“First half, applied guard lock, forced him to roll the dice, he rolled the dice.
Uphill removal, lock broken, team scattered. Snowballing into a 1d on the ball, steal, defensive TD against.
It happens, I guess.
Second half, however, shouldn't happen. The forced die rolls failed, giving me an open shot on the ball... which didn't happen because of a blitz mis-click.
And nobody else was in range to have a shot because I moved more players in than I should "in case of a rr into doubleskull".
So lesson one is, as always, SLOW DOWN!
But I suppose lesson two should be "don't overcompensate for failure?"
Take note, future me. Still an enjoyable bashfest otherwise, though.”
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Uphill removal, lock broken, team scattered. Snowballing into a 1d on the ball, steal, defensive TD against.
It happens, I guess.
Second half, however, shouldn't happen. The forced die rolls failed, giving me an open shot on the ball... which didn't happen because of a blitz mis-click.
And nobody else was in range to have a shot because I moved more players in than I should "in case of a rr into doubleskull".
So lesson one is, as always, SLOW DOWN!
But I suppose lesson two should be "don't overcompensate for failure?"
Take note, future me. Still an enjoyable bashfest otherwise, though.”