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Match Result · Blackbox division
Match recorded on 2016-05-30 23:51:31
TV 1850k+120k Dark Elf
0
Winnings 20k (-10000)
15000 Spectators
-1 Dedicated Fans
Casualties 1/2/0
Inducements: Mercenary Merc Assassin 1
High Elf TV 1990k
3
70k (-20000) Winnings
Spectators 17000 (1 FAME)
Fanfactor +1
1/1/1 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
2
5
-
#2
-
-
-
-
-
-
11
-
-
2
-
#3
-
-
-
-
1
5
16
-
6
3
-
#4
-
-
-
-
-
-
16
-
-
9
-
#5
-
-
-
-
-
-
11
-
-
3
-
#6
-
-
-
-
-
-
16
-
-
3
-
#7
-
-
-
-
-
-
8
-
-
1
-
#8
-
-
-
-
-
-
15
-
-
1
-
#9
-
-
-
-
-
-
12
-
4
3
-
#10
-
-
3
-
-
6
11
-
-
6
-
#11
-
-
-
-
-
-
4
-
-
-
-
#90
-
-
-
-
-
-
9
-
-
1
-
TOTALS
-
-
3
-
1
11
145
-
12
37
-

#7 Hitac – Damaged Back (NI)
#9 Bullet – Dead (RIP)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
10
-
#2
1
-
-
-
-
3
16
-
9
11
-
#3
-
-
-
-
-
-
16
-
2
4
-
#4
-
-
-
-
-
-
12
-
-
3
1
#6
-
-
1
-
-
2
8
-
-
1
-
#8
-
-
-
-
-
-
14
-
-
4
-
#10
-
-
-
-
-
-
16
-
-
1
1
#11
-
-
-
-
-
-
16
-
-
3
-
#12
1
1
-
-
-
4
16
5
23
3
-
#13
1
-
1
-
1
10
13
-
11
5
-
#14
-
-
1
-
-
2
16
-
-
3
-
TOTALS
3
1
3
-
1
21
159
5
45
48
2

#1 Dusty Roads IV – Smashed Knee (NI)
#4 Goofball III – Broken Jaw (MNG)
Preparation is the Separation:

I looked his team up and down and said "No guard, one +ST, how can I muck it up for him if he receives the kick?" So I got to work in the play designer and came up with the setup that essentially cost him the game. Not being able to get any 2d6 on the line he opted for an Assassin who he used to try and gank the Guard Lineman standing in the middle. Fail. Next block a 1d6 to get something, anything going. Skull reroll. A few moves and block later skulls. I get the ball score on turn 2 and that set the tone and pace for the rest of the game.

I harassed and held him back on his half for most of the 1st, but he broke through and had daylight to score. If not for a fail hand off it could have been even going into half - alas not to be. I deftly move players in place to get a final scoring opportunity as the half ends, no 1s and it's golden. Bingo bango, go into half up 2-0.

2nd half I just trade blocks while doing my best to keep the ball safe. I don't have to score and don't really make an effort to but after a valiant effort to -2d6 the BC I finally give in on turn 7 and score.

Final drive. Dusty Roads gets NI on final turn after his blitzer throws the ball erratically out of bounds and catches the throw in.

Overall I had excellent dice but I really do think stymieing his opening drive setup by really going through the motions of what he could do on the opening few blocks paid off. He took a risk, it blew up, I forced the risk to be brought up.

Now if I could only do this more than once in 100 games.
 
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