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Match Result · League division
Match recorded on 2017-05-22 20:26:12
TV 1020k+300k Wood Elf (CIBBL)
0
Winnings 50000
8000 Spectators
No change Fanfactor
Casualties 0/0/1
Zoat (CIBBL) TV 1340k
2
80000 Winnings
Spectators 10000 (1 FAME)
Fanfactor +1
1/1/0 Casualties
Inducements: 1 wizard, Star player Willow Rosebark
Player Turns Cps TDs Int Cas MVP SPP Pass Rush Blocks Fouls
#1 Morlanna 5 0 0 0 0 1 5 0 0 2 0
#3 Benethor 16 0 0 0 0 0 0 0 -1 2 0
#4 Danesthos 14 0 0 0 0 0 0 0 2 4 0
#5 Polkan the Red 16 0 0 0 0 0 0 0 0 2 0
#6 Wendoran 2 0 0 0 0 0 0 0 0 0 0
#7 Finavar 16 1 0 0 0 0 1 7 6 4 0
#8 Jokleel 8 0 0 0 0 0 0 0 0 0 0
#9 Thuralin 7 0 0 0 1 0 2 0 0 3 0
#10 Guldir 11 0 0 0 0 0 0 0 0 2 0
#11 Lemsas 16 0 0 0 0 0 0 0 0 0 0
#17 Sean Strongsnake 9 0 0 0 0 0 0 0 0 0 0
#90 Willow Rosebark 4 0 0 0 0 0 0 0 0 1 0
  Total 124 1 0 0 1 1 8 7 7 20 0

#4 Danesthos – Fractured Leg (MNG)
#6 Wendoran – Smashed Ankle (-MA)
#8 Jokleel – Smashed Hand (MNG)
CIBBL year 2: spring season: match 3:

The season didn't start well for the Meddlers and it wouldn't end well either. Underdeveloped wood elves are no match for stronger teams. Lack of skills and rerolls hurts too much. Once the only wardancer was out, it was basically game over. At a certain point I had 9 players on the field for a total of 0 skills. Rerolls were long gone too. And a player got injured by a rock again. Guess what happens then...

Nevertheless the wizard threw a decent fireball, opening opportunities. Willow Rosebark performed well enough, almost clearing the ball after a dodge, until (s)he got badly hurt in turn 5.

Like in the previous two games, snakes were killing the game. The problem with snakes is that they often provoke a cascade of bad consequences. After the first snake-eyes I lost a player who got surfed (which wouldn't have happened without the snake) and lost a movement allowance on top of it due to a failing apothecary.

A few turns later the same thing happened after a double skull that ate the team reroll for the turn and a double blockskull one action later. Again a player got surfed as a result, and this time it was the ballcarrier. The first half was lost, despite another ballrecovery that the Meddlers couldn't hold on too and half a decent defensive effort.

The second half started with a rock on an elf, taking him out for the game and the first turn ended with another snaked dodge, taking out that player as well for the rest of the game (and the next one too). Impossible to do something useful with dice like that.

2-0 and another loss.

What's worse, without a second wardancer and a 3rd reroll chances are high that the situation won't change any time soon...

Inducements:
Player Turns Cps TDs Int Cas MVP SPP Pass Rush Blocks Fouls
#1 Glicees 16 0 0 0 0 1 5 0 14 4 0
#2 Xahr 16 0 0 0 0 0 0 0 0 10 0
#3 Keeth 16 0 0 0 1 0 2 0 0 9 0
#4 Rozatar 16 0 0 0 0 0 0 0 0 5 0
#5 Seeg 8 0 0 0 0 0 0 0 0 1 0
#6 Mebas 16 0 2 0 0 0 6 0 28 0 0
#7 Quari 16 0 0 0 1 0 2 0 0 2 0
#8 Hralis 16 0 0 0 0 0 0 0 0 5 0
#9 Nal 16 0 0 0 0 0 0 0 0 1 0
#10 Troln 16 0 0 0 0 0 0 0 0 5 0
#13 Beebz 8 0 0 0 0 0 0 0 0 1 0
#14 Chingi 16 0 0 0 0 0 0 0 0 3 0
  Total 176 0 2 0 2 1 15 0 42 46 0

#5 Seeg – Dead (RIP)
 
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Stat generation code provided by Candlejack