injure them while he kept the casualties coming. By the time I scored, both Wolfs had been BH'd and had not regenerated, so my hitting power was much reduced. All but one KO recovered, so he was not so many players down. His hitting power remained, so the numbers quickly evened out. A double skull on my turn meant I couldn't hit the Ball Carrier, who with MA 6 was 8 squares from the EZ. He did have to blitz out, and looked to be headed for a 2-1 win, when he tripped up right before the EZ.

no new skills.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
2
-
-
4
16
-
-
11
-
#2
-
-
1
-
-
2
11
-
-
3
-
#3
1
-
-
-
-
3
16
-
2
4
-
#4
-
-
-
-
-
-
14
-
-
3
-
#5
-
-
-
-
-
-
2
-
-
1
-
#6
-
-
1
-
1
7
16
-
-
10
-
#7
-
-
-
-
-
-
11
-
-
3
-
#8
-
-
-
-
-
-
16
-
-
3
-
#9
-
-
-
-
-
-
8
-
-
-
1
#10
-
-
-
-
-
-
2
-
-
-
-
#11
-
-
-
-
-
-
15
1
30
2
-
TOTALS
1
-
4
-
1
16
127
1
32
40
1
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack