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rivals
Teams we have faced multiple times and/or have beaten us!
GP; Games played, #(Win/Draw/Loss) TD; +/- (for/against) , Cas; +/-(for/against). And a picture of our most 'hated' rivals!!!

In short;(click Image)


#1 Vlad's Vampheroes


GP; 8 (2/2/4) TD; -2 (6/8) Cas; +14 (30/16)

These Vamps are pro's at gazing which they have used against us with great success. We had yet to claim victory over these bloodsuckers!!! Two legend vamps spells trouble. Luckily one bit the other to death.

#2 Everlasting Vultures of Settra


GP;6 (2/1/3) TD; -1 (6/7) Cas; +6 (20/14)

Zandri who we've beaten twice now. That combination of speed and up-jumpyness has gotten the better of us many a times.

#3 Modryn's Midnight Meddlers


GP; 6 (4/1/1) TD; +4 (10/6) Cas; +13 (21/8)

Pummeling these Woodies is the only solution we can find and yet they leap back into the fray as only elfs could do. Only the apo prevented their legend thrower from demise against the boot.

#4 Eye and Arrow


GP; 4 (0/1/3) TD; -5 (2/7) Cas; +6 (11/5)

Some high movement players who we can beat up but still manage to outscore us. Finally gotten a draw.

#5 Dark Room Delights


GP; 4 (0/2/2) TD; -3 (3/6) Cas; +1 (10/9)

High AG linewoman who dance around us like crazy and even though they wear fantasy armor they can't seem to get hurt.

#6 True Roots of Khaine


GP; 4 (1/1/2) TD; -2 (2/4) Cas; -2 (10/12)

A wall of green and ST6 plus some fouling Spite's makes it a hard team for which I have no real strategy. Get the little guys and hope they root!

#7 Nejaz Djinn


GP; 5 (2/0/3) TD; 0 (5/5) Cas; -4 (12/16)

One man team Sheik and his band of Dervishes and Eunichs, never have we wanted to slay a player as much as the Sheik. But the coward likes to hide in the dugout!!! That and the fact that they always seem to outcas us, makes us Fimir pretty angry. :D

#8 Grasparossa B.B.C


Humans who sometimes get lost in the mist and end up on our pitch. One-Eye I, two-eye see, two-eye die.

GP; 6 (3/2/1) TD; +2 (7/5) Cas; +4 (10/6)

#9 Mugrec's Mechanical Madmen


GP; 3 (2/1/0) TD; +4 (5/1) Cas; +4 (6/2)

Though but slow nuggets who have yet to beat us, let's keep it that way.

Retired Rivals - Teams who went missing in the mist.

#1 Congregation of Holy Touchdown


GP; 4 (2/1/1) TD; 1 (3/2) Cas; 1 (11/10)

Helas after the accusations of lewd conduct against Odracon 'the Procreator' by Mather Teresa, the Sister came under scrutiny by inquisitors. Last we heard of them are persistent rumors they burned at the stake!!!

#2 Sartosa Black Flags


GP; 4 (3/1/0) TD; +4 (5/1) Cas; +13 (19/6)

The Captain and his crew have been in our murky water before, yet we have held them at bay for now. When will we face these scurvy dogs, probably when the mists around our isle clear!!


#3 Stone Prince's Men


GP; 3 (1/1/1) TD; 0 (2/2) Cas; +13 (16/3)

Jared 'The Prince' (R.I.P.), royal rumbling brawler, accompanied by a bunch of outcasts and a huge Ogre who although of respectable age, seems hard as a rock!

#4 Trantio Dragon Hawks


GP; 3 (2/0/1) TD; +1 (5/4) Cas; +8 (10/2)

A team that has all the races you love to hate!! (R.I.P.) Tabaldin needed to get snuffed out!!! Along with a certain High Elf Blitzer!!

#5 Seekers of Transcendence


GP; 3 (3/0/0) TD; +4 (4/0) Cas; +2 (13/11)

These guys always in for some bloody games and you never know what you're gonna face. Former überspawn Poppy turned Demon!!!

#6 Grand Celestial Delegate


GP; 2 (0/1/1) TD; -2 (1-3) Cas; 1 (6/5)

Celestial monks who could be a real pain in the ass. Pity legend Lotus is dead. Team went back to the east to meditate. Will they ever make a return?