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XXL: Forest Goblins

☆ Forest Goblins ☆


Forest GoblinsPositionsQtyMASTAGPAAVSkillsSkill AccessCosts
Forest Goblins0-16623+4+7+Doge, Right Stuff, StuntyA/G,S,P35K
Stikka0-2623+5+8+Doge, Stunty, StabA/G,S,P55K
Savage Goblin0-2623+5+8+Doge, Right Stuff, Stunty, Dauntless, FrenzyA,S/G,P55K
Shaman0-2623+5+8+Doge, Right Stuff, Stunty, Regeneration, Shaman Rollpeaked70K
Spider Rider0-2733+-8+Bone Head, Dodge, Shadowing, Tentacles, Two HeadsA,S/G,M110K
Bone Troll0-2455+5+10+Always Hungry, Animal Savagery, Loner (4+), Mighty Blow (+1), Projectile Vomit, Regeneration, Throw Team-mateS/G,M115K
Rabid Snotling0-2513+5+6+Doge, Right Stuff, Stunty, Titchy, Side Step, SwarmingA/G,P,S15K
Re-Roll0-860K



Forest GoblinsTeam Rules
Apoth:None
Team Special Rule:None
XXXL Special Rule:Shamanism



☆ Forest Goblin Stars ☆NameMASTAGPAAVSkillsCosts
Food513+5+6+Loner (4+), Dodge, Right Stuff, Stunty, Side Step, Swarming, Titchy20K
Chief Stabba623+-8+Loner (4+), Dodge, Right Stuff, Stunty, Stab, Thick Skull, Defensive75K
Da Boss625+5+8+Loner (4+), Dodge, Right Stuff, Stunty, Kick, Dirty Player (+1), Regeneration, Shaman Roll90K
Kappa and Hairy733+-8+Loner (4+), Dodge, Extra Arms, Frenzy, Shadowing, Tentacles, Two Heads145K
Brute Applez275+4+11+Loner (4+), Take Root, Mighty Blow, Stand Firm, Strong Arm, Thick Skull, Throw Team-mate, Timmm-ber!175K
King Krunch455+5+10+Loner (4+), Multiple Block, Mighty Blow, Thick Skull, Throw Team-mate200K
Ripper466+5+10+Loner (4+), Grab, Mighty Blow, Regeneration, Throw Team-Mate235K



Special Rule: Shamanism


Goblin Shamans have always been important figures in Goblin societies. Their hallucinogenic brews made out of maddening mushrooms and toxic spider venom can dissolve brains but with Nuffle's will they can also numb the pain of an injury. Which is important for Forest Goblins as they lack access to a professional Apothecary

A shaman may attempt to heal one non-lethal injury suffered in the previous match. The Coach may choose the new dice result or keep the old injury. The shaman must have been already part of the team during the previous match and may not currently suffer a mng status to be allowed attempt a Shaman Roll.

Shaman RollInjuryEffect
11- 38HealedNo long term effect
41Broken RibsMiss next game
42Groin StrainMiss next game
43Gouged EyeMiss next game
44Broken JawMiss next game
45Fractured LegMiss next game
46Pinched NerveMiss next game
47Damaged BackNiggling injury
48Smashed KneeNiggling injury
51Fractured Arm-1 PA
52Smashed Hand-1 PA
53Smashed Hip-1 MA
54Smashed Ankle-1 MA
55Serious Concussion-1 AV
56Fractured Skull-1 AV
57Broken Neck-1 AG
58Smashed Collar Bone-1 ST
61-68DEADDead!


Note: Until fumbbl updates admin options for injuries use alternative table
Shaman RollEffect
11-38:Shaman heals the player.
41-49:Shaman removes suffered injury, but player misses next game or player keeps injury but won't miss next game.
51-59:Nothing happens.
61-68:Shaman kils player by accident.




Becoming Pro! Joining the XXXL


Stikkas joining XXXL gain Secret Weapon.
Bone Trolls joining XXXL fill one of the regular 0-2 Troll positions or cost upkeep.