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Match Result · Blackbox division
Match recorded on 2016-12-13 23:49:34
TV 1610k+200k Skaven
1
Winnings 10k
20000 Spectators
-1 Dedicated Fans
Casualties 0/0/1
Inducements: 1 wizard, 1 bloodweiser keg
Skaven TV 1660k+150k
2
60k (-10000) Winnings
Spectators 20000
Fanfactor No change
3/1/0 Casualties
Inducements: 1 wizard
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
15
-
-
7
-
#2
-
-
-
-
-
-
11
-
-
4
-
#3
-
1
1
-
-
3
16
9
7
7
-
#4
1
-
-
-
-
3
12
-
14
2
-
#5
-
-
-
-
-
-
16
-
-
2
-
#6
-
-
-
-
-
-
6
-
-
2
-
#7
-
-
-
-
-
-
10
-
-
1
-
#10
-
-
-
-
-
-
16
-
-
3
-
#11
-
-
-
-
-
-
16
-
-
8
-
#12
-
-
-
-
1
5
16
-
-
2
-
#15
-
-
-
-
-
-
1
-
-
-
2
#16
-
-
-
-
-
-
1
-
-
-
-
TOTALS
1
1
1
-
1
11
136
9
21
38
2

#16 Fluidus – Broken Ribs (MNG)
XFL XI Final

A fairly good game somewhat marred by a bit of a disagreement prior to it. As expected, Dom usually ran late into the 4th minute of turns as timed by JavaBB - except it isn't an egg timer, is it, as dice choice dialogs stop the timer so I suspect turns were frequently made closer to 5 minutes or more.

So as expected I had to dual task, because staring at a screen for no reason other than waiting for 5 minutes to see if I'm needed for a side step or something is mind numbing and I'd have fallen asleep on the keyboard. I ended up too tired to effectively dual task and made a mess of 2 OTS attempts, the first of which was especially scoreable (failed the last 2+ having made at least 1 unecessary 2+).

Dom notes his awful T1 (and it was diabolically bad block dice albeit nothing worse as no players were taken off the pitch) but after that his rat ogre failed no wild animal rolls, took out 2 gutter runners, and was generally block/foul resistant. You get some good dice and some bad dice, that's how BB goes, and the best coaches ride the bad and capitalize on the good, which is what Dom did and what I didn't do quite so well (aforementioned OTS).

I do hope 1 day soon they fix JavaBB to be a proper egg timer countdown though, because it is really unfair to make an opponent wait 5 minutes at a time almost every single turn. It is quite simply not on, but there's no rule against it so until it is better resolved then it'll be something that gets exploited - and if we know nothing else about online game sites in general it is that there is always players who expoit rules to gain maximum advantage. Clawpomb, turn limits, dice dialogs, whatever it is...

-----How many dice dialogs do you get a turn? How many took up to 10s? The turn in question was at the 3min mark during your decision but ended up at nearly 3:50 as per JavaBB's timing... plus that dialog plus the time for all the other dialogs... it adds up.-----

Anyway, no point arguing about it, you won the tournament fair and square by the rules/implementation. As inconsiderate as I believe consistent slow play to be, it is not technically wrong so that's that.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
2
-
-
4
16
-
-
10
-
#2
-
-
-
-
-
-
15
-
-
1
-
#4
1
-
-
-
-
3
16
-
-
4
-
#7
1
-
-
-
-
3
16
-
5
2
-
#8
-
1
-
-
-
1
16
3
21
5
-
#10
-
-
-
-
-
-
16
-
-
7
-
#12
-
-
-
-
1
5
16
-
-
5
-
#13
-
-
1
-
-
2
12
-
-
5
-
#15
-
-
-
-
1
5
11
-
7
4
-
#16
-
-
1
-
-
2
16
-
-
6
-
#18
-
-
-
-
-
-
9
-
-
3
-
TOTALS
2
1
4
-
2
25
159
3
33
52
-

#18 Yorick Goldfire – Dead (RIP)
XFL XI
We recovered from a turnover with 5 skulls and no knock downs to our favor in turn 1.
Both coaches used their wizard to score a defensive touchdown, while we were able to score an offensive touchdown on our second attempt in half 1 while Vox Mortis wheren't. Boba was once again a success factor.

Edit to his report:
I have to agree that the timer shall not stop during the block result decision of the active coach.
Anyhow in that one turn where he complained that my dice decision after a block took nearly 30 seconds, I looked at the turn time right before I ended my turn and it was at 3:0x seconds, so even in that turn I would not have hit the four minutes.
 
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