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Match Result · Stunty Leeg division
Match recorded on 2005-10-02 15:38:24
CTV 1770k Snotling
2
Winnings 50k
Spectators
No change Dedicated Fans
Casualties 3/5/0
 
 
Skryre Slaves CTV 1640k
2
40k Winnings
Spectators
Fanfactor No change
3/3/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
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1
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2
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#2
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1
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2
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#3
1
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3
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9
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#6
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1
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2
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#7
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1
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2
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#9
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#11
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1
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2
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-
#12
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#13
1
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3
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#14
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#16
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1
5
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TOTALS
2
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8
-
1
27
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#9 Niarn – Dead (RIP)
Stalling in Stunty Leeg is lame.In my opinion that is. Just that, MY opinion. Kiddos stalled here. when DDU had no chance whatsoever to stop them. It´s their right, of course, they can do whatever they like. But I consider the many niggling injuries and the one-turn TD on defense to be karma kicking in.

Now that that is off my chest, it was a funny game. Very funny in fact. The first turn started with Rocc the Troll catching a bomb that was thrown at him, and promptly tossing it back at an opposing Death Roller, knocking it out of the game. Then a lot of other silly stuff happened, but in the end Kiddos got 2-0 ahead. Patrick B the Troll took matters into his own hands, and scored the goal to 2-1. With one turn to go, Den Danske Undergrund Blitzed, and Den Hårde Skole, a Snotling Hero, caught the ball.

Kiddos did their best, and had him all but surrounded. The team´s trolls proved very competent though, and a pin-point pass saw DHS land in a position to score the equalizer.

All-in-all a fun game, and with 15 casualties between the teams, it´s stunty leeg as it should be. Apart from the stalling. I just don´'t think it belongs in stunty leeg. But to each their own.

Update: I said stalling doesn´t belong in stunty, not that you don´t. But do whatever you like. Also, you challenged me, so the "obviously stronger team" part is your own fault. Apart ffrom that I don´t think the Team Strength values for Stunty are very accurate. The apparent "namecalling" was, I think, "pathetic stunty-staller", but I guess you can call that namecalling. As for the tactics involved, sure there may be advantages to stalling, that´s usually the only point to do it at all. I just think it removes so much fun from a game, and in stunty that´s the whole point: to have fun. And my definition of stalling is when you can score without any dicerolls involved at all, but you don´t because you don´t want to give the opponent the chance to score back. Sound tactics in most cases, just don´t belong in stunty. Over and out.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
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2
-
1
9
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-
-
-
-
#2
-
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3
-
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6
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-
-
#3
-
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1
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2
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-
#4
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1
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1
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#6
1
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3
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#9
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#10
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1
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2
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#11
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#14
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#15
1
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3
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TOTALS
2
1
7
-
1
26
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#6 Dalou – Broken Ribs (MNG)
#6 Dalou – Smashed Knee (NI)
#10 Demi – Broken Ribs (MNG)
#14 Qame II – Broken Ribs (MNG)
#14 Qame II – Smashed Knee (NI)
#15 Larf – Broken Ribs (MNG)
#15 Larf – Smashed Knee (NI)
Stalling is a mighty strong term to use for what occured. Yes, I could have scored 2 turns earlier.

Fact is: I went in to play an obviously stronger team, expecting to get retired in the process. Then when you get to a point where you have the ball and no stunties left on the pitch, what do you do?

I decided to get some fouls in against the trolls, since they WERE going to massacre my team with all 3 remaining. It did not work and I got punished for that.

But your reaction was way out of line. Namecalling because of what happened here was rediculous.

I have good news for you: since you don't think I belong in stunty I have retired my teams and left stunty.

 
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