Corruption Cards change a matchday’s ruleset during Regular Season and can be activated by contacting league officials.
Corruption Cards are shuffled at the beginning of any new season and collected in the Corruption card deck. Cards can be filched by a rostered
Filcher using their Filcher Roll or by bidding at a
Great Bribery.
A team that gains access to Corruptions gets to see the current two top cards of the card deck and choose one while the remaining card goes to the bottom of the deck.
A team may activate gained cards or loot up to three Corruption Cards total for later usage.
Corruption Cards can be activated only before the upcoming official start of a matchday or at the start of a Regular Team Management phase.
Teams that were already readied during Regular Team Management before a Corruption activation may be unreadied again.
A team may activate only one Corruption per matchday but in total a maximum of three Corruptions may be activated at the same time by several teams.
If more than three teams attempt to activate a Corruption, the teams with a higher GR gain advantage.
If two Corruptions with a contradictive nature are activated at the same time, the Corruption of the team with a higher GR overwrites the Corruption of the team with a lower GR.
Team Captains are immune to card effects unless stated otherwise.
Games played during the Pre-Season are not professional enough to be corrupted. As such Corruption Cards can not be activated before the start of a Regular Season.
Corruption Cards activated during Playoffs don’t impact the whole league but only the activating team and their upcoming opponent.
Corruption | Description | Effect |
---|
3 to 5* | Wots better than three points for a win? FIVE POINTS FOR A WIN! | Victories count 5 points, Draws count 2 points, Losses 1 point. |
All Star Conditioning | Tried and true training methods between matchdays can make even the most mecenary star feel part of the team, such as giving them an extra packet of Wotsdisfings after practise. | Free Agents playing under Exclusive Rights remove 1 from their Loner Roll. |
Apoth Strike | Sick of the high cost of quality health care, leeg officials enter emergency negotiations attempting to reduce apocethary wages. Outraged at this slight, and driven by underhanded union activites, the leegs apocatheries go on strike. | Teams lose regular Apothecaries and cannot hire a new one. Apothecaries return after Corruption ended. |
Bounties | Somewhere, some dark shadowy figure is pulling the strings and encouraging players to kill. And they're paying out good money for it! | Roll 1d6 for every team that kills an opposition player during the upcoming matchday. 1-3: Nothing unusual happens. 4-5: Murdering team gains 2d3*10K rewards for a succesful bountie. 6: Murdering team gains 4d3*10K rewards for a succesful bountie. |
Bribed Journalists | Lazy and corrupt reporters from Spike Magazine have bribed, blackmailed and bullied team officials to learn in advance who the player of the day will be. | Coaches nominate 1 player for MVP in post-match sequence. |
Cabal-Vision Commercials | The officials are persuaded to broadcast commercials between turns and intermissions. They also print sponsor logos on player uniforms. | Teams receive 50K additional funds for inducements at the start of the next game. |
Fair Play | The officials are persuaded to forbid unclean tackles against lower body parts to prevent injuries. | Right Stuff cancels Tackle skill when blocked. |
Feed the Trolls | Beastly pro-Troll rights activists have agitated the union enough that they have agreed to improved conditions for Trolls. The first concession.... more food for the hungry monsters. | Teams must pay 50K per rostered Troll, alternatively feed each Troll with a random player with Right Stuff or have the unfed Troll miss the next game. |
Field Goals* | The officials are persuaded to make use of the goal posts and introduce a field goal contest to decide games that ended without a winner after regular time. | Games that ended in a draw after regular time will be decided after Penaltie Kicks under XXXL rules. |
Get The Squigs | The officials are persuaded to let Squiq Herders participate in the league. | Teams get access to hire players Squig Hoppers. |
Gunther’s Tempting Tamperings | Gunther has been persuaded to fudge the odds a bit, definitely not to trick more people into losing money. | Underdogs lose 50K teamvalue. |
Guts From The Grave | A dangerous looking character has appeared in the XXXL Boardroom offering his services.... but his fee is not cash. | For the cost of 1d3 DF teams may attempt one Desecrator roll on a player that passed away while playing for the team. |
Hobgoblins are Goblins | Left wing liberals and social justice warriors have 'convinced' leeg officials that progressive inclusion is good for the ratings. An invitation is extended for Hobgoblins to play in the league. | Teams get access to hire Hobgoblins. Teams that hire a Hobgoblin lose 1 DF. |
Improved Training Grounds | The officials are persuaded to make Assistant-Coaches actually work for their money. | Teams that have more Assistant Coaches than the upcoming opponent gain a free coaching roll as if a Player-Coach was rostered. |
Lockdown | The officials are persuaded to lock teams up before their games to prevent further madness. | Teams can only activate black market cards that effect their own players. |
Magic Eye | The officials are persuaded to hire wizards to overview the game and offer Replay function for the refs. | Argue the Call is turned off, Sneaky Git Players can no longer sneak into the KO box. |
Modern Blood Bowl | A new wave of up and coming companies has approached the leeg and offered lucrative sponsorship contracts... on the condition that the game is played the way they want. | Teams may reset their current sponsorship contracts, teams without active sponsorship may apply for a new one for free. |
No Mutants Allowed | The officials are persuaded that mutants are dangerous and ban then from competing in the league. | Rostered players with mutations are missing for one game. Players with Mutations cannot be induced. |
Open Decks | The officials are persuaded to provide a transparent working environment for XXXL teams. | Current top cards of Corruption and Black Market decks are revealed to the whole league. |
Open the Markets | The officials are persuaded to declare the Black Market legal. | Coaches may buy one Black Market card (current unseen top card from Black Market deck ) for 50K. |
Player Union | The officials are persuaded to raise some of the top player's wages to keep them from forming an union with lower players. | Each team's regular player with most SPP demands to be paid upkeep (based on their current costs) after the next match or leaves the team to join the next Player Market. |
Pogo Spears | The officials are persuaded to buy pogo sticks from Grottydas. The sticks come with manufacturing errors and endanger players. | Pogoers gain Stab, Dirty Player and Secret Weapon but suffer -1MA. |
Pre-Game Rituals | The officials are persuaded to broadcast the game's Pre-Game show, teams with dedicated cheerleader teams may benefit from the exposure. | Teams may add +1 per staffed Cheerleader to upcoming sponsor payment rolls. |
Professional Healthcare | The officials are persuaded to take good care of the league players. They hire specialized Apothecaries to treat their injuries after the game. | Heals any Missing Next Game status. Players that suffered a permanent non-lethal injury in the previous match may opt to miss out the next game but heal one inury. |
Push the Ref | The officials are persuaded to allow players to express themselves when debating with a referee. | Blocking a referee only results in a penalty if the block result injures the referee. Blocking with a referee only results in a penalty if the block injures the opponent. |
Extented Deadline | The officials are persuaded to grant teams a longer resting period between matchdays. This gives players time to heal injuries but teams become also become rusty due lack of match day practice. | Removes any injury related Missing Next Game status, Teams lose one Team-Reroll for one matchday. |
Rivalry | A series of documentaries focused on the most intense XXXL rivalries leads to increased media attention to the form of these teams. | Teams in an ongoing Blood Feud gain +1DF if their current Blood Feud rival loses on the match day, teams in an ongoing Blood Feud lose -1 DF if their rival wins. |
Rule of 7s | The officials are persuaded that 11 players cost too much. To speed up the games and save some gold, the maximum number of players fielded gets reduced to 7. | Maximum of 1 players may be set up in each wide zone, a maximum of 7 players may be set up in total, no minimum of players must be set up on the LOS. |
Short Skirts | The officials are persuaded to introduce new uniforms for cheerleaders, claiming severe shortages of material as justification for their perversity. | Teams with Cheerleaders leaders gain additional 1d(amount of staffed cheerleaders)*10K gold to their post-match winnings. |
Snotling Wave | The officials are overwhelmed by a plague of Snotlings. They are just everywhere. | Team rosters with less than 16 players may be filled up with free Snotlings (leave after matchday), induced Riotous Rookies are changed into Snotlings. |
Spiked Ball | The officials are persuaded to buy balls from a cheaper provider. The new balls come with manufacturing errors and have dangerous spikes. | A spiked ball is used for play. Any failed pickup or catch roll results in the player being stabbed. |
Tax Control | The officials are persuaded to fight corruption and introduces a tight tax control. | Enables Spiraling Expenses at 1500K TV and Expensive Mistakes at 150K. Any lost money will be transferred to the League's Petty Cash. |
There must be a Winner* | The officials are persuaded that games with draws are not exciting enough for the audience. They declare that there must be a winner team in every game and introduce the overtime rule. | Rule Setting change to Overtime. |
Player Market | The officials are persuaded to allow an additional Player Market. | Allows teams to participate in a Player Market during the ongoing or next Regular Team Management phase |
Troll Referee | The officials are persuaded to introduce bigger referees. | Rostered Bribed Refs are replaced with Trolls for one match day. Referee Tribunals must roll 2+ to become active. |
Uncontrolled Inducements | Through a series of handshake deals, back alley negotiations and outright skullduggery, coaches are attempting to buy their way to a title without the opposition noticing. | Teams may add to Petty Cash without adding to Team TV. |
Warfaring Strangers | A group of Goblin Bruisers reached the XXXL and offer their services. | Teams may hire Goblin Bruisers which will stay until the end of the season. |
Warpstone Experiments | The officials are persuaded to provide teams with Warpstone. | Any rostered players skilling up during this phase and rolling a double may decide to take a mutation skill. |
Wizard Ban | The officials are persuaded that wizards are dangerous and ban them from any activity in the league. | Wizards cannot be induced. |
Zapped Circle of Doom | The league officials are persuaded to invite the XXXL’s team coaches to a special event organized by a grand wizard. After a failed spell for strong potency, all invited players deform into little frogs. | Team Captains turn into Frogs. Teams without Captains send a random player with Right Stuff. Injuries suffered in this state have no long term consequence. |
* Card can not be used during Playoffs and may be replaced with the current top card of the Corruption deck.