by the commish
Some rule discussions going on in the discord and in my head.
One thing that can be said by now is that if something can be clicked, people will click it.
It's gud they don't let everyone come close to the red button otherwise we'd be already living in nuclear wasteland, if you can call that "living". Can I be better than Trump?
And I must admit, I already made several mistakes (filling in TVs wrong for gambling odds, lowering one Free Agent's starting price too much, forgetting to adjust a team's TV). So my solution? More automatisation with automated Excel Tables, and we need more Snitches!
The upcoming paragraph takes a look at a couple of rules and their mechanisms in XXXL.
Also a couple of changes.
Briberies and illegal legal Team Management
The basic idea of mine was that the Briberies represent an illegal activity happening after the official and regular Team Management. So the teams are basically done for their next game, and it's only those bribes that still happen team management wise.
Because Fumbbl won't let me as league admin add players in other Coaches' teams I have to unready their teams after Briberies and let Coaches do their additional hirings and firings based on bribe results.
But some regular hirings and firings happened during this phase to optimize accoridng to the opponent's TV.
This is problematic, it can lead to a disadvantage for the Coach who sticked to the rules. And I fear it will happen again as long as Fumbbl lets Coaches do that. We have so many additional house rules, it can happen that someone forgets some of those in general.
So what to do?
Based on the "red button" logic and the meta of cheating, scheming Goblins I propose following:
Everything can be done until it gets snitched! Teams are still not allowed to but can try to hire and fire regular players between briberies and their upcoming match, be it because they forget about it or because they are gits. But if their opponent notices they can
snitch the "illegal activity" to the league officials. To reflect this option Snitching will become its own section in a handbook update for Matchday 3. If no complaints are made this rule will be active from now on.
☆☆☆
Snitching
A coach may snitch „Illegal Activities“ from of their upcoming opponent to league officials before their upcoming match.
These include:
* An illegal team management activity between Briberies and the upcoming match..
Punishment: Illegally hired players and staff will be forced to leave the league without being given any refunds, but the team keeps the raised TV value for one match (adjusted by league officials).
Illegally fired players and staff remain retired, but the team keeps the old TV value (adjusted by league officials).
*Too many specialists hired between match days.
Punishment: Specialist has to leave the team without being given any refunds, but the team keeps the old TV value (adjusted by league officials).
* Not mentioning the team's sponsor in the team's biography or during the game in chat.
Punishment: automatic PR strategy fail for the match day
* Blocking a Bribed Ref.
Punishment: The suffering Coach may choose between a 1D3 TDs deduction against the offending team after the match (adjusted by league officials); or demand the game to be restarted with the individual offending player being banned (needs contact with a FUMBBL administrator)
☆☆☆
We already use this logic - that a rule gets only enforced if noticed by the opponent - for sponsors, and have seen it used once. The table top version of Blood Bowl uses a similar mechanic (moving turn markers, and the option to field 11+ players with upcoming BB2020). Coaches can use the latest Odds table from Gunther the Gobbo to compare expected TVs to have an easy indication of illegal activity.
Legal Trades
The legal trades mechanic started very open in what Coaches can trade and how they can trade, and has already been limited after one match day.
I sense the need to limit them even further, at the same time I feel that any Coach to Coach activity in XXXL should work as organic as possible. So we will keep this one for now until the Play Offs.
One thing that will probably be added next season though is a minimum amount of money taken by the league (so if the 20% for the league can not be below 20K etc). Also a fixed transfer window that doesn't last through the whole regular season.
The option to hire additional Trolls or Secret Weapons (or Fans!) with this mechanic was not originally intended, but seemed natural to most Coaches, so I let it just go to see what happens. The crazy team builds coming out of this seem to benefit the league, but we tame them slightly:
☆☆☆
Too Many Positionals
If the amount of players of a specific position reaches a number over their original limit, league officials will lock the position until the regular amount of players has been reached again.
☆☆☆
Meaning if a team has 5 looneys due trading (or stealing) they can't hire a new one until they lose all 5 of them. The position will be unlocked as soon as the numbers of players in said position falls again below the regular numbers. Rule will be active starting next matchday.
Specialists Analysis
☆ Bribed Ref.
His house rule of not getting blocked must be enforced more strictly, otherwise keep the same for now. Lead to hilarious moments in the first Knives – Apples game. Needs more games to be evaluated.
☆ Fan
Sees much use... especially because of the Mean Bogies.
I tend to change them slightly for next season:
They will pay only after a game, full price of 1d6 if they were fielded at least one turn and came through the game alive.
Nothing if they were not fielded.
If they die a 1D6 must be rolled, on a 1 the relatives of the dead fan sue the team for 1d6*10K!
This way the admin work becomes a bit more efficient with roll and payment in one step, and the usage of those players becomes a bit more challenging with the consequences of a dead player costing potentially money. Still a gud deal for a free player who costs no TV.
☆ Filcher
The filcher seems to do his job well, being used by many teams and the cards lead to hilarious moments. But it might be fair to lower his price down to 70K. Also worth to rethink the rule of having a team keeping the TV when a player is missing a game due a rolled 1 on the Filcher Roll or on a failed card activation, making them a tad more attractive.
☆ Shaman
Has not been used much yet, but was already worth the price for the Test Tickle Testers who has both their players being saved by their shaman. I think this player can become valuable, especially during later season stages when Coaches try to keep injured Stars from leaving.
☆ Cheerleader and Player-Coach don't see much use.
My intention to change them in the upcoming season - or already in this season when Coaches are in favor - is that any gained free assistant coaches, cheerleaders or re-rolls through these players remain after the game, but gain their regular costs and raise a team's TV accordingly. That way they become much more powerful potentially adding to the amount of valuable re-rolls over the progress of a season.
This in combination with a general buff for teams with staff during Great Briberies should make them a more valuable option for some coaches:
☆ If two teams gave the same offer during a Great Bribery the more professional team with more staff members (including regular staff and specialists) gains advantage.
☆ Gark and Squig Tamers: Gark's Special Roll is currently broken, too risky with too little reward.
I'd like to change it to:
Tame Roll 1d6 before the upcoming match: 1 Gark/Tamer gets injured and misses next match 2-5 may re-roll upcoming Squig Movement rolls for Squigs in his team 6 may re-roll upcoming Squig Movement Rolls and add +1 to the dice result
I guess this might be stronger and make Squigs for teams with Mad more interesting.
☆ Riotous Rookies (not counting as staff)
Adding the Rookies as players and Inducement has been proven to be very useful for the Mean Green Boogey Machines, but their low TV is very special. Due having dodge they are insanely annoying meat shields. Needs more games to be evaluated.
Star Players
I am very curious how the dynamic prices of Star Players will change their usage in upcoming match days. Some overpriced players will become soon cheap enough that they might become more useful longterm.
Big Lunky and Gotrek Larson are prime candidates for being replaced after the season. Maybe some regular Trolls will end up there instead..
Sponsors
We have the first teams losing their sponsor. This was to be expected, the intention was to offer an additional payment that can also get lost easily. Very harsh moment for NickNutria's Grünhäute who were able to succeed their given PR strategy by scoring with a Star Player, but they where snitched for not promoting their sponsor on the team's biography page.
So is the effort to keep a sponsor worth it? A quick check on the teams that passed 3 matches with a sponsor.
☆Focus on Popular Players☆
*Bad Apples, failed in 2 of 3 games, earned 70K in 3 games. Lost their sponsor.
*Black Tooth Rips, succeeded in 2 of 3 games, earned 120K in 3 games. Rerolled same strategy.
*Mean Green Bogey Machines failed in 3 of 3 games, earned 80K in 3 games. Lost their sponsor.
Verdict: doable, the Bogey Machines focuses on other methods of payment (Fan Spam).
☆Promote a new Drink☆
Broken Nose Nibblerz succeeded in 2 of 3 games, earned 140K in 3 games. Rolled Raise Rage as new strategy.
Verdict: doable, but costs valuable profits (only 40K compared to two induced Babes)
☆Fan Interaction☆
Two teams with this strategy, both currently with 1 in 2 games success.
Verdict: With the recent Rule of 7s game this was tougher than expected, but still very doable.
☆Raise Rage☆
One team currently on course with 1 in 2 games and a Corruption Card already activated to make it 2 in 3 games.
Two other teams who never came close to a Corruption Card yet.
Verdict: This one was included to provoke more Corruption Events, one team spend 245K to get those cards and earned 120K so far with one game yet to play. So they did not profit at all.
☆Dominate Social Media☆
Possibly the most Knives succeeded in 2 of 3 games, earned 120K in 3 games. Rerolled the same strategy.
Verdict: Winning CAS war, simple and doable.
☆All Or Nothing☆
Mad Moon Mischiefs succeeded in 2 of 3 games, earned 100K in 3 games. Rerolled same strategy.
Verdict: Not playing for a draw, simple and doable.
***
Following fine tuning planned for Season 2:
* Payment: instead of a simple 1D6 I propose to add modifiers that reflect the team's current fan factor and on how long the sponsor and team are already having a successful cooperation by adding +1 for each contract renewal (reset after season).
Example: (1D6+FF+CR)
* Option to re-roll a PR strategy once per contract renewal.
* Reorder of PR strategies, 1=the worst to 6=the easiest
* We will also change some PR strategies from season to season to add variation (f.i. Have more cheerleaders than your opponent instead of Promote a Drink; Have a successful team throw instead of Surfing an Opponent; Activate a Black Market Card instead of Corruption Card etc)
***
These changes are now open for discussion, as any sponsor changes will be implemented not before the next season.
Next issue!
Leeg Petty Cash!!
How will the leeg spend their money and what will the Headz vs Tailz competition mean goldwise? Also: new cards? Stronger use of fan factors? Tune in at the next issue of
unfluffed1