CTV 1770k Snotling
2
Skryre Slaves CTV 1640k
2
#6 Dalou – Broken Ribs (MNG)
#6 Dalou – Smashed Knee (NI)
#10 Demi – Broken Ribs (MNG)
#14 Qame II – Broken Ribs (MNG)
#14 Qame II – Smashed Knee (NI)
#15 Larf – Broken Ribs (MNG)
#15 Larf – Smashed Knee (NI)
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Now that that is off my chest, it was a funny game. Very funny in fact. The first turn started with Rocc the Troll catching a bomb that was thrown at him, and promptly tossing it back at an opposing Death Roller, knocking it out of the game. Then a lot of other silly stuff happened, but in the end Kiddos got 2-0 ahead. Patrick B the Troll took matters into his own hands, and scored the goal to 2-1. With one turn to go, Den Danske Undergrund Blitzed, and Den Hårde Skole, a Snotling Hero, caught the ball.
Kiddos did their best, and had him all but surrounded. The team´s trolls proved very competent though, and a pin-point pass saw DHS land in a position to score the equalizer.
All-in-all a fun game, and with 15 casualties between the teams, it´s stunty leeg as it should be. Apart from the stalling. I just don´'t think it belongs in stunty leeg. But to each their own.
Update: I said stalling doesn´t belong in stunty, not that you don´t. But do whatever you like. Also, you challenged me, so the "obviously stronger team" part is your own fault. Apart ffrom that I don´t think the Team Strength values for Stunty are very accurate. The apparent "namecalling" was, I think, "pathetic stunty-staller", but I guess you can call that namecalling. As for the tactics involved, sure there may be advantages to stalling, that´s usually the only point to do it at all. I just think it removes so much fun from a game, and in stunty that´s the whole point: to have fun. And my definition of stalling is when you can score without any dicerolls involved at all, but you don´t because you don´t want to give the opponent the chance to score back. Sound tactics in most cases, just don´t belong in stunty. Over and out.”